Category: Design, Implementation & Assessment of Innovative Technologies in Education

Online Platform to Help Children With Special Needs
This research aimed to develop an online platform to support children with special needs in the New Normal era using …

The Innovation Development for Classroom of Students in Educational Field
This study explores the development of innovative classroom media by students enrolled in the course Media and Technology for Education …

AI-Assisted Learning and Concept Mapping for SDG-Focused Cross-School Outdoor Education in Taiwan
This study employs a quasi-experimental design to investigate the differences in learning outcomes and performance of junior high school students …

Graded Reading in Primary English Classes Based on the Lexile Framework for Reading With the Assistance of Reading Coach
Reading is an ability that cannot be ignored in the process of learning and life. According to Krashen’s linguistic input …

The Effect of Applying AI Reading Coach to Primary School English
This study examines the use of AI reading coaches in primary school English classrooms, particularly their positive impact on students’ …

How Can Artificial Intelligence Improve Children’s English Reading Comprehension?
The increasingly extensive application of artificial intelligence in various societal domains has a progressively profound impact on education reform. The …

Product Experience Design (PXD): A Pedagogical Framework for Experience-Driven Product and Systems Design With Emerging Technologies in Industrial Design Education
Traditional Industrial Design (ID) education has focused on teaching students how to create physical products that are functional, manufacturable, and …

Enhancing Oral Presentation Skills for Japanese EFL Students: A Research-Based Approach Using AI-Driven Learning Tools
This study explored the effectiveness of a blended approach of combining traditional instruction with AI technology in teaching presentation skills …

Designing an Artificial Intelligence Chatbot to Enhance Information, Media, and Technology Literacy Skills for Learners in Distance Learning Systems
The rapid development of artificial intelligence (AI) technologies, particularly AI chatbots, has significantly influenced innovations in educational delivery, especially within …

Evaluation of a Virtual Reality-Based Basic Engine Maintenance Training Model for Vocational Education
This research evaluates the effectiveness of a Virtual Reality (VR) technology-based training model for teaching basic engine maintenance in vocational …

Academic Performance in the Digital Age: A Comparative Study of ICT Impact in Cambodia, Japan, Korea and Mongolia
This paper seeks to examine the differential impacts of ICT on student performance across these four distinct contexts. While countries …

Development and Implementation of an English Pronunciation Learning Website
In this study, a web-based pronunciation learning system was developed. The site targets words and expressions studied in class. Students …

Integrating Innovative Technologies in Mechanical Engineering Education: Case Study of an Arduino-Powered Robotic Arm for Quality Assurance in Automotive Manufacturing
Integrating innovative technologies in mechanical engineering education is crucial for equipping students with the skills and knowledge required in modern …

Edutainment: What We Can Learn from Interactive Attractions
The entertainment industry has a lot to offer education via edutainment (entertainment with educational aspects added) that uses aspects such …

A Comparative Study on Enhancing the Accuracy of Chinese Speech-to-Text in Instructional Videos Using Large Language Models
With the rapid development of speech recognition technology, Chinese speech-to-text (STT) systems play an important role in the production of …

Perception of Pre-service Teachers Towards Practicing Value-Based Techno-Pedagogical Content Knowledge (VTPCK Model)
Human values are vital to promoting education. Moral and social values like humanity, honesty, compassion, equality, and culture are important …

Development of a Digital Camera-Based Attendance System for University Students
This research aimed to 1) develop a process for counting class time and screening for diseases using digital camera technology, …

The Development of an Automated Response System Using AI Chatbot to Support and Resolving Network-Related Problems at Thai University
This research aims to design an automated response system using an AI Chatbot to diagnose internet connectivity problems in higher …

Exploring Students’ Experiences and Attitudes Toward Text-Generating AI in Foreign Language Learning: A Study of Japanese University Students
Advancements in generative artificial intelligence (AI) have the potential to enhance language learning. As the educational use of generative AI …

A Theoretical Framework for Ubiquitous Learning in Creative Music Arrangement: Enhancing Skills Development for Thai Youth
The rapid digitalization of music education presents challenges in developing creative music arrangement skills among Thai youth. This study investigates …

A Design Framework for Illustrating Malay Proverbs: Shaping Learning Modalities for Generation Alpha
Proverbs have played a crucial role in shaping civilizations and humanity throughout history. As intangible elements of national art and …

Development of Video With Microlearning on Soil Research to Enhance Learning Achievement of Students at Sichuan University of Science and Engineering
The objectives of this study were to: 1) develop video with microlearning on soil research to enhance learning achievement of …

Artificial Intelligence in Art and Design Education: A Bibliometric Study of Emerging Trends
The integration of artificial intelligence (AI) has revolutionized education, but its impact on art and design remains relatively unexplored. This …

Factors Influencing the Successful Implementation of a Constructivist-Based Digital Learning Platform Model for Enhancing Mathematical Executive Problem-Solving a Mixed-Methods Study
The integration of digital learning platforms in mathematics education presents both opportunities and challenges. This study investigates the factors influencing …

Development of Augmented Reality on Mathematics for Grade 2 Students at Zigong Vocational and Technical School in China
This study explored the effectiveness of Augmented Reality (AR) technology in enhancing mathematics education, focusing on four topics: Geometry, Analytic …

Smartphones in Learning Arabic by School Students: A Comprehensive Structured Review
This comprehensive, structured review examines the impact of smartphones on learning Arabic among school students. The increasing prevalence of smartphones …

AI-Generated Questions in an OER Textbook: Evaluating the Performance of Formative Practice
The ubiquitous use of digital learning resources like etextbooks has shifted the learning experience in higher education. Digital learning has …

Exploratory Factor Analysis Applied to the Study of Sensory Vocabulary in the Exterior Design of Electric Vehicles
This study used exploratory factor analysis (EFA) to help students classify and apply descriptive adjectives to the exterior design of …

AI-Driven Financial Education: Assessing Long-Term Student Engagement and Investment Behavior
Artificial Intelligence (AI) is reshaping financial education by offering innovative tools to enhance student engagement and learning outcomes. In this …

Virtual International Education Facilitated by Generative AI
Dialogue between students from different cultural backgrounds is useful for learning about global issues and their solutions. The role of …

Cluster Analysis of Electric Vehicle Exterior Features: An Educational Study Using Miro for Online Collaboration and Data Analysis
This study utilized cluster analysis and the online collaboration whiteboard platform Miro to help students identify and classify the exterior …

Educational Research on the Application of Multiple Linear Regression Analysis to the Relationship Between Electric Vehicle Exterior Design and Affective Vocabulary
This study applies multiple linear regression analysis to investigate the correlation between electric vehicle exterior design and emotional vocabulary, with …

Assessing and Enhancing the Educational Environment for Hybrid Building Construction Lectures at Korean Universities
Online education at Korean universities is expanding and developing through COVID-19. One of the continued development directions of online education …

Effective Prompts for EFL Writers: Leveraging ChatGPT for Writing Aid
Generative AI tools like ChatGPT have significantly influenced teaching and learning since their release in late 2022. Over the past …

Integrating ChatGPT into English Writing Education: A Case Study
Since its broader public release in November 2022, generative AI has significantly transformed educational practices. This presentation showcases a case …

Learning Innovation in the 3T Area: The Effectiveness of Moodle-Based Blended Learning on Critical Thinking Skills
This research aims to evaluate the effectiveness of blended learning MOODLE-based in improving the critical thinking skills (CTS) of prospective …

Innovation in Design Education: Decoding Problem Structuring Processes of a Natural Object Driven Open-Ended Étude
Literature studies reveal that interpreting the problem-structuring process revolving around wicked problems is under explored. With an intention to address …

Enhancing 3C Skills Through Generative AI and Metaverse in Higher Education: An Innovation Project
This study investigates an innovative educational project aimed at enhancing university students’ critical thinking, collaboration, and communication (3C) skills through …

Designing a SVVR Educational Game to Cultivate Environmental Behavior Decision-Making Skills: A Case Study on Tropical Rainforest and Indigenous Issues
Cultivating learners' environmental behavior decision-making skills is important for environmentally sustainable development. General lecture or discussion teaching methods lack realistic …

Development of Infographics on Mental Health and Nutrition to Promote Health and Wellness for Secondary School Students
The research objectives were to: 1) develop infographics on mental health and nutrition, 2) compare students' knowledge of infographics on …

Designing an Educational Board Game Combined With Spherical Video Virtual Reality Scaffolding Mechanism for Learning Inhaled Drug Therapy
Inhalation therapy training encounters several challenges, primarily due to the intricate variety of drug types and methods of administration. These …

Workshop and Discussion on PICTOGRAMMING: An Integrated Learning Environment for Communication, Information Design and Programming
Pictogramming (Pictoch) is an environment for integrated learning of communication, information design, and programming by designing a human-shaped pictogram and …

Computational Modeling of Morphologically Rich Languages – The Case of Nouns in Albanian Language
The Albanian language, characterized as synthetic-analytical, presents a rich system of inflection that poses significant challenges in developing computational models …

Online Course Implementation Project at the College of Sciences and Humanities (CCH-UNAM): Facing New Paradigms in Education from Scratch
The National Autonomous University of Mexico (UNAM) serves over 370,000 students, with a third in high school. The COVID-19 health …

Design and Evaluation of the Educational Board Game for Teaching Conservation of Momentum
This paper presents preliminary findings on an educational board game designed by the researchers. The game aims to enhance students' …

A Hybrid SEM-Artificial Neural Network Study on Students’ Usage and Perceptions of ChatGPT: Exploring Academic Work Engagement
The emergence of artificial intelligence (AI), particularly ChatGPT, has become widely used to aid students in educational tasks. This study …

Cultural Affective Factors and Group Dynamics in COIL Projects: How Much Autonomy Is Too Much Autonomy?
This study examined the collaboration and group dynamics within international cohorts researching the United Nations’ Sustainable Development Goals in a …

Transformative Design: Virtual Reality and Augmented Reality in Furniture Design –A Comprehensive Analysis of an Immersive Learning Experience
Virtual Reality (VR) and Augmented Reality (AR) are advanced technologies in continuous development. They are already involved in different fields …

Development of the 3D Augmented Reality Media for Equipment Borrowing Service of Undergraduate Students in Applied Computer Science-Multimedia Program
Augmented Reality (AR) offers numerous benefits across various fields by displaying the 3D models of complex structures as real objects …

Integrating Generative AI and Progressive Guided Scaffolding Mechanisms in Educational Games to Facilitate Research Design and Statistical Learning
The teaching of quantitative research design in the social sciences is crucial, but learners’ learning motivation are limited and there …

DK-PRACTICE: An Intelligent Educational Platform for Personalized Learning Content Recommendations Based on Students Knowledge State
This study introduces DK-PRACTICE (Dynamic Knowledge Prediction and Educational Content Recommendation System), an intelligent online platform that leverages machine learning …

Participatory Ed Tech: Collaborative Design of Education Technology for Translocal Non-hierarchical Social Movement Learning
This presentation shares the experience of collaboratively designing a knowledge exchange and restorying platform with a network of social movements …

Towards an Effective, Ethical and Equitable Use of AI in Moroccan Higher Education: Challenges and Future Prospects
The newest revolutions in Artificial Intelligence (AI) have transformed the entire world across the board. Following the unprecedented developmental pace …

Exploring the Effects of Automatic Speech Recognition Technology in EFL Students’ Speaking Performance
This study examined the impact of Automatic Speech Recognition (ASR) technology, specifically Sensay, on the speaking performance and anxiety levels …

ChatGPT’s Impact on Education: Increasing Student’s Learning Interest
ChatGPT has become a popular tool because of the ease it offers to obtain a variety of information. However, the …

Evaluation of a Financial Education Board Game Integrating Historical Contextual Events and Simulated Trading Mechanisms
The key to financial education is not merely financial knowledge, but more importantly, the skills of money investment and management. …

Combining Realistic Story Situations and GPT-Based NPC Framework for Historical Knowledge Problem-Solving Games
In recent years, the application of generative AI's (GAI) adaptive characteristics in education has rapidly emerged. However, general GAI in …

An Alternative Reality Museum Tour Game Integrating Realistic Historical Storyline and Role-Playing for Learning Cultural Heritage
Although museums converted from cultural heritage are of high historical value, they may not be able to retain the old …

Exploring the Use of Generative Artificial Intelligence to Create Digital Vocational Training Courses for Students in Kenya: A Conceptual Approach
This concept-based paper seeks to identify new methods for content development of Technical and Vocational Education and Training (TVET) courses …

A Generative AI Puzzle Educational Game for Decision Making Skill Training With a Clue Exploration Mechanism
Decision making is an increasingly valued skill in both schools and workplace. Lectures and case analysis remain limited in fostering …

Investigating How AI Technology Can Enhance Instruction of Future Teachers
In this qualitative study, the authors investigated how the use of AI technology, specifically Magic School AI, in a STEM …

Taking It Personally or Getting Personal: Adopting AI Toolsets to Enable a Constructivist Approach to Education
AI-driven tools are transforming business education by enhancing content delivery, student engagement, and course management. These tools can revolutionize instructional …

ADHD Prevention through Mandatory Suicidal Prevention Education in Korean School
Background: The prevalence rate of Attention deficit hyperactivity disorder (ADHD) consistently increases in Korea, and the suicide rate is higher …

DIMenGeComS in Action: Evaluating its Effectiveness on Grade 8 Mendelian Genetics Education
In the Philippines, creating an innovative and reliable digital interactive resource for Biology teaching and learning is a never-ending task …

The Impact of Gamification on Students’ Learning Outcomes: A Literature Review on the Affective, Cognitive and Psychomotor Domains
The implementation of gamification has become a new trend in education by integrating technological advancement with game elements to enhance …

Design of Project-Based Learning to Support Bioprocess Understanding in Kombucha Project: Integrating Design, Plan, Analysis and Present
Since the continuous development of Technology in the context of manufacturing, and education sector, the collaboration between manufacturing and education …

The Collaborative Mobile Ancient Route Learning for Supporting Geo-History Knowledge and 4C’s Skill Through Google Map Applications
Since the advancements in technology, it has led to a transformation in various learning approach. The convenience to access information …

Promoting Workplace Comprehension Through Situated Interactive Simulation of Recruitment Mobile Game
“Recruitment” is an important key and strategic tool for businesses to gain competitive capital and advantages. Businesses should disclose more …

An Education Platform for Observing the Group Swimming of Steelhead, a Migratory Salmonid Species Vulnerable to Climate Change
A migratory trout steelhead is an economically important cold water species whose habitat is shrinking due to environmental and climate …

Inclusive Education in the Digital Era: Special Education Teachers’ Perspectives on Technology Integration and Inclusive Practices
As innovative technologies continue to permeate educational settings as useful tools to enhance the learning experience, understanding the perceptions of …

Assessment of Students’ Experiences and Viewpoints in Using Chatbots for Education Practice: A University Case of a Developing Country
Artificial Intelligence (AI) based chatbots have transformed education globally with several different chatbots becoming popular. However, adoption has been met …

The Impact and Challenges of Artificial Intelligence Technologies on Universities in Southwestern Nigeria
Advancements in Artificial Intelligence (AI) have led to significant changes in the education sector, creating new opportunities and challenges for …

To Investigate Students’ Learning Experience by Re-designing a University Science Laboratory Subject Using Alternative Assessment and Digital Technology
The COVID-19 pandemic has caused significant changes in education, including the shift to online or hybrid formats for science laboratory …

Digital Diagnostics and Individualized Support for Reading at the Primary Level With Formative Assessment
A lot of students have reading difficulties and need reading support (Mullis et al., 2023). To address this need, the …

Engaging Online Students in Blended Synchronous Learning: An Exploratory Study
Blended synchronous learning (BSL) is an instructional approach that enables online students to participate in classroom activities from geographically separated …

Unlocking Ice Hockey Prowess: Pose-Centric Analysis With MMaction2, Yolov10, and BoT-Sort for Sports Education
In contemporary fixed-field team sports, the integration of computer vision techniques has become a popular practice for scrutinizing team strategies …

Applications of Human-Centered Artificial Intelligence and Open Educational Resources to Improve E-learning: Case Study of “Online Journalism” Lesson
Purpose: The purpose of this article is to analyze the evolution of open educational resources and its application in electronic …

Using Artificial Intelligence to Teach and Learn the Formal Languages and Automata Course at the University of Nariño
Representing knowledge can be a challenging task in undergraduate education. In the Formal Languages and Automata course, developing the ability …

Analysis of Trends in the Use of Generative AI for Learning by Attributes and Characteristics of University Students
The emergence of generative AI may fundamentally change the way humans create, share, and use information. Generative AI has the …

Mobile Augmented Reality on Electric Circuits for Science Learning in Primary School Students: The User Experience Evaluation
The adoption of mobile augmented reality (AR) technology has expanded in various ways. It can be utilized, especially in education, …

A Preliminary Evaluation of Secondary School Students’ Acceptance Toward Augmented Reality Learning Materials in Genetics
Research literature on augmented reality (AR) in science learning suggests high technology acceptance, citing its immersive nature that enhances students' …

Using Task-Technology Fit to Analyze the Adoption of Google Workspace for Education in Teaching and Learning Process
In addition to the efficiency of teaching and learning activities, the important point of the development of technology in education …

Introducing the Digital Competency Digital Module for Physical Education Teachers: The EdutechPJTM
Despite the development of numerous digital tools and applications, professional or pedagogical modifications and components for digital education are still …

Design Reflective Practice Assessment Tools for Teacher on Learning Management System Using AI Adaptive Feedback
This research introduces an innovative framework for enhancing teacher professional development at ICE Institute and open university through the integration …

Recent Developments and Applications of Social Media AI Cyberbullying Detection Technology in the Education Field
Cyberbullying has emerged as a pressing concern in various social media platforms, including but not limited to Twitter, Instagram, and …

SMART Measuring Device: Utility Model for School Laboratories
This utility model helped to addressed the challenges in the insufficiency of laboratory apparatus in schools and improved the quality …

The Development and Evaluation of a Color-Tactile Conversion App for Education of Visually Impaired
Pictures and diagrams play an important role in representing information and conveying ideas and emotions that cannot be explained clearly …

HybridEdu Quiz Maker: A Tool for Creating Paper-Based and Online Quizzes in Hybrid Classes
This paper presents HybridEdu Quiz Maker (HEQM), a tool for creating paper-based and online quizzes in hybrid classes. The primary …

Digital Technologies in Pre-school Education in the Czech Republic and Norway
This paper presents the results of a research project that aims to interpret the differences or similarities of pre-school education …

School Websites as Mechanism for Good Governance Basis for E-Governance Initiatives
Websites are believed to be the central public information sharing networks which potentially involve the public in communicating, participating, and …

Generative AI Tutors and Project-Based Learning: Boosting Financial Literacy in Japanese Students
This research study aimed to investigate how generative AI-enhanced Japanese university students’ financial knowledge, behavior, and attitude following a 15-week …

Development of an Automatic Multiple Choice Question Generation System to Promote Understanding of Programming Concepts
Gagné, a learning psychologist, defined four hierarchical elements of learning skills: problem-solving, rules, concepts, and discriminations. These intellectual skills form …

Virtual Reality as Supplementary Education Tool for Pharmacology Laboratory Practical: The Effect on Student Experience, Knowledge and Confidence
Virtual Reality is an emerging technology for immersive learning. A Virtual Reality Organ Bath Lab (VROBL) simulating the physical pharmacology …

Instructional Design Model of Virtual Reality Digital Integration: An Experimental Case Study in Managerial Control Education
Virtual reality immersive learning technology is widely recognised for offering the potential for fully immersive environments that can enhance learners’ …

Bridging Asynchronicity and Engagement: Data-Driven Insights Into Flipped Learning
Advocates of flipped and blended learning have reported on how these models encourage students to actively engage and become agents …

Rapid eLearning Development Tools in the UAE: Introduction of Structured eLearning Environments for Undergraduates
This study employed a blended learning approach, integrating a microlearning module on ‘Change Management’ into an undergraduate business course curriculum …

Designing Teaching Materials in the On-Demand Classroom Within the Context of Thailand Lesson Study Incorporated With Open Approach: TLSOA
This study aimed to explore how to design teaching materials for the On-Demand Classroom within the context of the Thailand …

From Analysis to Creation: Utilizing the ADDIE Model for Developing and Educational Game for Children
Designing educational games for children is a topic that warrants attention, particularly when using the ADDIE model as a game …

Development of a Java Source Code Analyzer for Learning Support That Runs in a Web Browser
Students make various mistakes in the process of practicing computer programming. For this reason, we have developed a source code …

Unveiling Parental Perspectives: Determinants of Behavioural Intentions and Usage Behaviours in Ubiquitous Learning During Crises
This study aims to investigate the determinants shaping the behavioural intentions and usage patterns of primary school parents within a …

The Contradictions of Implementing Flipped Classrooms at Pre-university Education: An Activity Theory Perspective
A limited body of research has investigated on the factors that primarily affect the implementation of Flipped Classroom Model (FCM) …

E-Module in TVET: Unveiling Brazing and Riveting Methods Through VAK Learning
The electronic module (e-module) concern within the realm of Technical and Vocational Education and Training (TVET) pertains to the obstacles …

The Use of Virtual Tabletop for Revising Electron Counting in Inorganic Chemistry
Electron counting of metal complexes is an important skill for chemistry undergraduate students learning inorganic chemistry. As part of game-based …

Exploring the Impact of Teaching Design History on Creativity and Intrinsic Motivation: Curriculum Design and Learning
The history of design is a basic course for design majors in universities all over the world, and is usually …

Exploring the Impact of Digital Escape Rooms on Postgraduate Students’ Academic Achievement and Intercultural Awareness in Management Education: A Case Study in the UK
In the past few decades, educators have been questioning the effectiveness of traditional passive face-to-face learning and increasingly adopted innovative …

An AI-Enabled Learning System With Personalized Learning Pathways a Pilot Study of Its Impact on Learning of Statistics
AI-enabled systems offering personalized learning pathways or options are gaining imminence, showing immense potential to meet diverse learners’ needs on …

AI-Generated Practice for Textbooks: An Exploratory Analysis From the Classroom
Artificial intelligence has made it possible to generate high quality formative practice questions for use in higher education digital textbooks. …

E-learning in Secondary Schools: Survey of Students in Kigali, Rwanda
Although much time and energy has been put into digitizing the world around us, education is lagging behind. The question …

Automation or Innovation? A Generative AI and Instructional Design Snapshot
Advances in generative artificial intelligence (AI) are transforming possibilities across industries, including instructional design. Tools like ChatGPT can draft objectives, …

Feasibility and Acceptance of Micro-Video as an Innovative Teaching Method in Engineering Education
The growing interest in innovative teaching methods within higher education has prompted an exploration of micro-videos as a valuable intervention …

Knowledge Transfer Impact on Small Medium Enterprises’ (SMEs) Business Growth Within the Food and Beverages (F&B) Sector in Terengganu, Malaysia
Knowledge management was identified as a relevant foundational factor for small medium enterprises (SMEs)’ business growth based on its universal …

Classroom Space Assessment Tool with an Ergonomic Approach: A Case Study in a Classroom in Brazil
When it comes to space and its physical environment, research proves that school buildings can influence both positively and negatively …

Innovative Technologies for Multidisciplinary Design Teaching and Learning in Higher Education
This research delves into the innovative integration of two emergent digital collaborative platforms, Miro and Padlet, within higher education pedagogy, …

Development of Tools to Support the Creation of Programming Test Questions
The purpose of this research is to support the creation of programming test questions. Source code, class diagrams, specification tables …

Developing Multimodal Learning in Singapore: Perspectives of Student and Lecturer in a Pilot Study for Hybrid and Hyflex Learning
Now that Covid-19 restrictions have eased in most countries around the world, many universities have returned to full on-campus learning. …

ChatGPT Technology and Its Role in Promoting Creativity in Education
This study aims to achieve several main objectives. First, it aims to analyze the role of ChatGPT technology in promoting …

Contribution of Ergonomics in Designing Accessible Classrooms for Deaf and Hard of Hearing Students in Indonesia: A Proposed Guideline
For the past decade, several studies have been conducted in order to assess and confirm the impact of the physical …

An Investigation Into ChatGPT Generated Assessments: Can We Tell the Difference?
The impact of ChatGPT has been revolutionary in many capacities however institutions are beginning to see the gradual increase in …

You Don’t Have to Feel Trapped: Virtual Field Trips During School Shutdowns –A Systematic Review and SWOT Analysis
The purpose of this systematic review and Strengths, Weaknesses, Opportunities, and Threats (SWOT) analysis is to examine the Virtual Field …

Kinetic Environmental Graphic Design and Its Impact on the Interactive Interior Space of University Educational Environments
The interior design of spaces requires the presence of many standards and design and functional requirements without compromising aesthetic values. …

Online Flipped Learning for Engineering Students
The integration of digital tools into language teaching has increased with the COVID-19 pandemic. In parallel, online learning has become …

Simulation or Fake: Will Extended Reality Provide a More Vivid Learning Experience?
Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is a unifying term for technologies …

Social Factors that Facilitate the Online Collaborative Activities of Global Distributed Teams
With the ever-growing presence of online collaborative learning spaces, research on how to develop international global environments to facilitate learning …

Using Power Tools to Automate and Scale Personalized Feedback to Learners
A critical strategy of motivating students and improving performance in higher education is communicating timely and personalized feedback (Koenka et …

Analyzing the Effect of Technology-Based Interventions on Improving Listening Skills of EFL College Students
With the rapid development of technology, English language learning has expanded beyond traditional methods to include multimedia resources available on …

Development of Interaction Simulation Video for Enhancing Digital Empathy Skills
This study applies research and development design aimed creates an interactive simulation video that enhances digital empathy skills. There are …

Transforming Science Education at Grade 9 With a Pedagogical Technological Integrated Medium: An Integrated Approach for Teaching, Learning, and Assessment
The study aimed to explore the potential of technology beyond its role as a teaching tool in science education by …

Automated Classification of Student’s Emotion Through Facial Expressions Using Transfer Learning
Emotions play a critical role in learning. Having a good understanding of student emotions during class is important for students …

Exploring the Dynamics of Ice Hockey Strategies Using YOLOv8 and Gephi in Sports Education
In modern fixed-field team sports, computer vision techniques have been commonly applied in analyzing team strategies and tactics. This research …

A Design-Led Approach to STEM Education: Challenges and Opportunities in Hong Kong Secondary School Teachers’ Responses to D-STEM
Science, Technology, Engineering, and Mathematics (STEM) education is now recognised as a key factor in the development of a country’s …

TIC – TAC and Digital Competences in Military Higher Education
In the digital age, education with excellence must be supported by teachers with advanced levels in digital competencies, therefore, the …

Using Biometrics to Fortify E-learning Platforms Security
E-learning is here to stay. During the COVID-19 pandemic, more than 1.2 billion students were educated through online learning. Platforms …

Exploring the Feasibility and Efficacy of ChatGPT3 for Personalized Feedback in Teaching: A Systematic Review and Empirical Analysis
This study aims to explore the feasibility of integrating artificial intelligence (AI) technologies into the teaching process, with a particular …

A Study of Adaptive Learning in Large Class Sizes and the Enabling Conditions for Student Self-Regulated Learning in the UAE
In 2018, a 60 student program was piloted to explore the potential of using an adaptive learning system in larger …

A Qualitative Evaluation of an AI-Supported Quiz Application to Assess Learning Progress
In a current research project at the Ansbach University of Applied Science, an AI-based quiz function was created to serve …

Music and Games in Education: Technological Experiences and Human Development
Music and Games share a wide range of specific characteristics mediated by the technological component which, in a way, impose …

Challenges in Technology Integration for Online Teaching and Learning for English Sessional Academics
The new norm, post-COVID-19, is characterized by the worldwide espousal of the virtual classroom. While full-time university academics are typically …

Knowledge, Attitude, and Perception Towards ChatGPT Among University Students and Faculty: A Preliminary Exploration
Launched on November 30, 2022, ChatGPT has taken the world by storm with its ability to generate human-like text in …

The Development and Evaluation of Artificial Intelligence (A.I.) Tutor for a Java Programming Class
The advent of Artificial Intelligence has brought numerous opportunities for innovation in the field of education. One such tool is …

Support Technology for Nonverbal Communication of Students With Autism Spectrum Disorder –Systematic Review
In recent years there have been an exponential number of technological proposals designed for students with autism spectrum disorder (ASD) …

Can Artificial Intelligence Be Used as a Tutor to Improve Student Performance in a Technical Writing Class?
The utilization of artificial intelligence in language modeling has seen a significant rise in recent years, particularly in the area …

IIIEPE – A Laboratory for the Development of Stem Teaching Competencies Through Computational Thinking and Artificial Intelligence
This article presents a teacher training strategy based on the design of an educational innovation laboratory that promotes the development …

Towards the Design and Implementation of a Blended Learning Framework for Student-Centredness
In the 21st century, the use of the internet and technology become essential in every facet of a life. The …

Development of a Tool to Analyze Source Code Submitted by Novice Programmers and Provide Learning Support Feedback With Comments
Novice students make various mistakes in the process of learning computer programming. In courses with more than 100 students, it …

Research on the Learning Effect of Statics Course by the Problem-Based Learning Method Integrated With Design Thinking
Statics is a mandatory course in the departments of mechanical engineering, aerospace, and shipbuilding, and it can be challenging due …

Promoting Teamwork Skills Among Thai Pre-service Teachers Through Gamification on Cloud Technology
Given that gamification has been applied in the classroom to stimulate students’ participation for successful learning, this study investigates the …

Digital Teaching and Children’s Engagement in Play During Emergency Remote Teaching in Indonesia Early Childhood Education Context
The implementation of an emergency remote teaching has been informed to be quite successful in some level of educations such …

Re-envisioning Web Learning and Communication Experience With WebXR
As the digital era progresses, various information and communication technologies are adopted to enhance the language learning process and to …

Evaluation of Cocuricular Implementation in the Project of Strengthening the Profile of Pancasila Students at Private Vocational School Yplp Pgri 1 Makassar
Curriculum is guidelines in activity nature of learning dynamic based on relevance. Objective from study This For know results and …

Learner Experiences in an Activity-Based Online Course From a TPACK Perspective
In this study, we applied the TPACK framework to design and develop an online course on ‘Digital Storytelling in Education’ …

Universal Design for Learning in Game Design Document of a Video Game to Develop Money Management Skills
The Universal Design for Learning (UDL) is a model that has received a lot of attention in the last decade …

The Promotion of Technology-Based Analytical Problem-Solving Skills (aPSS) Based on the Cognitive Apprenticeship Approach and Through Adaptive Tutorial Feedback
The need to promote the aPSS of trainees in the technical-commercial sector results from various reasons. On the one hand, …

Promoting Student Interaction in Online Educational Environments With Engageli
Online educational scenarios are characterized by major challenges concerning the promotion of interaction, both between instructors and students and among …

Developing a Digital Game Teaching Refugee Students English With Science Topic
A digital game-based learning platform has been developed to help refugee students to learn English using science topics. The aim …

Grading of Project-Electronic Courses in the Pre-COVID, COVID, Hybrid, and After-COVID Semesters
Providing consistent and fair grading of the student's work during a semester is never a simple task. Consistent and fair …

Visual Representation-Based Creative Problem-Solving
Engineering students need to develop creative thinking skills to confront contemporary problems. While many creative problem-solving (CPS) strategies are developed, …

Modes of Learning and Performance Among Graduates During a Pandemic in a State University in Romblon, Philippines
Quality education is a key commitment of Romblon State University. By providing a performance assessment of students exposed to modes …

Media and Information Literacy Skills for Undergraduate Students in Hong Kong: Self Perception vs Actual Skills
This study examines the media and information literacy of undergraduate students in Hong Kong with reference to frameworks developed by …

Digital “Hack Your Future” Event as Approach to Support Entrepreneurial Capacity of Students Through the Design Thinking Process
The hackathons provide rapid, hands-on opportunities to explore the innovative creation of new business ventures, digital solutions, start-ups and students' …

Realization of a Configuration Tool for a Learning- and Gaming-Analytics-Environment for an Applied Simulation in the Context of Psychology Studies
Based on the work in our previous paper, this one describes a novel configuration tool for a work task simulation, …

Streaming Technologies and Competence in Live Online Classes During the COVID-19 Pandemic – A Case in Japanese Higher Educational Institutions
The world was faced with a global viral pandemic forcing individuals and nation-states to change the way society interacts. In …

Reframing the Perspective in Teaching Science Investigatory Project in the Philippines
Teaching research in the Philippines is compartmentalized based on strands such as capstone and science investigatory project. Despite the difference …

Automated Proctoring Solutions: Modern Techniques to Evade & Lure Computerized Proctoring Systems
Automated proctoring solutions are popular tools across multiple types of instruction, including online, hybrid, and face-to-face. Choosing the correct application …

Analysis of the Chinese Calligraphy Using Kansei Engineering
Chinese calligraphy is closely related to the Chinese cultural circle, and it is also the most important part of Chinese …

Immersive Virtual Field Trips: Teaching Science Vocabulary To Grade-School Students With Developmental Language Disorder
Background: Developmental Language Disorder (DLD) limits a person’s academic and social function.1,2 and is the most common childhood language-learning disorder, …

A 3D Printed Chinese Character Learning Art Educational Tool for the Blind and Visually Impaired
As one of the world's five most widely spoken languages, Chinese is also the most widely spoken language globally. The …

Analysis of Big Data and Education Research Using Data Mining
Background: The interest in big data in education related to the continuous industrial revolutions affecting education and several industries has …

ASLMAD: A Virtual Tutor for a Better Learning Experience
Nowadays, educational technologies like learning management systems and Massive Open Online Courses (MOOCs) have made it possible for teachers to …

Innovative Lecturer: Using Digital Tools in the Study Process
The modern world is characterised by terms such as the Internet of Things (IoT), cloud computing, artificial intelligence and big …

Representation of the Student’s Controllable Performance Features Based on PS2CLH Model
Nowadays, the number of studies measuring and representing students’ learning and performance has increased. However, there remains a lack of …

Teaching Without Borders: A Gamification Paradigm for Practical Subjects
Practical activities, unsuitable for a digital curvature centered on remote activities, have been particularly penalized by the pandemic. Our response …

Research on the Sustainable Development of Traditional Crafts Under the Perspective of Service Design
Nowadays, along with time and technological advancements, the development of intelligent industry and industrialization is gradually replacing traditional crafts, which …

An Analysis of the Acceptance and Anxiety of a Historical Strategic Planning Game by Combining Real Person Non-player Character Mechanism
Under the influence of Covid-19, distance synchronous learning has gradually become popular. Online history courses are a major challenge for …

Design and Evaluation of a Contextual Distance Management Training Game With a Real-Person Non-player Character Mechanism
As the COVID-19 epidemic continues, teleconferencing has become an important mode of company operation, and many professional training courses are …

A Remote Collaborative Decision-Making Training Game With a Real-Person Non-player Character
Decision making is a very important skill, under the COVID-19 pandemic environment, remote work is likely to become a future …

Enhancing Pedagogical Benefits of Turnitin in Higher Education: Understanding Students’ Acceptance and Use
Turnitin has been widely used in higher education as a computer-assisted assessment tool. There is a growing trend in enhancing …

A Survey About the Use of Educational Robots and Physical Computing Devices in Computer Science Lessons at German Secondary Schools
Educational robots and physical computing devices are steadily becoming a common sight in computer science classes, as they offer both …

Working With Robots: Design and Evaluation of an Introductory Computer Science Teaching Unit With Educational Robots
As our world continues to digitalize more and more, Computer Science concepts have started to interweave with our daily life. …

EmotiMask: Mapping Mouth Movements to an LED Matrix for Improving Recognition When Teaching With a Face Mask
The Covid-19 pandemic has led to the adoption of face masks in physical teaching spaces across the world. This has …

Development of Vocabulary Study System and Measurement of its Effect
There are many ways to improve reading comprehension for learners of English as a foreign language. Learning vocabulary is one …

The Role of TikTok videos in Facilitating University Student Engagement in Virtual Classrooms in Egypt
TikTok is a video-based application that is immensely popular, especially among young social media users. Research shows that TikTok has …

Effectiveness of Digital Game-Based Learning on Academic Achievement in an English Grammar Lesson Among Chinese Secondary School Students
Previous studies have proven that the widespread implementation of digital game-based learning (DGBL) in educational practice can be potentially beneficial. …

Investigating Formative Assessment Strategies to Support Differentiation via Digital Technology in Elementary Math Classes
In this study we investigate how digital technologies can support educators’ differentiation and students’ learning through formative assessment (FA) strategies. …

A Problem-solving Course Designed Based on Micro: Bit to Prevent Mosquitos
In Taiwan, as the temperature rose, mosquitoes came out, causing Dengue Fever. National Mosquito-Borne Diseases Control Research Center reported that …

Online Learning Design and Policies on Education in Indonesia During COVID-19 Pandemic
The Covid-19 pandemic impacts each sector of life around the world, including the education sector, namely changes in the implementation …

A Computer-based Interactive Program for Teaching the Psychological Theory of Lev Vygotsky
The idea of "intelligent machines" helping in teaching humans is not new. In 1954, B.F. Skinner proposed the first modern …

An AI-Enable Knowledge Graph and Student’s Agency in Productive Struggle During Problem-Based Learning in Cybersecurity Education
Problem-based learning (PBL) is adapted to support students' learning in cybersecurity courses. However, students frequently lack learner agency and require …

Motivation in MOOCs: A Qualitative Study on the Design and Evaluation of an Online IELTS Course
Due to the pandemic, 2020 was an unprecedented year, including for online course providers as one-third of the learners that …

Design Options and Learning Analytic Pathways in Doing Agile Scrum Team Work in Education
We extend a standard for doing agile scrum teamwork in education that permits individual assessment within teams (IAFOR ECE2020). Since …

PACIE Methodology Applied to English Teaching in Virtual Classrooms With Moodle
The misapplication of a digital presence, academic scope, inadequate training, low interaction, and a methodology with little pedagogy suitable within …

The Role of Gamification and the New Technologies in the Construction of Mathematical Thinking
The game has always represented a role of fundamental importance in the activation of learning processes. The development of videogames …

The Development and Evaluation of an Online Educational Game Integrated with Gather Town for Nursing Staff Learning
Many on-the-job training courses for nursing education have been converted to online courses due to the pandemic. However, the emergency …

Designing an Online Simulation Board Game with Realistic Patients and Dynamic Electrocardiogram Situations for Learning First Aid Abilities
Due to the pandemic of COVID-19, many physical first aid courses have been converted to online courses. However, first aid …

Education Resilience in Facing Pandemic Covid-19 (Study Case: Batam City, Indonesia)
The pandemic covid-19 in Indonesia had an impact on the education system. The Ministry of Education has produced the policy …

Facilitating Self-learning and Flipped Learning Amid the Pandemic With a New Learning Management System: Design and Development
The pandemic forces students to stay home and learn online. For those who do not want to lag behind, they …

Designing Outside of the Classroom: Branding Design for Thai Traditional Pottery
This research aims to develop branding for pottery products in Maha Sarakham, Thailand and to generate the collaboration between the …

Development of Exploring Computer Science With Lynx for Student Learning Geometry and Logo Programming Code
Research on Logo programming contributing to student learning has appeared in the literature during the last four decades. Empirical and …

Development of Programming Learning Application for Smartphones Using Japanese
In recent years, programming education has garnered attention. The programming education has been introduced in elementary schools since the fiscal …

Analyzing the Benefit of Real-time Digital Language Translation for ESL Learners in Post-Secondary Canadian Virtual Classrooms
Canadian colleges and universities have seen a steady increase in enrolment over the past decade, driven mostly by interest from …

The Development and Preliminary Evaluation of Learners’ Flow State of an Online Decision-making Detective Game
Information integration and decisions-making competence have gained much attention not only many fields. Assisting learners to have efficient logical reasoning …