Category: Design, Implementation & Assessment of Innovative Technologies in Education

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Online Platform to Help Children With Special Needs

This research aimed to develop an online platform to support children with special needs in the New Normal era using …

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The Innovation Development for Classroom of Students in Educational Field

This study explores the development of innovative classroom media by students enrolled in the course Media and Technology for Education …

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AI-Assisted Learning and Concept Mapping for SDG-Focused Cross-School Outdoor Education in Taiwan

This study employs a quasi-experimental design to investigate the differences in learning outcomes and performance of junior high school students …

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Graded Reading in Primary English Classes Based on the Lexile Framework for Reading With the Assistance of Reading Coach

Reading is an ability that cannot be ignored in the process of learning and life. According to Krashen’s linguistic input …

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The Effect of Applying AI Reading Coach to Primary School English

This study examines the use of AI reading coaches in primary school English classrooms, particularly their positive impact on students’ …

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How Can Artificial Intelligence Improve Children’s English Reading Comprehension?

The increasingly extensive application of artificial intelligence in various societal domains has a progressively profound impact on education reform. The …

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Product Experience Design (PXD): A Pedagogical Framework for Experience-Driven Product and Systems Design With Emerging Technologies in Industrial Design Education

Traditional Industrial Design (ID) education has focused on teaching students how to create physical products that are functional, manufacturable, and …

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Enhancing Oral Presentation Skills for Japanese EFL Students: A Research-Based Approach Using AI-Driven Learning Tools

This study explored the effectiveness of a blended approach of combining traditional instruction with AI technology in teaching presentation skills …

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Designing an Artificial Intelligence Chatbot to Enhance Information, Media, and Technology Literacy Skills for Learners in Distance Learning Systems

The rapid development of artificial intelligence (AI) technologies, particularly AI chatbots, has significantly influenced innovations in educational delivery, especially within …

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Evaluation of a Virtual Reality-Based Basic Engine Maintenance Training Model for Vocational Education

This research evaluates the effectiveness of a Virtual Reality (VR) technology-based training model for teaching basic engine maintenance in vocational …

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Academic Performance in the Digital Age: A Comparative Study of ICT Impact in Cambodia, Japan, Korea and Mongolia

This paper seeks to examine the differential impacts of ICT on student performance across these four distinct contexts. While countries …

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Development and Implementation of an English Pronunciation Learning Website

In this study, a web-based pronunciation learning system was developed. The site targets words and expressions studied in class. Students …

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Integrating Innovative Technologies in Mechanical Engineering Education: Case Study of an Arduino-Powered Robotic Arm for Quality Assurance in Automotive Manufacturing

Integrating innovative technologies in mechanical engineering education is crucial for equipping students with the skills and knowledge required in modern …

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Edutainment: What We Can Learn from Interactive Attractions

The entertainment industry has a lot to offer education via edutainment (entertainment with educational aspects added) that uses aspects such …

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A Comparative Study on Enhancing the Accuracy of Chinese Speech-to-Text in Instructional Videos Using Large Language Models

With the rapid development of speech recognition technology, Chinese speech-to-text (STT) systems play an important role in the production of …

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Perception of Pre-service Teachers Towards Practicing Value-Based Techno-Pedagogical Content Knowledge (VTPCK Model)

Human values are vital to promoting education. Moral and social values like humanity, honesty, compassion, equality, and culture are important …

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Development of a Digital Camera-Based Attendance System for University Students

This research aimed to 1) develop a process for counting class time and screening for diseases using digital camera technology, …

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The Development of an Automated Response System Using AI Chatbot to Support and Resolving Network-Related Problems at Thai University

This research aims to design an automated response system using an AI Chatbot to diagnose internet connectivity problems in higher …

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Exploring Students’ Experiences and Attitudes Toward Text-Generating AI in Foreign Language Learning: A Study of Japanese University Students

Advancements in generative artificial intelligence (AI) have the potential to enhance language learning. As the educational use of generative AI …

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A Theoretical Framework for Ubiquitous Learning in Creative Music Arrangement: Enhancing Skills Development for Thai Youth

The rapid digitalization of music education presents challenges in developing creative music arrangement skills among Thai youth. This study investigates …

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A Design Framework for Illustrating Malay Proverbs: Shaping Learning Modalities for Generation Alpha

Proverbs have played a crucial role in shaping civilizations and humanity throughout history. As intangible elements of national art and …

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Artificial Intelligence in Art and Design Education: A Bibliometric Study of Emerging Trends

The integration of artificial intelligence (AI) has revolutionized education, but its impact on art and design remains relatively unexplored. This …

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Factors Influencing the Successful Implementation of a Constructivist-Based Digital Learning Platform Model for Enhancing Mathematical Executive Problem-Solving a Mixed-Methods Study

The integration of digital learning platforms in mathematics education presents both opportunities and challenges. This study investigates the factors influencing …

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Development of Augmented Reality on Mathematics for Grade 2 Students at Zigong Vocational and Technical School in China

This study explored the effectiveness of Augmented Reality (AR) technology in enhancing mathematics education, focusing on four topics: Geometry, Analytic …

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Smartphones in Learning Arabic by School Students: A Comprehensive Structured Review

This comprehensive, structured review examines the impact of smartphones on learning Arabic among school students. The increasing prevalence of smartphones …

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AI-Generated Questions in an OER Textbook: Evaluating the Performance of Formative Practice

The ubiquitous use of digital learning resources like etextbooks has shifted the learning experience in higher education. Digital learning has …

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Exploratory Factor Analysis Applied to the Study of Sensory Vocabulary in the Exterior Design of Electric Vehicles

This study used exploratory factor analysis (EFA) to help students classify and apply descriptive adjectives to the exterior design of …

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AI-Driven Financial Education: Assessing Long-Term Student Engagement and Investment Behavior

Artificial Intelligence (AI) is reshaping financial education by offering innovative tools to enhance student engagement and learning outcomes. In this …

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Virtual International Education Facilitated by Generative AI

Dialogue between students from different cultural backgrounds is useful for learning about global issues and their solutions. The role of …

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Cluster Analysis of Electric Vehicle Exterior Features: An Educational Study Using Miro for Online Collaboration and Data Analysis

This study utilized cluster analysis and the online collaboration whiteboard platform Miro to help students identify and classify the exterior …

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Educational Research on the Application of Multiple Linear Regression Analysis to the Relationship Between Electric Vehicle Exterior Design and Affective Vocabulary

This study applies multiple linear regression analysis to investigate the correlation between electric vehicle exterior design and emotional vocabulary, with …

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Assessing and Enhancing the Educational Environment for Hybrid Building Construction Lectures at Korean Universities

Online education at Korean universities is expanding and developing through COVID-19. One of the continued development directions of online education …

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Effective Prompts for EFL Writers: Leveraging ChatGPT for Writing Aid

Generative AI tools like ChatGPT have significantly influenced teaching and learning since their release in late 2022. Over the past …

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Integrating ChatGPT into English Writing Education: A Case Study

Since its broader public release in November 2022, generative AI has significantly transformed educational practices. This presentation showcases a case …

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Learning Innovation in the 3T Area: The Effectiveness of Moodle-Based Blended Learning on Critical Thinking Skills

This research aims to evaluate the effectiveness of blended learning MOODLE-based in improving the critical thinking skills (CTS) of prospective …

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Innovation in Design Education: Decoding Problem Structuring Processes of a Natural Object Driven Open-Ended Étude

Literature studies reveal that interpreting the problem-structuring process revolving around wicked problems is under explored. With an intention to address …

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Enhancing 3C Skills Through Generative AI and Metaverse in Higher Education: An Innovation Project

This study investigates an innovative educational project aimed at enhancing university students’ critical thinking, collaboration, and communication (3C) skills through …

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Designing a SVVR Educational Game to Cultivate Environmental Behavior Decision-Making Skills: A Case Study on Tropical Rainforest and Indigenous Issues

Cultivating learners' environmental behavior decision-making skills is important for environmentally sustainable development. General lecture or discussion teaching methods lack realistic …

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Development of Infographics on Mental Health and Nutrition to Promote Health and Wellness for Secondary School Students

The research objectives were to: 1) develop infographics on mental health and nutrition, 2) compare students' knowledge of infographics on …

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Designing an Educational Board Game Combined With Spherical Video Virtual Reality Scaffolding Mechanism for Learning Inhaled Drug Therapy

Inhalation therapy training encounters several challenges, primarily due to the intricate variety of drug types and methods of administration. These …

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Workshop and Discussion on PICTOGRAMMING: An Integrated Learning Environment for Communication, Information Design and Programming

Pictogramming (Pictoch) is an environment for integrated learning of communication, information design, and programming by designing a human-shaped pictogram and …

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Computational Modeling of Morphologically Rich Languages – The Case of Nouns in Albanian Language

The Albanian language, characterized as synthetic-analytical, presents a rich system of inflection that poses significant challenges in developing computational models …

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Design and Evaluation of the Educational Board Game for Teaching Conservation of Momentum

This paper presents preliminary findings on an educational board game designed by the researchers. The game aims to enhance students' …

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A Hybrid SEM-Artificial Neural Network Study on Students’ Usage and Perceptions of ChatGPT: Exploring Academic Work Engagement

The emergence of artificial intelligence (AI), particularly ChatGPT, has become widely used to aid students in educational tasks. This study …

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Cultural Affective Factors and Group Dynamics in COIL Projects: How Much Autonomy Is Too Much Autonomy?

This study examined the collaboration and group dynamics within international cohorts researching the United Nations’ Sustainable Development Goals in a …

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Transformative Design: Virtual Reality and Augmented Reality in Furniture Design –A Comprehensive Analysis of an Immersive Learning Experience

Virtual Reality (VR) and Augmented Reality (AR) are advanced technologies in continuous development. They are already involved in different fields …

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Integrating Generative AI and Progressive Guided Scaffolding Mechanisms in Educational Games to Facilitate Research Design and Statistical Learning

The teaching of quantitative research design in the social sciences is crucial, but learners’ learning motivation are limited and there …

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DK-PRACTICE: An Intelligent Educational Platform for Personalized Learning Content Recommendations Based on Students Knowledge State

This study introduces DK-PRACTICE (Dynamic Knowledge Prediction and Educational Content Recommendation System), an intelligent online platform that leverages machine learning …

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Participatory Ed Tech: Collaborative Design of Education Technology for Translocal Non-hierarchical Social Movement Learning

This presentation shares the experience of collaboratively designing a knowledge exchange and restorying platform with a network of social movements …

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Towards an Effective, Ethical and Equitable Use of AI in Moroccan Higher Education: Challenges and Future Prospects

The newest revolutions in Artificial Intelligence (AI) have transformed the entire world across the board. Following the unprecedented developmental pace …

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Exploring the Effects of Automatic Speech Recognition Technology in EFL Students’ Speaking Performance

This study examined the impact of Automatic Speech Recognition (ASR) technology, specifically Sensay, on the speaking performance and anxiety levels …

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ChatGPT’s Impact on Education: Increasing Student’s Learning Interest

ChatGPT has become a popular tool because of the ease it offers to obtain a variety of information. However, the …

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Evaluation of a Financial Education Board Game Integrating Historical Contextual Events and Simulated Trading Mechanisms

The key to financial education is not merely financial knowledge, but more importantly, the skills of money investment and management. …

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Combining Realistic Story Situations and GPT-Based NPC Framework for Historical Knowledge Problem-Solving Games

In recent years, the application of generative AI's (GAI) adaptive characteristics in education has rapidly emerged. However, general GAI in …

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Exploring the Use of Generative Artificial Intelligence to Create Digital Vocational Training Courses for Students in Kenya: A Conceptual Approach

This concept-based paper seeks to identify new methods for content development of Technical and Vocational Education and Training (TVET) courses …

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A Generative AI Puzzle Educational Game for Decision Making Skill Training With a Clue Exploration Mechanism

Decision making is an increasingly valued skill in both schools and workplace. Lectures and case analysis remain limited in fostering …

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Investigating How AI Technology Can Enhance Instruction of Future Teachers

In this qualitative study, the authors investigated how the use of AI technology, specifically Magic School AI, in a STEM …

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Taking It Personally or Getting Personal: Adopting AI Toolsets to Enable a Constructivist Approach to Education

AI-driven tools are transforming business education by enhancing content delivery, student engagement, and course management. These tools can revolutionize instructional …

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ADHD Prevention through Mandatory Suicidal Prevention Education in Korean School

Background: The prevalence rate of Attention deficit hyperactivity disorder (ADHD) consistently increases in Korea, and the suicide rate is higher …

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DIMenGeComS in Action: Evaluating its Effectiveness on Grade 8 Mendelian Genetics Education

In the Philippines, creating an innovative and reliable digital interactive resource for Biology teaching and learning is a never-ending task …

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The Impact of Gamification on Students’ Learning Outcomes: A Literature Review on the Affective, Cognitive and Psychomotor Domains

The implementation of gamification has become a new trend in education by integrating technological advancement with game elements to enhance …

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Design of Project-Based Learning to Support Bioprocess Understanding in Kombucha Project: Integrating Design, Plan, Analysis and Present

Since the continuous development of Technology in the context of manufacturing, and education sector, the collaboration between manufacturing and education …

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The Collaborative Mobile Ancient Route Learning for Supporting Geo-History Knowledge and 4C’s Skill Through Google Map Applications

Since the advancements in technology, it has led to a transformation in various learning approach. The convenience to access information …

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Promoting Workplace Comprehension Through Situated Interactive Simulation of Recruitment Mobile Game

“Recruitment” is an important key and strategic tool for businesses to gain competitive capital and advantages. Businesses should disclose more …

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An Education Platform for Observing the Group Swimming of Steelhead, a Migratory Salmonid Species Vulnerable to Climate Change

A migratory trout steelhead is an economically important cold water species whose habitat is shrinking due to environmental and climate …

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Inclusive Education in the Digital Era: Special Education Teachers’ Perspectives on Technology Integration and Inclusive Practices

As innovative technologies continue to permeate educational settings as useful tools to enhance the learning experience, understanding the perceptions of …

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Assessment of Students’ Experiences and Viewpoints in Using Chatbots for Education Practice: A University Case of a Developing Country

Artificial Intelligence (AI) based chatbots have transformed education globally with several different chatbots becoming popular. However, adoption has been met …

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The Impact and Challenges of Artificial Intelligence Technologies on Universities in Southwestern Nigeria

Advancements in Artificial Intelligence (AI) have led to significant changes in the education sector, creating new opportunities and challenges for …

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To Investigate Students’ Learning Experience by Re-designing a University Science Laboratory Subject Using Alternative Assessment and Digital Technology

The COVID-19 pandemic has caused significant changes in education, including the shift to online or hybrid formats for science laboratory …

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Digital Diagnostics and Individualized Support for Reading at the Primary Level With Formative Assessment

A lot of students have reading difficulties and need reading support (Mullis et al., 2023). To address this need, the …

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Engaging Online Students in Blended Synchronous Learning: An Exploratory Study

Blended synchronous learning (BSL) is an instructional approach that enables online students to participate in classroom activities from geographically separated …

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Unlocking Ice Hockey Prowess: Pose-Centric Analysis With MMaction2, Yolov10, and BoT-Sort for Sports Education

In contemporary fixed-field team sports, the integration of computer vision techniques has become a popular practice for scrutinizing team strategies …

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Using Artificial Intelligence to Teach and Learn the Formal Languages and Automata Course at the University of Nariño

Representing knowledge can be a challenging task in undergraduate education. In the Formal Languages and Automata course, developing the ability …

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Analysis of Trends in the Use of Generative AI for Learning by Attributes and Characteristics of University Students

The emergence of generative AI may fundamentally change the way humans create, share, and use information. Generative AI has the …

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Mobile Augmented Reality on Electric Circuits for Science Learning in Primary School Students: The User Experience Evaluation

The adoption of mobile augmented reality (AR) technology has expanded in various ways. It can be utilized, especially in education, …

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A Preliminary Evaluation of Secondary School Students’ Acceptance Toward Augmented Reality Learning Materials in Genetics

Research literature on augmented reality (AR) in science learning suggests high technology acceptance, citing its immersive nature that enhances students' …

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Using Task-Technology Fit to Analyze the Adoption of Google Workspace for Education in Teaching and Learning Process

In addition to the efficiency of teaching and learning activities, the important point of the development of technology in education …

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Introducing the Digital Competency Digital Module for Physical Education Teachers: The EdutechPJTM

Despite the development of numerous digital tools and applications, professional or pedagogical modifications and components for digital education are still …

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Design Reflective Practice Assessment Tools for Teacher on Learning Management System Using AI Adaptive Feedback

This research introduces an innovative framework for enhancing teacher professional development at ICE Institute and open university through the integration …

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Recent Developments and Applications of Social Media AI Cyberbullying Detection Technology in the Education Field

Cyberbullying has emerged as a pressing concern in various social media platforms, including but not limited to Twitter, Instagram, and …

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SMART Measuring Device: Utility Model for School Laboratories

This utility model helped to addressed the challenges in the insufficiency of laboratory apparatus in schools and improved the quality …

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The Development and Evaluation of a Color-Tactile Conversion App for Education of Visually Impaired

Pictures and diagrams play an important role in representing information and conveying ideas and emotions that cannot be explained clearly …

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HybridEdu Quiz Maker: A Tool for Creating Paper-Based and Online Quizzes in Hybrid Classes

This paper presents HybridEdu Quiz Maker (HEQM), a tool for creating paper-based and online quizzes in hybrid classes. The primary …

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Digital Technologies in Pre-school Education in the Czech Republic and Norway

This paper presents the results of a research project that aims to interpret the differences or similarities of pre-school education …

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School Websites as Mechanism for Good Governance Basis for E-Governance Initiatives

Websites are believed to be the central public information sharing networks which potentially involve the public in communicating, participating, and …

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Generative AI Tutors and Project-Based Learning: Boosting Financial Literacy in Japanese Students

This research study aimed to investigate how generative AI-enhanced Japanese university students’ financial knowledge, behavior, and attitude following a 15-week …

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Development of an Automatic Multiple Choice Question Generation System to Promote Understanding of Programming Concepts

Gagné, a learning psychologist, defined four hierarchical elements of learning skills: problem-solving, rules, concepts, and discriminations. These intellectual skills form …

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Virtual Reality as Supplementary Education Tool for Pharmacology Laboratory Practical: The Effect on Student Experience, Knowledge and Confidence

Virtual Reality is an emerging technology for immersive learning. A Virtual Reality Organ Bath Lab (VROBL) simulating the physical pharmacology …

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Instructional Design Model of Virtual Reality Digital Integration: An Experimental Case Study in Managerial Control Education

Virtual reality immersive learning technology is widely recognised for offering the potential for fully immersive environments that can enhance learners’ …

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Bridging Asynchronicity and Engagement: Data-Driven Insights Into Flipped Learning

Advocates of flipped and blended learning have reported on how these models encourage students to actively engage and become agents …

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Rapid eLearning Development Tools in the UAE: Introduction of Structured eLearning Environments for Undergraduates

This study employed a blended learning approach, integrating a microlearning module on ‘Change Management’ into an undergraduate business course curriculum …

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From Analysis to Creation: Utilizing the ADDIE Model for Developing and Educational Game for Children

Designing educational games for children is a topic that warrants attention, particularly when using the ADDIE model as a game …

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Development of a Java Source Code Analyzer for Learning Support That Runs in a Web Browser

Students make various mistakes in the process of practicing computer programming. For this reason, we have developed a source code …

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Unveiling Parental Perspectives: Determinants of Behavioural Intentions and Usage Behaviours in Ubiquitous Learning During Crises

This study aims to investigate the determinants shaping the behavioural intentions and usage patterns of primary school parents within a …

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The Contradictions of Implementing Flipped Classrooms at Pre-university Education: An Activity Theory Perspective

A limited body of research has investigated on the factors that primarily affect the implementation of Flipped Classroom Model (FCM) …

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E-Module in TVET: Unveiling Brazing and Riveting Methods Through VAK Learning

The electronic module (e-module) concern within the realm of Technical and Vocational Education and Training (TVET) pertains to the obstacles …

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The Use of Virtual Tabletop for Revising Electron Counting in Inorganic Chemistry

Electron counting of metal complexes is an important skill for chemistry undergraduate students learning inorganic chemistry. As part of game-based …

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Exploring the Impact of Digital Escape Rooms on Postgraduate Students’ Academic Achievement and Intercultural Awareness in Management Education: A Case Study in the UK

In the past few decades, educators have been questioning the effectiveness of traditional passive face-to-face learning and increasingly adopted innovative …

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An AI-Enabled Learning System With Personalized Learning Pathways a Pilot Study of Its Impact on Learning of Statistics

AI-enabled systems offering personalized learning pathways or options are gaining imminence, showing immense potential to meet diverse learners’ needs on …

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AI-Generated Practice for Textbooks: An Exploratory Analysis From the Classroom

Artificial intelligence has made it possible to generate high quality formative practice questions for use in higher education digital textbooks. …

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E-learning in Secondary Schools: Survey of Students in Kigali, Rwanda

Although much time and energy has been put into digitizing the world around us, education is lagging behind. The question …

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Automation or Innovation? A Generative AI and Instructional Design Snapshot

Advances in generative artificial intelligence (AI) are transforming possibilities across industries, including instructional design. Tools like ChatGPT can draft objectives, …

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Feasibility and Acceptance of Micro-Video as an Innovative Teaching Method in Engineering Education

The growing interest in innovative teaching methods within higher education has prompted an exploration of micro-videos as a valuable intervention …

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Knowledge Transfer Impact on Small Medium Enterprises’ (SMEs) Business Growth Within the Food and Beverages (F&B) Sector in Terengganu, Malaysia

Knowledge management was identified as a relevant foundational factor for small medium enterprises (SMEs)’ business growth based on its universal …

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Classroom Space Assessment Tool with an Ergonomic Approach: A Case Study in a Classroom in Brazil

When it comes to space and its physical environment, research proves that school buildings can influence both positively and negatively …

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Innovative Technologies for Multidisciplinary Design Teaching and Learning in Higher Education

This research delves into the innovative integration of two emergent digital collaborative platforms, Miro and Padlet, within higher education pedagogy, …

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Development of Tools to Support the Creation of Programming Test Questions

The purpose of this research is to support the creation of programming test questions. Source code, class diagrams, specification tables …

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Developing Multimodal Learning in Singapore: Perspectives of Student and Lecturer in a Pilot Study for Hybrid and Hyflex Learning

Now that Covid-19 restrictions have eased in most countries around the world, many universities have returned to full on-campus learning. …

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ChatGPT Technology and Its Role in Promoting Creativity in Education

This study aims to achieve several main objectives. First, it aims to analyze the role of ChatGPT technology in promoting …

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An Investigation Into ChatGPT Generated Assessments: Can We Tell the Difference?

The impact of ChatGPT has been revolutionary in many capacities however institutions are beginning to see the gradual increase in …

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You Don’t Have to Feel Trapped: Virtual Field Trips During School Shutdowns –A Systematic Review and SWOT Analysis

The purpose of this systematic review and Strengths, Weaknesses, Opportunities, and Threats (SWOT) analysis is to examine the Virtual Field …

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Kinetic Environmental Graphic Design and Its Impact on the Interactive Interior Space of University Educational Environments

The interior design of spaces requires the presence of many standards and design and functional requirements without compromising aesthetic values. …

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Online Flipped Learning for Engineering Students

The integration of digital tools into language teaching has increased with the COVID-19 pandemic. In parallel, online learning has become …

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Simulation or Fake: Will Extended Reality Provide a More Vivid Learning Experience?

Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is a unifying term for technologies …

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Social Factors that Facilitate the Online Collaborative Activities of Global Distributed Teams

With the ever-growing presence of online collaborative learning spaces, research on how to develop international global environments to facilitate learning …

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Using Power Tools to Automate and Scale Personalized Feedback to Learners

A critical strategy of motivating students and improving performance in higher education is communicating timely and personalized feedback (Koenka et …

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Analyzing the Effect of Technology-Based Interventions on Improving Listening Skills of EFL College Students

With the rapid development of technology, English language learning has expanded beyond traditional methods to include multimedia resources available on …

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Development of Interaction Simulation Video for Enhancing Digital Empathy Skills

This study applies research and development design aimed creates an interactive simulation video that enhances digital empathy skills. There are …

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Automated Classification of Student’s Emotion Through Facial Expressions Using Transfer Learning

Emotions play a critical role in learning. Having a good understanding of student emotions during class is important for students …

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Exploring the Dynamics of Ice Hockey Strategies Using YOLOv8 and Gephi in Sports Education

In modern fixed-field team sports, computer vision techniques have been commonly applied in analyzing team strategies and tactics. This research …

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A Design-Led Approach to STEM Education: Challenges and Opportunities in Hong Kong Secondary School Teachers’ Responses to D-STEM

Science, Technology, Engineering, and Mathematics (STEM) education is now recognised as a key factor in the development of a country’s …

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TIC – TAC and Digital Competences in Military Higher Education

In the digital age, education with excellence must be supported by teachers with advanced levels in digital competencies, therefore, the …

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Using Biometrics to Fortify E-learning Platforms Security

E-learning is here to stay. During the COVID-19 pandemic, more than 1.2 billion students were educated through online learning. Platforms …

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Exploring the Feasibility and Efficacy of ChatGPT3 for Personalized Feedback in Teaching: A Systematic Review and Empirical Analysis

This study aims to explore the feasibility of integrating artificial intelligence (AI) technologies into the teaching process, with a particular …

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A Qualitative Evaluation of an AI-Supported Quiz Application to Assess Learning Progress

In a current research project at the Ansbach University of Applied Science, an AI-based quiz function was created to serve …

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Music and Games in Education: Technological Experiences and Human Development

Music and Games share a wide range of specific characteristics mediated by the technological component which, in a way, impose …

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Challenges in Technology Integration for Online Teaching and Learning for English Sessional Academics

The new norm, post-COVID-19, is characterized by the worldwide espousal of the virtual classroom. While full-time university academics are typically …

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Knowledge, Attitude, and Perception Towards ChatGPT Among University Students and Faculty: A Preliminary Exploration

Launched on November 30, 2022, ChatGPT has taken the world by storm with its ability to generate human-like text in …

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The Development and Evaluation of Artificial Intelligence (A.I.) Tutor for a Java Programming Class

The advent of Artificial Intelligence has brought numerous opportunities for innovation in the field of education. One such tool is …

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Support Technology for Nonverbal Communication of Students With Autism Spectrum Disorder –Systematic Review

In recent years there have been an exponential number of technological proposals designed for students with autism spectrum disorder (ASD) …

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Can Artificial Intelligence Be Used as a Tutor to Improve Student Performance in a Technical Writing Class?

The utilization of artificial intelligence in language modeling has seen a significant rise in recent years, particularly in the area …

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IIIEPE – A Laboratory for the Development of Stem Teaching Competencies Through Computational Thinking and Artificial Intelligence

This article presents a teacher training strategy based on the design of an educational innovation laboratory that promotes the development …

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Towards the Design and Implementation of a Blended Learning Framework for Student-Centredness

In the 21st century, the use of the internet and technology become essential in every facet of a life. The …

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Development of a Tool to Analyze Source Code Submitted by Novice Programmers and Provide Learning Support Feedback With Comments

Novice students make various mistakes in the process of learning computer programming. In courses with more than 100 students, it …

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Research on the Learning Effect of Statics Course by the Problem-Based Learning Method Integrated With Design Thinking

Statics is a mandatory course in the departments of mechanical engineering, aerospace, and shipbuilding, and it can be challenging due …

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Promoting Teamwork Skills Among Thai Pre-service Teachers Through Gamification on Cloud Technology

Given that gamification has been applied in the classroom to stimulate students’ participation for successful learning, this study investigates the …

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Digital Teaching and Children’s Engagement in Play During Emergency Remote Teaching in Indonesia Early Childhood Education Context

The implementation of an emergency remote teaching has been informed to be quite successful in some level of educations such …

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Re-envisioning Web Learning and Communication Experience With WebXR

As the digital era progresses, various information and communication technologies are adopted to enhance the language learning process and to …

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Learner Experiences in an Activity-Based Online Course From a TPACK Perspective

In this study, we applied the TPACK framework to design and develop an online course on ‘Digital Storytelling in Education’ …

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Universal Design for Learning in Game Design Document of a Video Game to Develop Money Management Skills

The Universal Design for Learning (UDL) is a model that has received a lot of attention in the last decade …

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Promoting Student Interaction in Online Educational Environments With Engageli

Online educational scenarios are characterized by major challenges concerning the promotion of interaction, both between instructors and students and among …

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Developing a Digital Game Teaching Refugee Students English With Science Topic

A digital game-based learning platform has been developed to help refugee students to learn English using science topics. The aim …

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Grading of Project-Electronic Courses in the Pre-COVID, COVID, Hybrid, and After-COVID Semesters

Providing consistent and fair grading of the student's work during a semester is never a simple task. Consistent and fair …

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Visual Representation-Based Creative Problem-Solving

Engineering students need to develop creative thinking skills to confront contemporary problems. While many creative problem-solving (CPS) strategies are developed, …

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Modes of Learning and Performance Among Graduates During a Pandemic in a State University in Romblon, Philippines

Quality education is a key commitment of Romblon State University. By providing a performance assessment of students exposed to modes …

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Media and Information Literacy Skills for Undergraduate Students in Hong Kong: Self Perception vs Actual Skills

This study examines the media and information literacy of undergraduate students in Hong Kong with reference to frameworks developed by …

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Digital “Hack Your Future” Event as Approach to Support Entrepreneurial Capacity of Students Through the Design Thinking Process

The hackathons provide rapid, hands-on opportunities to explore the innovative creation of new business ventures, digital solutions, start-ups and students' …

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Reframing the Perspective in Teaching Science Investigatory Project in the Philippines

Teaching research in the Philippines is compartmentalized based on strands such as capstone and science investigatory project. Despite the difference …

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Automated Proctoring Solutions: Modern Techniques to Evade & Lure Computerized Proctoring Systems

Automated proctoring solutions are popular tools across multiple types of instruction, including online, hybrid, and face-to-face. Choosing the correct application …

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Analysis of the Chinese Calligraphy Using Kansei Engineering

Chinese calligraphy is closely related to the Chinese cultural circle, and it is also the most important part of Chinese …

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Immersive Virtual Field Trips: Teaching Science Vocabulary To Grade-School Students With Developmental Language Disorder

Background: Developmental Language Disorder (DLD) limits a person’s academic and social function.1,2 and is the most common childhood language-learning disorder, …

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A 3D Printed Chinese Character Learning Art Educational Tool for the Blind and Visually Impaired

As one of the world's five most widely spoken languages, Chinese is also the most widely spoken language globally. The …

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Analysis of Big Data and Education Research Using Data Mining

Background: The interest in big data in education related to the continuous industrial revolutions affecting education and several industries has …

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ASLMAD: A Virtual Tutor for a Better Learning Experience

Nowadays, educational technologies like learning management systems and Massive Open Online Courses (MOOCs) have made it possible for teachers to …

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Innovative Lecturer: Using Digital Tools in the Study Process

The modern world is characterised by terms such as the Internet of Things (IoT), cloud computing, artificial intelligence and big …

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Representation of the Student’s Controllable Performance Features Based on PS2CLH Model

Nowadays, the number of studies measuring and representing students’ learning and performance has increased. However, there remains a lack of …

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Teaching Without Borders: A Gamification Paradigm for Practical Subjects

Practical activities, unsuitable for a digital curvature centered on remote activities, have been particularly penalized by the pandemic. Our response …

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Research on the Sustainable Development of Traditional Crafts Under the Perspective of Service Design

Nowadays, along with time and technological advancements, the development of intelligent industry and industrialization is gradually replacing traditional crafts, which …

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An Analysis of the Acceptance and Anxiety of a Historical Strategic Planning Game by Combining Real Person Non-player Character Mechanism

Under the influence of Covid-19, distance synchronous learning has gradually become popular. Online history courses are a major challenge for …

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Design and Evaluation of a Contextual Distance Management Training Game With a Real-Person Non-player Character Mechanism

As the COVID-19 epidemic continues, teleconferencing has become an important mode of company operation, and many professional training courses are …

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A Remote Collaborative Decision-Making Training Game With a Real-Person Non-player Character

Decision making is a very important skill, under the COVID-19 pandemic environment, remote work is likely to become a future …

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Enhancing Pedagogical Benefits of Turnitin in Higher Education: Understanding Students’ Acceptance and Use

Turnitin has been widely used in higher education as a computer-assisted assessment tool. There is a growing trend in enhancing …

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A Survey About the Use of Educational Robots and Physical Computing Devices in Computer Science Lessons at German Secondary Schools

Educational robots and physical computing devices are steadily becoming a common sight in computer science classes, as they offer both …

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Working With Robots: Design and Evaluation of an Introductory Computer Science Teaching Unit With Educational Robots

As our world continues to digitalize more and more, Computer Science concepts have started to interweave with our daily life. …

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EmotiMask: Mapping Mouth Movements to an LED Matrix for Improving Recognition When Teaching With a Face Mask

The Covid-19 pandemic has led to the adoption of face masks in physical teaching spaces across the world. This has …

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Development of Vocabulary Study System and Measurement of its Effect

There are many ways to improve reading comprehension for learners of English as a foreign language. Learning vocabulary is one …

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The Role of TikTok videos in Facilitating University Student Engagement in Virtual Classrooms in Egypt

TikTok is a video-based application that is immensely popular, especially among young social media users. Research shows that TikTok has …

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Effectiveness of Digital Game-Based Learning on Academic Achievement in an English Grammar Lesson Among Chinese Secondary School Students

Previous studies have proven that the widespread implementation of digital game-based learning (DGBL) in educational practice can be potentially beneficial. …

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Investigating Formative Assessment Strategies to Support Differentiation via Digital Technology in Elementary Math Classes

In this study we investigate how digital technologies can support educators’ differentiation and students’ learning through formative assessment (FA) strategies. …

A Problem-solving Course Designed Based on Micro: Bit to Prevent Mosquitos

In Taiwan, as the temperature rose, mosquitoes came out, causing Dengue Fever. National Mosquito-Borne Diseases Control Research Center reported that …

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Online Learning Design and Policies on Education in Indonesia During COVID-19 Pandemic

The Covid-19 pandemic impacts each sector of life around the world, including the education sector, namely changes in the implementation …

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A Computer-based Interactive Program for Teaching the Psychological Theory of Lev Vygotsky

The idea of "intelligent machines" helping in teaching humans is not new. In 1954, B.F. Skinner proposed the first modern …

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An AI-Enable Knowledge Graph and Student’s Agency in Productive Struggle During Problem-Based Learning in Cybersecurity Education

Problem-based learning (PBL) is adapted to support students' learning in cybersecurity courses. However, students frequently lack learner agency and require …

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Motivation in MOOCs: A Qualitative Study on the Design and Evaluation of an Online IELTS Course

Due to the pandemic, 2020 was an unprecedented year, including for online course providers as one-third of the learners that …

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Design Options and Learning Analytic Pathways in Doing Agile Scrum Team Work in Education

We extend a standard for doing agile scrum teamwork in education that permits individual assessment within teams (IAFOR ECE2020). Since …

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PACIE Methodology Applied to English Teaching in Virtual Classrooms With Moodle

The misapplication of a digital presence, academic scope, inadequate training, low interaction, and a methodology with little pedagogy suitable within …

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The Role of Gamification and the New Technologies in the Construction of Mathematical Thinking

The game has always represented a role of fundamental importance in the activation of learning processes. The development of videogames …

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The Development and Evaluation of an Online Educational Game Integrated with Gather Town for Nursing Staff Learning

Many on-the-job training courses for nursing education have been converted to online courses due to the pandemic. However, the emergency …

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Education Resilience in Facing Pandemic Covid-19 (Study Case: Batam City, Indonesia)

The pandemic covid-19 in Indonesia had an impact on the education system. The Ministry of Education has produced the policy …

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Designing Outside of the Classroom: Branding Design for Thai Traditional Pottery

This research aims to develop branding for pottery products in Maha Sarakham, Thailand and to generate the collaboration between the …

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Development of Exploring Computer Science With Lynx for Student Learning Geometry and Logo Programming Code

Research on Logo programming contributing to student learning has appeared in the literature during the last four decades. Empirical and …

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Development of Programming Learning Application for Smartphones Using Japanese

In recent years, programming education has garnered attention. The programming education has been introduced in elementary schools since the fiscal …

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Analyzing the Benefit of Real-time Digital Language Translation for ESL Learners in Post-Secondary Canadian Virtual Classrooms

Canadian colleges and universities have seen a steady increase in enrolment over the past decade, driven mostly by interest from …

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The Development and Preliminary Evaluation of Learners’ Flow State of an Online Decision-making Detective Game

Information integration and decisions-making competence have gained much attention not only many fields. Assisting learners to have efficient logical reasoning …