Category: Design, Implementation & Assessment of Innovative Technologies in Education
Development and Implementation of an English Pronunciation Learning Website
In this study, a web-based pronunciation learning system was developed. The site targets words and expressions studied in class. Students can use it in the classroom, but they can also self-practice pronunciation anywhere. The English audio was created using a free, high-quality speech synthesis site. Words and short sentences from a textbook used in class …
Integrating Innovative Technologies in Mechanical Engineering Education: Case Study of an Arduino-Powered Robotic Arm for Quality Assurance in Automotive Manufacturing
Integrating innovative technologies in mechanical engineering education is crucial for equipping students with the skills and knowledge required in modern industrial environments. This research presents the design, implementation, and assessment of an educational framework that incorporates Computer-Aided Design (CAD) and Simulation Software, Additive Manufacturing (3D Printing), Robotics and Automation, Mechatronics and Embedded Systems, with a …
Edutainment: What We Can Learn from Interactive Attractions
The entertainment industry has a lot to offer education via edutainment (entertainment with educational aspects added) that uses aspects such as play, exploration, and interactivity to foster learning. Edutainment mediums take many forms including: video games; documentaries; museums; and theme parks. While most mediums have been around for decades, educational attractions are newer and change …
A Comparative Study on Enhancing the Accuracy of Chinese Speech-to-Text in Instructional Videos Using Large Language Models
With the rapid development of speech recognition technology, Chinese speech-to-text (STT) systems play an important role in the production of subtitles and are often used in instructional videos. However, due to the complexity of the Chinese language and the large number of homophones, there is still significant room for improvement in the accuracy of existing …
Perception of Pre-service Teachers Towards Practicing Value-Based Techno-Pedagogical Content Knowledge (VTPCK Model)
Human values are vital to promoting education. Moral and social values like humanity, honesty, compassion, equality, and culture are important in schools. Indian culture is rich with values and traditions that have been followed since immemorial. Indians are known for peace and Vasudhaiv Kutumbakam (all people on earth are family). For years a moral decline …
Development of a Digital Camera-Based Attendance System for University Students
This research aimed to 1) develop a process for counting class time and screening for diseases using digital camera technology, 2) develop an application for managing class time and screening for diseases, and 3) evaluate and monitor the performance of the developed system. This study involved designing a process for counting class time and screening …
The Development of an Automated Response System Using AI Chatbot to Support and Resolving Network-Related Problems at Thai University
This research aims to design an automated response system using an AI Chatbot to diagnose internet connectivity problems in higher education institutions. The focus is developing and implementing a system to respond to and advise university staff and faculty regarding internet connectivity issues. Users are allowed to request help troubleshooting at any moment. The system …
Exploring Students’ Experiences and Attitudes Toward Text-Generating AI in Foreign Language Learning: A Study of Japanese University Students
Advancements in generative artificial intelligence (AI) have the potential to enhance language learning. As the educational use of generative AI is still in its nascency, understanding learners’ experiences and perceptions is crucial. This preliminary study used a 5-point Likert scale to explore the experiences and attitudes of 77 Japanese university students in one social sciences …
A Theoretical Framework for Ubiquitous Learning in Creative Music Arrangement: Enhancing Skills Development for Thai Youth
The rapid digitalization of music education presents challenges in developing creative music arrangement skills among Thai youth. This study investigates the application of ubiquitous learning principles to enhance music education in the Thai context. The research objectives were to: 1) analyze key concepts and components of ubiquitous learning applicable to developing creative music arrangement skills, …
A Design Framework for Illustrating Malay Proverbs: Shaping Learning Modalities for Generation Alpha
Proverbs have played a crucial role in shaping civilizations and humanity throughout history. As intangible elements of national art and cultural heritage, Malay proverbs convey the wisdom of previous generations, defining and preserving the essence of a particular culture. This study introduces a design framework based on the ARCS (Attention, Relevance, Confidence, Satisfaction) model, aimed …
Development of Video With Microlearning on Soil Research to Enhance Learning Achievement of Students at Sichuan University of Science and Engineering
The objectives of this study were to: 1) develop video with microlearning on soil research to enhance learning achievement of students at Sichuan University of Science and Engineering, 2) compare the learning achievement of students between pre-test and post-test scores after using video with microlearning on soil research, and 3) study the satisfaction of students …
Artificial Intelligence in Art and Design Education: A Bibliometric Study of Emerging Trends
The integration of artificial intelligence (AI) has revolutionized education, but its impact on art and design remains relatively unexplored. This study aims to comprehensively evaluate the research status and development trend in this field. Using bibliometrics and VOSviewer, the relevant literature on artificial intelligence in art design education in Scopus database is deeply analyzed. Artificial …
Factors Influencing the Successful Implementation of a Constructivist-Based Digital Learning Platform Model for Enhancing Mathematical Executive Problem-Solving a Mixed-Methods Study
The integration of digital learning platforms in mathematics education presents both opportunities and challenges. This study investigates the factors influencing the successful implementation of a constructivist-based digital learning platform model designed to enhance mathematical executive problem-solving skills among primary school students. The research objectives were to identify key success factors, examine their relationships with learning …
Development of Augmented Reality on Mathematics for Grade 2 Students at Zigong Vocational and Technical School in China
This study explored the effectiveness of Augmented Reality (AR) technology in enhancing mathematics education, focusing on four topics: Geometry, Analytic Geometry and Functions, Calculus, and Algebra. The objectives were to develop AR-based learning materials, evaluate their impact on student achievement, and assess student satisfaction. The study involved the creation of interactive AR applications with 3D …
Smartphones in Learning Arabic by School Students: A Comprehensive Structured Review
This comprehensive, structured review examines the impact of smartphones on learning Arabic among school students. The increasing prevalence of smartphones in educational settings offers novel opportunities for enhancing language acquisition, yet their effectiveness in learning Arabic, a language with unique instructional challenges, remains underexplored. This study aims to acknowledge this gap by systematically reviewing existing …
Learning Innovation in the 3T Area: The Effectiveness of Moodle-Based Blended Learning on Critical Thinking Skills
This research aims to evaluate the effectiveness of blended learning MOODLE-based in improving the critical thinking skills (CTS) of prospective teacher students in 3T (Frontier, Outermost, and Disadvantaged) areas. This research uses mixed research methods (mixed methods). The research design used one group pre-test and a post-test design repeated without control classes. The sample in …
Innovation in Design Education: Decoding Problem Structuring Processes of a Natural Object Driven Open-Ended Étude
Literature studies reveal that interpreting the problem-structuring process revolving around wicked problems is under explored. With an intention to address this issue, this study aims to analyze students’ problem-structuring processes through mixed methods such as quantitative, qualitative, focus group studies. This is achieved through decoding the synthesis, comprehension of students’ processes and emergent outcomes through …
Designing a SVVR Educational Game to Cultivate Environmental Behavior Decision-Making Skills: A Case Study on Tropical Rainforest and Indigenous Issues
Cultivating learners’ environmental behavior decision-making skills is important for environmentally sustainable development. General lecture or discussion teaching methods lack realistic scenarios and interactivity in the experience design of environmental behavior decision-making. It is difficult to stimulate learners’ motivation and enhance problem-solving abilities, leading to poor transfer of learning. To solve the above problems, this study …
Development of Infographics on Mental Health and Nutrition to Promote Health and Wellness for Secondary School Students
The research objectives were to: 1) develop infographics on mental health and nutrition, 2) compare students’ knowledge of infographics on mental health and nutrition, and 3) study the satisfaction of students who using infographics on mental health and nutrition. The sample of this study was 20 students in grade 8 of No. 28 Middle School …
Designing an Educational Board Game Combined With Spherical Video Virtual Reality Scaffolding Mechanism for Learning Inhaled Drug Therapy
Inhalation therapy training encounters several challenges, primarily due to the intricate variety of drug types and methods of administration. These complexities often lead to cognitive overload and diminish student motivation. Moreover, there is a noticeable absence of effective contextual interaction and practical application scenarios within educational settings. To tackle these issues, this study introduces a …
Computational Modeling of Morphologically Rich Languages – The Case of Nouns in Albanian Language
The Albanian language, characterized as synthetic-analytical, presents a rich system of inflection that poses significant challenges in developing computational models for morphological analysis. This study aims to construct a computational morphological model for the nominal system in Albanian, with a focus on nouns, which exhibit various grammatical categories and forms including number (singular and plural), …
Online Course Implementation Project at the College of Sciences and Humanities (CCH-UNAM): Facing New Paradigms in Education from Scratch
The National Autonomous University of Mexico (UNAM) serves over 370,000 students, with a third in high school. The COVID-19 health emergency significantly impacted this population, causing educational setbacks due to the absence of a strategy for remote learning. To address this crisis, we initiated the development of an educational platform to ensure the continuity of …
Design and Evaluation of the Educational Board Game for Teaching Conservation of Momentum
This paper presents preliminary findings on an educational board game designed by the researchers. The game aims to enhance students’ understanding of the concept of conservation of momentum through engaging and interactive gameplay, emphasizing hands-on learning. Tested in a classroom setting with undergraduate students, results show the game effectively improves understanding of conservation of momentum …
A Hybrid SEM-Artificial Neural Network Study on Students’ Usage and Perceptions of ChatGPT: Exploring Academic Work Engagement
The emergence of artificial intelligence (AI), particularly ChatGPT, has become widely used to aid students in educational tasks. This study investigated students’ usage and perceptions of ChatGPT in academic work engagement using a revised Technology Acceptance Model (TAM) and Theory of Planned Behavior (TPB). An online questionnaire with 55 items was distributed, collecting 315 responses. …
Cultural Affective Factors and Group Dynamics in COIL Projects: How Much Autonomy Is Too Much Autonomy?
This study examined the collaboration and group dynamics within international cohorts researching the United Nations’ Sustainable Development Goals in a COIL (collaborative online international learning) environment. It culminated in a final recorded video project in the format of a multi-participant screencast-style presentation. Cultural concepts of politeness, leadership, turn-taking, and perceived notions of correct behavior naturally …
Transformative Design: Virtual Reality and Augmented Reality in Furniture Design –A Comprehensive Analysis of an Immersive Learning Experience
Virtual Reality (VR) and Augmented Reality (AR) are advanced technologies in continuous development. They are already involved in different fields including Academia, for immersive and interactive learning experiences. They are mainly applied to STEM disciplines such as Science, Mathematics, Engineering, and Medicine. This qualitative study aims to examine the integration of VR and AR in …
Development of the 3D Augmented Reality Media for Equipment Borrowing Service of Undergraduate Students in Applied Computer Science-Multimedia Program
Augmented Reality (AR) offers numerous benefits across various fields by displaying the 3D models of complex structures as real objects in digital information. For improvement of the educational service for many undergraduate students per year at the Applied Computer Science-Multimedia Program in King Mongkut’s University of Technology Thonburi, the 3D models in AR for educational …
Integrating Generative AI and Progressive Guided Scaffolding Mechanisms in Educational Games to Facilitate Research Design and Statistical Learning
The teaching of quantitative research design in the social sciences is crucial, but learners’ learning motivation are limited and there is a lack of more case studies and timely diagnostic guidance. Utilizing case scenarios and giving scaffolding guidance helps to address these limitations. In this study, we designed an educational game that combines case studies …
DK-PRACTICE: An Intelligent Educational Platform for Personalized Learning Content Recommendations Based on Students Knowledge State
This study introduces DK-PRACTICE (Dynamic Knowledge Prediction and Educational Content Recommendation System), an intelligent online platform that leverages machine learning to provide personalized learning recommendations based on student knowledge state. Students participate in a short, adaptive assessment using the question-and-answer method regarding key concepts in a specific knowledge domain. The system dynamically selects the next …
Participatory Ed Tech: Collaborative Design of Education Technology for Translocal Non-hierarchical Social Movement Learning
This presentation shares the experience of collaboratively designing a knowledge exchange and restorying platform with a network of social movements and activist scholars from Ghana, South Africa, Canada and Guatemala. These movements focus on the natural resource extraction, homelessness, the climate crisis, and dispossession of indigenous livelihoods. The network follows a social movement learning approach, …
Towards an Effective, Ethical and Equitable Use of AI in Moroccan Higher Education: Challenges and Future Prospects
The newest revolutions in Artificial Intelligence (AI) have transformed the entire world across the board. Following the unprecedented developmental pace of AI in the field of education, educational institutions have become required to reasonably put up with this fast-growing technology. AI also has the capacity to introduce novel and innovative teaching and learning practices, which …
Exploring the Effects of Automatic Speech Recognition Technology in EFL Students’ Speaking Performance
This study examined the impact of Automatic Speech Recognition (ASR) technology, specifically Sensay, on the speaking performance and anxiety levels of 110 non-English major students, including 86 males and 24 females. Using the Foreign Language Classroom Anxiety Scale (FLCAS), students were grouped into “low anxiety,” “medium anxiety,” and “high anxiety” clusters. The results showed that …
ChatGPT’s Impact on Education: Increasing Student’s Learning Interest
ChatGPT has become a popular tool because of the ease it offers to obtain a variety of information. However, the decision of users such as students to use ChatGPT in the world of education and increase interest in learning can be influenced by several factors. In this research, researchers want to test variables in the …
Evaluation of a Financial Education Board Game Integrating Historical Contextual Events and Simulated Trading Mechanisms
The key to financial education is not merely financial knowledge, but more importantly, the skills of money investment and management. Without simulated financial operations and experiencing the effects of social contextual events on the market, learning transfer becomes challenging. Game-based learning provides a solution that motivates learners to engage actively, while also simulating contextual events, …
Combining Realistic Story Situations and GPT-Based NPC Framework for Historical Knowledge Problem-Solving Games
In recent years, the application of generative AI’s (GAI) adaptive characteristics in education has rapidly emerged. However, general GAI in educational games often lacks realistic situations and operational fidelity, leading to limited authentic experiences and difficulties in learning transfer. Additionally, GAI frequently produces inaccurate or off-topic responses. To address these limitations, this study designs a …
An Alternative Reality Museum Tour Game Integrating Realistic Historical Storyline and Role-Playing for Learning Cultural Heritage
Although museums converted from cultural heritage are of high historical value, they may not be able to retain the old historical elements due to changes in business strategies and lose the historical value of the original scene. Museum tour guides can still take visitors back to the past through oral tours, there is still limited …
Exploring the Use of Generative Artificial Intelligence to Create Digital Vocational Training Courses for Students in Kenya: A Conceptual Approach
This concept-based paper seeks to identify new methods for content development of Technical and Vocational Education and Training (TVET) courses in the Global South. Challenges in Sub-Saharan Africa countries include a lack of VET institutions, qualified teachers, and learning resources. In addition, there is a lack of electricity and limited access to internet connections. However, …
A Generative AI Puzzle Educational Game for Decision Making Skill Training With a Clue Exploration Mechanism
Decision making is an increasingly valued skill in both schools and workplace. Lectures and case analysis remain limited in fostering decision-making skills due to a lack of contextual simulation, insufficient interactivity, and low learning motivation. Utilizing game-based learning to develop decision-making skills may help overcome these limitations. Therefore, in this study, we designed a decision-making …
Investigating How AI Technology Can Enhance Instruction of Future Teachers
In this qualitative study, the authors investigated how the use of AI technology, specifically Magic School AI, in a STEM methods course for secondary teachers in the southern United States impacted a class of 10 preservice teachers’ opinions about using such technology to create lesson plans and assessments. Data collection included analysis of Google Form …
ADHD Prevention through Mandatory Suicidal Prevention Education in Korean School
Background: The prevalence rate of Attention deficit hyperactivity disorder (ADHD) consistently increases in Korea, and the suicide rate is higher in older agegroups. Recent studies indicate that suicidal behaviors and ADHD share common genetic factors related to impulsivity, leading to suicidal behavior. The Ministry ofHealth and Welfare has initiated suicide prevention education which students and …
DIMenGeComS in Action: Evaluating its Effectiveness on Grade 8 Mendelian Genetics Education
In the Philippines, creating an innovative and reliable digital interactive resource for Biology teaching and learning is a never-ending task because there aren’t many learning resources available to all students. In response to the lack of dependable visualization resources, researchers developed Digital Interactive Mendelian Genetics Comic Stories (DIMenGeComS) as supplemental learning material for Mendelian Genetics …
The Impact of Gamification on Students’ Learning Outcomes: A Literature Review on the Affective, Cognitive and Psychomotor Domains
The implementation of gamification has become a new trend in education by integrating technological advancement with game elements to enhance students’ learning. Although a considerable number of literature reviews exist about gamification in educational contexts, few literature reviews have focused on analyzing the impacts of gamification on students’ learning and outcomes. However, there is no …
Design of Project-Based Learning to Support Bioprocess Understanding in Kombucha Project: Integrating Design, Plan, Analysis and Present
Since the continuous development of Technology in the context of manufacturing, and education sector, the collaboration between manufacturing and education has rapidly adjusted school curriculum to create the new learning approaches. In this research, Kombucha fermentation process was utilized to design learning bioprocess comprehension for the 70 Bioengineering senior high school students (Grade 11th students). …
The Collaborative Mobile Ancient Route Learning for Supporting Geo-History Knowledge and 4C’s Skill Through Google Map Applications
Since the advancements in technology, it has led to a transformation in various learning approach. The convenience to access information from online-databased has rapidly prompted schools worldwide to start incorporating certain technologies into teaching and learning practices as deemed appropriate. In this research, the Google Maps application was utilized to design learning experiences for Grade …
Promoting Workplace Comprehension Through Situated Interactive Simulation of Recruitment Mobile Game
“Recruitment” is an important key and strategic tool for businesses to gain competitive capital and advantages. Businesses should disclose more accurate information about internal conditions and real job previews in recruitment activities to help job applicants understand the work environment and make the right decision to seek employment. This study used the thinglink digital platform …
An Education Platform for Observing the Group Swimming of Steelhead, a Migratory Salmonid Species Vulnerable to Climate Change
A migratory trout steelhead is an economically important cold water species whose habitat is shrinking due to environmental and climate changes. Recently, research on species conservation through aquaculture has sparked interest in group swimming in artificial environments. In this study, based on universally accessible two-dimensional image processing, we present a statistical framework of the effects …
Inclusive Education in the Digital Era: Special Education Teachers’ Perspectives on Technology Integration and Inclusive Practices
As innovative technologies continue to permeate educational settings as useful tools to enhance the learning experience, understanding the perceptions of teachers is crucial. Assistive technologies show promise in supporting diverse learners, and special educational needs (SEN) teachers are pertinent in ensuring the meaningful, directional use of such technologies. Existing research emphasises the importance of users …
Assessment of Students’ Experiences and Viewpoints in Using Chatbots for Education Practice: A University Case of a Developing Country
Artificial Intelligence (AI) based chatbots have transformed education globally with several different chatbots becoming popular. However, adoption has been met with differing perceptions, particularly in developing countries’ education. AI can assist these countries as higher education institutions in these areas suffer from a high rate of lecturer turn-over and brain drain. Few studies have recorded …
The Impact and Challenges of Artificial Intelligence Technologies on Universities in Southwestern Nigeria
Advancements in Artificial Intelligence (AI) have led to significant changes in the education sector, creating new opportunities and challenges for teaching, research, and learning anytime and anywhere. The purpose of this study is to evaluate the impact and challenges of using artificial intelligence technology on universities in Southwestern Nigeria. A sample size of 120 Lecturers …
To Investigate Students’ Learning Experience by Re-designing a University Science Laboratory Subject Using Alternative Assessment and Digital Technology
The COVID-19 pandemic has caused significant changes in education, including the shift to online or hybrid formats for science laboratory sessions. This study utilized Learning Analytics (LA) from 2021/2 to 2023/4 academic year to examine how science students’ learning patterns were affected during and after COVID isolation. The findings indicated that a selected laboratory subject, …
Digital Diagnostics and Individualized Support for Reading at the Primary Level With Formative Assessment
A lot of students have reading difficulties and need reading support (Mullis et al., 2023). To address this need, the DaF-L project developed a digital screening for students’ reading abilities as well as aligned digital reading support with diagnostics to foster the individual student’s reading comprehension. The reading packages were developed for three reading ability …
Engaging Online Students in Blended Synchronous Learning: An Exploratory Study
Blended synchronous learning (BSL) is an instructional approach that enables online students to participate in classroom activities from geographically separated sites using video conferencing technologies. Despite its educational benefits, maintaining and increasing the engagement of online students is challenging. In this study, some strategies were adopted in two classes (N=22 & 23) to investigate how …
Unlocking Ice Hockey Prowess: Pose-Centric Analysis With MMaction2, Yolov10, and BoT-Sort for Sports Education
In contemporary fixed-field team sports, the integration of computer vision techniques has become a popular practice for scrutinizing team strategies and tactics. This study embraces a comprehensive approach that amalgamates action recognition using MMaction2, object detection by Yolov10, and multi-object tracking using Bot-Sort to unravel the intricacies of ice hockey strategies. With a keen focus …
Applications of Human-Centered Artificial Intelligence and Open Educational Resources to Improve E-learning: Case Study of “Online Journalism” Lesson
Purpose: The purpose of this article is to analyze the evolution of open educational resources and its application in electronic learning and online journalism. For this purpose, the following questions have been answered: a) How did the term open educational resources come about and what is its evolution? b) What are the characteristics of open …
Using Artificial Intelligence to Teach and Learn the Formal Languages and Automata Course at the University of Nariño
Representing knowledge can be a challenging task in undergraduate education. In the Formal Languages and Automata course, developing the ability to depict knowledge is crucial, and graphical methods are highly beneficial. Pre-conceptual schemas are graphs using controlled language, and they are simple to use and represent knowledge in any context. Despite their widespread use in …
Analysis of Trends in the Use of Generative AI for Learning by Attributes and Characteristics of University Students
The emergence of generative AI may fundamentally change the way humans create, share, and use information. Generative AI has the ability to generate all kinds of content, including text, music, images, and code. This will change our creative activities and may require us to fundamentally rethink our notions of the attribution of the content produced, …
Mobile Augmented Reality on Electric Circuits for Science Learning in Primary School Students: The User Experience Evaluation
The adoption of mobile augmented reality (AR) technology has expanded in various ways. It can be utilized, especially in education, which is a crucial instrument used in the learning management process and helps change the perspective about education, including activities in the laboratory. This research aimed to evaluate the level of user experience among 6th-grade …
A Preliminary Evaluation of Secondary School Students’ Acceptance Toward Augmented Reality Learning Materials in Genetics
Research literature on augmented reality (AR) in science learning suggests high technology acceptance, citing its immersive nature that enhances students’ engagement and understanding. Studies highlighted AR’s ability to merge abstract scientific concepts with tangible experiences and to foster positive attitudes and increased acceptance among learners towards technology-infused education. This study aimed to develop an AR …
Using Task-Technology Fit to Analyze the Adoption of Google Workspace for Education in Teaching and Learning Process
In addition to the efficiency of teaching and learning activities, the important point of the development of technology in education is the aspect of collaborative work. Collaboration is crucial, encouraging teachers and students to integrate technology for a more meaningful teaching and learning experience. Google Workspace for Education (GWE) is designed to promote the digital …
Introducing the Digital Competency Digital Module for Physical Education Teachers: The EdutechPJTM
Despite the development of numerous digital tools and applications, professional or pedagogical modifications and components for digital education are still lacking. Encumbered by the DigCompEdu Framework, the European Framework of Digital Competency of Educators, this is the first module designed for Malaysian physical education teachers to enhance their literacy in physical education lessons. The EdutechPJTM …
Design Reflective Practice Assessment Tools for Teacher on Learning Management System Using AI Adaptive Feedback
This research introduces an innovative framework for enhancing teacher professional development at ICE Institute and open university through the integration of artificial intelligence (AI) into reflective practice assessment tools within the Learning Management System (LMS). The primary goal is to offer educators personalized and data-driven insights to refine their instructional practices and foster continuous improvement. …
Recent Developments and Applications of Social Media AI Cyberbullying Detection Technology in the Education Field
Cyberbullying has emerged as a pressing concern in various social media platforms, including but not limited to Twitter, Instagram, and Facebook, inflicting both immediate and long-term psychological effects on victims. To combat this pervasive issue, research has sought to build and refine automated systems for cyberbullying detection. This study presents a review of 10 recent …
SMART Measuring Device: Utility Model for School Laboratories
This utility model helped to addressed the challenges in the insufficiency of laboratory apparatus in schools and improved the quality teaching of science curriculum through technology-aided device. There are thirty-nine (39) respondents consist of thirty (30) students, six (6) teachers and three (3) random engineers served as respondents of the study. Data were gathered through …
The Development and Evaluation of a Color-Tactile Conversion App for Education of Visually Impaired
Pictures and diagrams play an important role in representing information and conveying ideas and emotions that cannot be explained clearly in words, particularly in subjects of school education such as mathematics, geography, and art. In Taiwan, special education teachers use Braille textbooks to teach blind students. The textbooks contain tactile outline versions of pictures and …
HybridEdu Quiz Maker: A Tool for Creating Paper-Based and Online Quizzes in Hybrid Classes
This paper presents HybridEdu Quiz Maker (HEQM), a tool for creating paper-based and online quizzes in hybrid classes. The primary goal of HEQM is to simplify the process of generating comprehension assessment tests, making it convenient and efficient. Hybrid classes, which blend in-person and online instruction, often require instructors to create paper-based quizzes (PBQuiz) for …
Digital Technologies in Pre-school Education in the Czech Republic and Norway
This paper presents the results of a research project that aims to interpret the differences or similarities of pre-school education (PE) in the Czech Republic and Norway. Using Bereday’s methodological comparative model, this study specifically focuses on a comparison of the anchoring of the importance of digital technologies in the Czech The Framework Educational Programme …
School Websites as Mechanism for Good Governance Basis for E-Governance Initiatives
Websites are believed to be the central public information sharing networks which potentially involve the public in communicating, participating, and sharing public information and services (Sandoval-Almazan & Gil-Garcia, 2012); hence, the crafting of the national government’s E-Government Master Plan (EGMP) in 2012. In compliance with EGMP, the Schools Division Office of Imus City implemented Project …
Generative AI Tutors and Project-Based Learning: Boosting Financial Literacy in Japanese Students
This research study aimed to investigate how generative AI-enhanced Japanese university students’ financial knowledge, behavior, and attitude following a 15-week course on personal finance. An electronic instrument was distributed to 49 English as a Foreign Language (EFL) students in two elective courses focused on teaching the basics of personal finance at a private university in …
Development of an Automatic Multiple Choice Question Generation System to Promote Understanding of Programming Concepts
Gagné, a learning psychologist, defined four hierarchical elements of learning skills: problem-solving, rules, concepts, and discriminations. These intellectual skills form a hierarchical structure with problem-solving at the top, followed by rules, concepts, and discriminations. Mastering lower-order skills is essential for higher-order skill acquisition. We apply this theory to programming education. In programming education, students are …
Virtual Reality as Supplementary Education Tool for Pharmacology Laboratory Practical: The Effect on Student Experience, Knowledge and Confidence
Virtual Reality is an emerging technology for immersive learning. A Virtual Reality Organ Bath Lab (VROBL) simulating the physical pharmacology laboratory practical was developed to help students to comprehend complex pharmacological principles. The study aimed to investigate the impact of VROBL adoption as a pre-laboratory experience on student learning experience, knowledge, and confidence levels. An …
Instructional Design Model of Virtual Reality Digital Integration: An Experimental Case Study in Managerial Control Education
Virtual reality immersive learning technology is widely recognised for offering the potential for fully immersive environments that can enhance learners’ cognitive development. This paper introduces instructional guidelines for the creation and integration into the learning design of pedagogically structured virtual reality digital content to support cognitive learning. The learning prototype created for the study simulates …
Bridging Asynchronicity and Engagement: Data-Driven Insights Into Flipped Learning
Advocates of flipped and blended learning have reported on how these models encourage students to actively engage and become agents in their own learning. There is, however, limited evidence on the extent to which asynchronous online learning materials developed for flipped learning programmes support students to actively engage in their learning. Using back-end data analytics, …
Rapid eLearning Development Tools in the UAE: Introduction of Structured eLearning Environments for Undergraduates
This study employed a blended learning approach, integrating a microlearning module on ‘Change Management’ into an undergraduate business course curriculum in the United Arab Emirates. This context being of interest because of the high ‘Uncertainty Avoidance’ dimension typical of the predominant Arab culture in the country. The study therefore, aaddressed the question of student adaptability …
Designing Teaching Materials in the On-Demand Classroom Within the Context of Thailand Lesson Study Incorporated With Open Approach: TLSOA
This study aimed to explore how to design teaching materials for the On-Demand Classroom within the context of the Thailand Lesson Study incorporated with Open Approach. Employing a qualitative research methodology, this research involved thirty-one elementary school students and a lesson study team comprising mathematics teachers, researchers, and mathematics and art educators. Data collected from …
From Analysis to Creation: Utilizing the ADDIE Model for Developing and Educational Game for Children
Designing educational games for children is a topic that warrants attention, particularly when using the ADDIE model as a game development framework. In this exposition, we evaluate three notable children’s video games to highlight the complexities associated with designing games for children. Additionally, we present the ADDIE model, a well-known instructional design framework, to our …
Development of a Java Source Code Analyzer for Learning Support That Runs in a Web Browser
Students make various mistakes in the process of practicing computer programming. For this reason, we have developed a source code analyzer, which evaluates the source code submitted by students from The tool can identify misspellings in the method names of source code and can judge the compiling and execution results. However, because the tool was …
Unveiling Parental Perspectives: Determinants of Behavioural Intentions and Usage Behaviours in Ubiquitous Learning During Crises
This study aims to investigate the determinants shaping the behavioural intentions and usage patterns of primary school parents within a private school in Samutprakarn, Thailand, specifically in the context of ubiquitous learning (u-learning). Employing a quantitative research design, the study engaged 500 respondents through an online questionnaire, utilising a non-probability sampling technique. Prior to administration, …
The Contradictions of Implementing Flipped Classrooms at Pre-university Education: An Activity Theory Perspective
A limited body of research has investigated on the factors that primarily affect the implementation of Flipped Classroom Model (FCM) at pre-university education. This study aims to uncover the contradictions that emerge when applying a whole-school FCM approach in a pre-university institution in Brunei Darussalam. The Activity Theory (AT) lens was applied to examine the …
E-Module in TVET: Unveiling Brazing and Riveting Methods Through VAK Learning
The electronic module (e-module) concern within the realm of Technical and Vocational Education and Training (TVET) pertains to the obstacles related to the incorporation and proficient utilization of electronic learning resources in vocational education systems. The issues discussed involve several factors, including insufficient digital infrastructure, restricted technological accessibility, differing degrees of digital literacy among educators …
The Use of Virtual Tabletop for Revising Electron Counting in Inorganic Chemistry
Electron counting of metal complexes is an important skill for chemistry undergraduate students learning inorganic chemistry. As part of game-based learning, we have developed a card game termed “CountQuest” for students to revise electron counting after learning this concept from conventional lectures. In this proceeding, we describe the use of a free web-based virtual tabletop …
Exploring the Impact of Teaching Design History on Creativity and Intrinsic Motivation: Curriculum Design and Learning
The history of design is a basic course for design majors in universities all over the world, and is usually taught in a purely theoretical way, This study adjusts the form of teaching, changing the original “linear lecture”-based teaching to an exploratory teaching method centered on “design styles”, using styles as the origin to guide …
Exploring the Impact of Digital Escape Rooms on Postgraduate Students’ Academic Achievement and Intercultural Awareness in Management Education: A Case Study in the UK
In the past few decades, educators have been questioning the effectiveness of traditional passive face-to-face learning and increasingly adopted innovative learner-focused digital game-based strategies which enhance student autonomy. This article presents an educational intervention that addresses the gap in the literature regarding the impact of Digital Escape Rooms (DERs) in Management Learning and Education offering …
An AI-Enabled Learning System With Personalized Learning Pathways a Pilot Study of Its Impact on Learning of Statistics
AI-enabled systems offering personalized learning pathways or options are gaining imminence, showing immense potential to meet diverse learners’ needs on a more practical scale. In this work, we piloted a learning resource that offers personalized learning pathways (or LeaP), powered by AI technology. The efficacy of the learning tool was evaluated using a skills test …
AI-Generated Practice for Textbooks: An Exploratory Analysis From the Classroom
Artificial intelligence has made it possible to generate high quality formative practice questions for use in higher education digital textbooks. Adding these automatically generated questions as a study feature for textbooks in an e-reader platform made it possible to democratize the learn-by-doing approach known to increase learning. Faculty in three different courses at a major …
E-learning in Secondary Schools: Survey of Students in Kigali, Rwanda
Although much time and energy has been put into digitizing the world around us, education is lagging behind. The question therefore arises to what extent secondary schools should introduce e-learning into their courses. The purpose of this study is to increase knowledge about e-learning by examining students’ perceptions and intentions regarding e-learning. To achieve this …
Automation or Innovation? A Generative AI and Instructional Design Snapshot
Advances in generative artificial intelligence (AI) are transforming possibilities across industries, including instructional design. Tools like ChatGPT can draft objectives, assessments, and content rapidly. This mixed-methods study surveyed 144 instructional designers on current adoption, tasks, benefits, and concerns regarding generative AI integration. Analysis revealed widespread mainstream usage with 83% leveraging ChatGPT. Accelerating efficiency ranked as …
Feasibility and Acceptance of Micro-Video as an Innovative Teaching Method in Engineering Education
The growing interest in innovative teaching methods within higher education has prompted an exploration of micro-videos as a valuable intervention tool. Grounded in the Technology Acceptance Model (TAM) theory, this study investigates the effectiveness and acceptance of micro-videos as a teaching method in sustainable engineering education, while also identifying the factors that influence students’ acceptance …
Knowledge Transfer Impact on Small Medium Enterprises’ (SMEs) Business Growth Within the Food and Beverages (F&B) Sector in Terengganu, Malaysia
Knowledge management was identified as a relevant foundational factor for small medium enterprises (SMEs)’ business growth based on its universal and dynamic nature. SMEs face a range of challenges that necessitate a combination of education, experience, and the drive to actively engage in business strategies aimed at fostering growth and success. Knowledge management is also …
Classroom Space Assessment Tool with an Ergonomic Approach: A Case Study in a Classroom in Brazil
When it comes to space and its physical environment, research proves that school buildings can influence both positively and negatively on teaching and student performance. This article proposes a tool for assessing the adequacy of school spaces, specifically the classroom, regarding comfort, accessibility, safety, and organization of this space in line with the institution’s pedagogical …
Innovative Technologies for Multidisciplinary Design Teaching and Learning in Higher Education
This research delves into the innovative integration of two emergent digital collaborative platforms, Miro and Padlet, within higher education pedagogy, concentrating on their application in design-centric courses at Sunway University, Malaysia. The study encompasses two distinct student cohorts: one, a collective of seventy-three students from the Design Enterprise module, engaging with Miro and enrolled in …
Development of Tools to Support the Creation of Programming Test Questions
The purpose of this research is to support the creation of programming test questions. Source code, class diagrams, specification tables and execution results are often used in programming test questions. In this case, these are related. Therefore, when these are created, the contents must match. However, when correcting a part, it is easy to make …
Developing Multimodal Learning in Singapore: Perspectives of Student and Lecturer in a Pilot Study for Hybrid and Hyflex Learning
Now that Covid-19 restrictions have eased in most countries around the world, many universities have returned to full on-campus learning. Some, however, chose to further develop the online or hybrid teaching approaches and move towards new multimodal approaches like “hy-flex”, a portmanteau of hybrid and flexible learning. For this pilot study, a newly retrofitted Hybrid …
ChatGPT Technology and Its Role in Promoting Creativity in Education
This study aims to achieve several main objectives. First, it aims to analyze the role of ChatGPT technology in promoting creative interaction between teachers and students in the context of education. Second, seeks to study the impact of ChatGPT technology on the development of students’ creative skills, such as critical thinking, creative design, and innovation. …
Contribution of Ergonomics in Designing Accessible Classrooms for Deaf and Hard of Hearing Students in Indonesia: A Proposed Guideline
For the past decade, several studies have been conducted in order to assess and confirm the impact of the physical classroom environment towards students’ learning effectiveness, including deaf and hard of hearing (DHH) students. Several principles of ergonomics have been gathered aiming to provide guidelines in building a classroom that serves DHH students’ needs. However, …
An Investigation Into ChatGPT Generated Assessments: Can We Tell the Difference?
The impact of ChatGPT has been revolutionary in many capacities however institutions are beginning to see the gradual increase in students passing off AI generated work as their own. This has negative impacts for student learning and academic integrity. One way to help combat this is to understand if we can tell the difference between …
You Don’t Have to Feel Trapped: Virtual Field Trips During School Shutdowns –A Systematic Review and SWOT Analysis
The purpose of this systematic review and Strengths, Weaknesses, Opportunities, and Threats (SWOT) analysis is to examine the Virtual Field Trips, an important component of educational technology, to see how these can help ensure continuity of education (both formal and informal) in a safe manner, and how they can help address the unique needs of …
Kinetic Environmental Graphic Design and Its Impact on the Interactive Interior Space of University Educational Environments
The interior design of spaces requires the presence of many standards and design and functional requirements without compromising aesthetic values. Environmental graphic design is an important aspect in the design of interior spaces, as it depends on the interaction of the brand with the design of the interior space and the identity of the place. …
Online Flipped Learning for Engineering Students
The integration of digital tools into language teaching has increased with the COVID-19 pandemic. In parallel, online learning has become popular, resulting in a substantial amount of online courses. In addition, nowadays, it is preferred over traditional face-to-face learning in emergency situations. All of this has led educators and researchers to explore ways to improve …
Simulation or Fake: Will Extended Reality Provide a More Vivid Learning Experience?
Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is a unifying term for technologies ranging from fully real to entirely virtual environments. It’s known for its potential to offer immersive and realistic learning experiences. EDUCAUSE Horizon Report: Teaching and Learning Edition, published by the US professional organization, mentioned extended …
Social Factors that Facilitate the Online Collaborative Activities of Global Distributed Teams
With the ever-growing presence of online collaborative learning spaces, research on how to develop international global environments to facilitate learning has become increasingly important. Unfortunately, quantitative research is somewhat limited in exploring which specific factors contribute to student satisfaction with international collaboration online learning activities (ICOLAs). The issues of this gap in the literature are …
Using Power Tools to Automate and Scale Personalized Feedback to Learners
A critical strategy of motivating students and improving performance in higher education is communicating timely and personalized feedback (Koenka et al., 2019). The language used to deliver students’ progress and what specific intervention can support their learning is hugely impactful especially for students who are struggling. This can also be challenging for the academic community …
Analyzing the Effect of Technology-Based Interventions on Improving Listening Skills of EFL College Students
With the rapid development of technology, English language learning has expanded beyond traditional methods to include multimedia resources available on the internet. Among these resources, podcasts and YouTube have gained popularity for their potential advantages in English language learning. Podcasts provide learners with an opportunity to engage their auditory senses and expose themselves to authentic …
Development of Interaction Simulation Video for Enhancing Digital Empathy Skills
This study applies research and development design aimed creates an interactive simulation video that enhances digital empathy skills. There are two groups of participants. First, six experts in educational technology and digital empathy content were purposively selected. Second, 48 high school students were multi-stage sampling. The research instruments were (1) the evaluation form to check …
Transforming Science Education at Grade 9 With a Pedagogical Technological Integrated Medium: An Integrated Approach for Teaching, Learning, and Assessment
The study aimed to explore the potential of technology beyond its role as a teaching tool in science education by introducing the concept of a Pedagogical Technological Integrated Medium (PTIM). The PTIM approach functions as a platform for scaffolding, enabling students to construct meaningful knowledge structures. It brings together teachers (T), learners (L), and parents …
Automated Classification of Student’s Emotion Through Facial Expressions Using Transfer Learning
Emotions play a critical role in learning. Having a good understanding of student emotions during class is important for students and teachers to improve their teaching and learning experiences. For instance, analyzing students’ emotions during learning can provide teachers with feedback regarding student engagement, enabling teachers to make pedagogical decisions to enhance student learning. This …
Exploring the Dynamics of Ice Hockey Strategies Using YOLOv8 and Gephi in Sports Education
In modern fixed-field team sports, computer vision techniques have been commonly applied in analyzing team strategies and tactics. This research presents a combination approach using object detection, multi-object tracking, and social network analysis (SNA) to investigate the dynamics of ice hockey strategies. Specifically, we utilize YOLOv8 object detection algorithm to detect players and ByteTrack to …
A Design-Led Approach to STEM Education: Challenges and Opportunities in Hong Kong Secondary School Teachers’ Responses to D-STEM
Science, Technology, Engineering, and Mathematics (STEM) education is now recognised as a key factor in the development of a country’s workforce and economy. In Hong Kong, the design-led approach to STEM (D-STEM) facilitates the integration of creativity and technology and thereby encourages students to adopt collaborative and reflective processes and helps them develop the interdisciplinary …
TIC – TAC and Digital Competences in Military Higher Education
In the digital age, education with excellence must be supported by teachers with advanced levels in digital competencies, therefore, the research identifies the competency areas and their available levels by the different actors in military higher education, applying the scientific method and its progress is descriptive; through a survey to 124 people among Management staff, …
Using Biometrics to Fortify E-learning Platforms Security
E-learning is here to stay. During the COVID-19 pandemic, more than 1.2 billion students were educated through online learning. Platforms such as Zoom, Webex, Skype, Microsoft Teams, Google Meet, etc. were among the most popular ones during that period. However, these platforms suffer from various vulnerabilities that make them susceptible to cyberattacks, including Man-in-the-Middle attacks …
Exploring the Feasibility and Efficacy of ChatGPT3 for Personalized Feedback in Teaching: A Systematic Review and Empirical Analysis
This study aims to explore the feasibility of integrating artificial intelligence (AI) technologies into the teaching process, with a particular focus on the potential use of ChatGPT3 for providing effective, meaningful, and personalized feedback. The study will utilize a systematic investigation of existing literature and empirical analysis to evaluate the efficacy of this approach for …
A Study of Adaptive Learning in Large Class Sizes and the Enabling Conditions for Student Self-Regulated Learning in the UAE
In 2018, a 60 student program was piloted to explore the potential of using an adaptive learning system in larger class sizes to mitigate issues such as a lack of qualified teachers and high teacher turnover rates in the UAE. This study sought to understand the impact of this program on student engagement and academic …
A Qualitative Evaluation of an AI-Supported Quiz Application to Assess Learning Progress
In a current research project at the Ansbach University of Applied Science, an AI-based quiz function was created to serve as a voluntary student-oriented support offer to determine their learning progress in their respective courses by means of conducting self-assessment quizzes. The application takes lecture scripts as input and applies a question generation model to …
Music and Games in Education: Technological Experiences and Human Development
Music and Games share a wide range of specific characteristics mediated by the technological component which, in a way, impose an incessant dialogue between the demands of education, music education and human development itself. The consonance and versatility of this approach interact directly with the teaching and learning processes, constituting itself as a potential integrator …
Challenges in Technology Integration for Online Teaching and Learning for English Sessional Academics
The new norm, post-COVID-19, is characterized by the worldwide espousal of the virtual classroom. While full-time university academics are typically provided with continuous training support for their technology integration in online teaching, this is not so for sessional academics, who are inadvertently deprived of such opportunities. This would subsequently threaten the quality of online lessons, …
Knowledge, Attitude, and Perception Towards ChatGPT Among University Students and Faculty: A Preliminary Exploration
Launched on November 30, 2022, ChatGPT has taken the world by storm with its ability to generate human-like text in a conversational style. The reactions varied from enthusiasm about its potential to enhance learning to concerns about its threat to students’ cognitive development and academic integrity. This exploratory study aims to (1) gauge the level …
The Development and Evaluation of Artificial Intelligence (A.I.) Tutor for a Java Programming Class
The advent of Artificial Intelligence has brought numerous opportunities for innovation in the field of education. One such tool is ChatGPT, a conversational AI model, which can aid students in their learning process and enhance their Java programming skills. This study aims to evaluate the effectiveness of ChatGPT in helping students with Object Oriented Java …
Support Technology for Nonverbal Communication of Students With Autism Spectrum Disorder –Systematic Review
In recent years there have been an exponential number of technological proposals designed for students with autism spectrum disorder (ASD) of which there is not always enough evidence to support their effectiveness. This can make it difficult for teachers and students to benefit from technology support that is more effective and tailored to the needs …
Can Artificial Intelligence Be Used as a Tutor to Improve Student Performance in a Technical Writing Class?
The utilization of artificial intelligence in language modeling has seen a significant rise in recent years, particularly in the area of text generation. One of the most prominent models in this field is ChatGPT3. This study aims to assess ChatGPT’s ability to provide feedback on college-level technical reports. The research tested three different control groups, …
IIIEPE – A Laboratory for the Development of Stem Teaching Competencies Through Computational Thinking and Artificial Intelligence
This article presents a teacher training strategy based on the design of an educational innovation laboratory that promotes the development of STEM teaching competencies through computational thinking and artificial intelligence in public schools in the State of Nuevo León, Mexico. Today, the development of computational thinking is a core teaching competency, which reveals the importance …
Towards the Design and Implementation of a Blended Learning Framework for Student-Centredness
In the 21st century, the use of the internet and technology become essential in every facet of a life. The outbreaks of the Covid-19 pandemic, prevent direct human contact but increase the usage of digital technology for numerous services. Traditional teaching methods called also face-to-face in educational environments have changed in order to conform to …
Development of a Tool to Analyze Source Code Submitted by Novice Programmers and Provide Learning Support Feedback With Comments
Novice students make various mistakes in the process of learning computer programming. In courses with more than 100 students, it is difficult to provide accurate and detailed feedback regarding errors in the source code submitted for their assignments. Therefore, we created a source code analyzer and developed a tool to provide detailed feedback to each …
Research on the Learning Effect of Statics Course by the Problem-Based Learning Method Integrated With Design Thinking
Statics is a mandatory course in the departments of mechanical engineering, aerospace, and shipbuilding, and it can be challenging due to its combination of mathematical and physical concepts that students have previously studied. Typically, traditional teaching methods for statics focus on formula calculations and abstract concepts, which involve a significant number of mathematical equations. This …
Promoting Teamwork Skills Among Thai Pre-service Teachers Through Gamification on Cloud Technology
Given that gamification has been applied in the classroom to stimulate students’ participation for successful learning, this study investigates the extent to which cloud-based gamification promotes undergraduate students’ teamwork skills. Thirty-one first-year pre-service teachers majoring in physical education at Phranakhon Si Ayutthaya Rajabhat University in Thailand worked in groups of three or four to produce …
Digital Teaching and Children’s Engagement in Play During Emergency Remote Teaching in Indonesia Early Childhood Education Context
The implementation of an emergency remote teaching has been informed to be quite successful in some level of educations such as in primary and secondary (Rasmitadila et al., 2020), however, it seems to be a challenge for an early- stage education to conduct the learning which previously is done in a physical setting. This study …
Re-envisioning Web Learning and Communication Experience With WebXR
As the digital era progresses, various information and communication technologies are adopted to enhance the language learning process and to facilitate effective communication. Over the past decades, learners have been exposed to a whole new world of knowledge learning, diffusion, and communication with augmented reality (AR) and virtual reality (VR) technology. Web-extended reality (webXR) is …
Evaluation of Cocuricular Implementation in the Project of Strengthening the Profile of Pancasila Students at Private Vocational School Yplp Pgri 1 Makassar
Curriculum is guidelines in activity nature of learning dynamic based on relevance. Objective from study This For know results and descriptions from cocurricular program implementation theme work. On research This done evaluation curricular that is Project Strengthening Profile Pancasila Students at School Intermediate Vocational Private YPLP PGRI Makassar City. In phase This school carry out …
Learner Experiences in an Activity-Based Online Course From a TPACK Perspective
In this study, we applied the TPACK framework to design and develop an online course on ‘Digital Storytelling in Education’ using the activity-based learning approach. The course was designed with different learning activities developed around the TPACK knowledge domains, to develop the techno-pedagogical skills of educators. It was offered over 4 consecutive academic years (2020-2023) …
Universal Design for Learning in Game Design Document of a Video Game to Develop Money Management Skills
The Universal Design for Learning (UDL) is a model that has received a lot of attention in the last decade due to its commitment to inclusive education as it allows us to respond to diversity by addressing individual educational needs. From this perspective, it is proposed to elaborate a Game Design Document (GDD), which is …
The Promotion of Technology-Based Analytical Problem-Solving Skills (aPSS) Based on the Cognitive Apprenticeship Approach and Through Adaptive Tutorial Feedback
The need to promote the aPSS of trainees in the technical-commercial sector results from various reasons. On the one hand, the digitalisation and automation of industrial production processes has led to increased demands on future maintenance staff. On the other hand, at the end of the dual initial training of electronics technicians for automation technology, …
Promoting Student Interaction in Online Educational Environments With Engageli
Online educational scenarios are characterized by major challenges concerning the promotion of interaction, both between instructors and students and among students themselves. Traditional videoconferencing tools do not favor interaction as they have been designed for a more lecture-based format. Therefore, it is necessary to look for additional technologies that encourage active learning methodologies in online …
Developing a Digital Game Teaching Refugee Students English With Science Topic
A digital game-based learning platform has been developed to help refugee students to learn English using science topics. The aim of the project is to verify the potential of digital games as a valuable tool for refugee students and highlight the significance of game-based language education more broadly. The game-based learning platform prototype is introduced …
Grading of Project-Electronic Courses in the Pre-COVID, COVID, Hybrid, and After-COVID Semesters
Providing consistent and fair grading of the student’s work during a semester is never a simple task. Consistent and fair grading becomes even more complicated when the course organization is changed. This contribution explores the practical experience of teaching three electronic courses: “Electronic Instrumentation”, “Real-Time Digital Signal Processing” and “Image processing”. Before 2020 above courses …
Visual Representation-Based Creative Problem-Solving
Engineering students need to develop creative thinking skills to confront contemporary problems. While many creative problem-solving (CPS) strategies are developed, a convergence strategy to come to the single solution still remains a priority. This is partly due to the lack of creative educational tools that can be readily adapted to various educational settings. Visual literacy …
Modes of Learning and Performance Among Graduates During a Pandemic in a State University in Romblon, Philippines
Quality education is a key commitment of Romblon State University. By providing a performance assessment of students exposed to modes of learning during a pandemic, this study aimed to describe their performance in different learning modalities during COVID-19. This study focused on all 2021 graduates from the College of Education in determining their modes of …
Media and Information Literacy Skills for Undergraduate Students in Hong Kong: Self Perception vs Actual Skills
This study examines the media and information literacy of undergraduate students in Hong Kong with reference to frameworks developed by UNESCO, Singapore, and Hong Kong. A new instrument is developed to measure students’ self-perception and actual media and information literacy skills. Responses from 513 undergraduate students showed that most students reported adequate perceived media and …
Digital “Hack Your Future” Event as Approach to Support Entrepreneurial Capacity of Students Through the Design Thinking Process
The hackathons provide rapid, hands-on opportunities to explore the innovative creation of new business ventures, digital solutions, start-ups and students’ entrepreneurship capacity, which incorporate novel technology as a vital component of their business models and operations. A hackathon is an event in which participants involved in software development collaborate intensively over a short period of …
Realization of a Configuration Tool for a Learning- and Gaming-Analytics-Environment for an Applied Simulation in the Context of Psychology Studies
Based on the work in our previous paper, this one describes a novel configuration tool for a work task simulation, including a gaming and learning analytics environment. A central content focus of the study module “Work and Organizational Psychology” in psychology is job design, which deals with the effect of work on the working person. …
Streaming Technologies and Competence in Live Online Classes During the COVID-19 Pandemic – A Case in Japanese Higher Educational Institutions
The world was faced with a global viral pandemic forcing individuals and nation-states to change the way society interacts. In 2020, Covid 19 presented fundamental challenges in the way education was conducted in the form of lockdowns and stay home orders. The move from face-to-face classes to an online classroom environment confronted the need for …
Reframing the Perspective in Teaching Science Investigatory Project in the Philippines
Teaching research in the Philippines is compartmentalized based on strands such as capstone and science investigatory project. Despite the difference in nomenclature, the process of teaching and even the competencies are somewhat the same. The main discrepancy of teaching research is on asking for specific construct when students do not have the sufficient exposure. In …
Automated Proctoring Solutions: Modern Techniques to Evade & Lure Computerized Proctoring Systems
Automated proctoring solutions are popular tools across multiple types of instruction, including online, hybrid, and face-to-face. Choosing the correct application to proctor online assessments is a tedious process that involves discussions about securing the integrity of examinations and who should absorb the cost of the chosen proctoring solution. Modern automated proctoring solutions are customizable; in …
Analysis of the Chinese Calligraphy Using Kansei Engineering
Chinese calligraphy is closely related to the Chinese cultural circle, and it is also the most important part of Chinese art history. “Regular script” is regarded as the morphological standard of Chinese characters, while “cursive script” has a strong artistic quality. For the analysis of Chinese calligraphy, this study uses the cursive script “Autobiography” and …
Immersive Virtual Field Trips: Teaching Science Vocabulary To Grade-School Students With Developmental Language Disorder
Background: Developmental Language Disorder (DLD) limits a person’s academic and social function.1,2 and is the most common childhood language-learning disorder, with a prevalence of 7.4%.3 Approximately half of students with DLD have a deficit in vocabulary that persists through high school.4 There is preliminary evidence that a virtual reality (VR) experience such as an immersive …
A 3D Printed Chinese Character Learning Art Educational Tool for the Blind and Visually Impaired
As one of the world’s five most widely spoken languages, Chinese is also the most widely spoken language globally. The Chinese language consists of a writing system and a pronunciation system, with Chinese characters being the most critical language component. As Braille is a two-dimensional static image, it is difficult for the visually impaired, especially …
Analysis of Big Data and Education Research Using Data Mining
Background: The interest in big data in education related to the continuous industrial revolutions affecting education and several industries has led to increased publications about it. Objective: This study aims to identify prevalent big data in education research and describe the temporal trends of topics using data mining. Methodology: Social sciences-related abstracts were systematically mined …
ASLMAD: A Virtual Tutor for a Better Learning Experience
Nowadays, educational technologies like learning management systems and Massive Open Online Courses (MOOCs) have made it possible for teachers to scale up effective teaching methods and for students to have constant access to learning resources. However, these technologies don’t completely transform the teacher’s primary responsibilities, such as motivating learners, giving them feedback, or personalizing the …
Innovative Lecturer: Using Digital Tools in the Study Process
The modern world is characterised by terms such as the Internet of Things (IoT), cloud computing, artificial intelligence and big data (A. J. Means, 2018; H. Arieli, 2021). A. J. Means (2018) stresses that in the future, humans will live in a fully intelligent physical space, starting with robotic factories, smart cities and other tools …
Representation of the Student’s Controllable Performance Features Based on PS2CLH Model
Nowadays, the number of studies measuring and representing students’ learning and performance has increased. However, there remains a lack of research that represents and measures factors or features within students’ control that impact their performances. For university managers, subject tutors and academic mentors, it is essential to represent, measure, analyse and monitor student performance alongside …
Teaching Without Borders: A Gamification Paradigm for Practical Subjects
Practical activities, unsuitable for a digital curvature centered on remote activities, have been particularly penalized by the pandemic. Our response was the study and implementation of a series of hybrid learning units, based on gamification strategies, to allow mechanics involved students not to lose contact with practical activities, keeping the laboratorial subjects at the center …
Research on the Sustainable Development of Traditional Crafts Under the Perspective of Service Design
Nowadays, along with time and technological advancements, the development of intelligent industry and industrialization is gradually replacing traditional crafts, which leads to the gradual shrinkage or even disappearance of traditional crafts. However, traditional crafts’ unique cultural values and individual creativity are irreplaceable. As a result, it is critical to investigate the direction of traditional crafts’ …
An Analysis of the Acceptance and Anxiety of a Historical Strategic Planning Game by Combining Real Person Non-player Character Mechanism
Under the influence of Covid-19, distance synchronous learning has gradually become popular. Online history courses are a major challenge for teachers, as the one-way lecture and assessment may make learners lack motivation and even cause learning anxiety. History educational games allow learners to take on the role of historical figures, have the opportunity to experience …
Design and Evaluation of a Contextual Distance Management Training Game With a Real-Person Non-player Character Mechanism
As the COVID-19 epidemic continues, teleconferencing has become an important mode of company operation, and many professional training courses are also taught online. However, in the absence of interactive mechanisms, learners may lack motivation and focus, which may reduce the effectiveness of learning. Game-based learning can enhance learners’ motivation and concentration, and the combination of …
A Remote Collaborative Decision-Making Training Game With a Real-Person Non-player Character
Decision making is a very important skill, under the COVID-19 pandemic environment, remote work is likely to become a future trend, and remote collaborative decision-making will become an important workplace competency in the future. Therefore, remote decision-making training activities that combine game mechanics and realistic situations should be a potential research topic. In this study, …
Enhancing Pedagogical Benefits of Turnitin in Higher Education: Understanding Students’ Acceptance and Use
Turnitin has been widely used in higher education as a computer-assisted assessment tool. There is a growing trend in enhancing the pedagogical benefits of Turnitin in higher education. To understand how students use and perceive this tool, this research interviewed six graduate students studying at a UK university about their experience and perception of using …
A Survey About the Use of Educational Robots and Physical Computing Devices in Computer Science Lessons at German Secondary Schools
Educational robots and physical computing devices are steadily becoming a common sight in computer science classes, as they offer both motivating and illustrative access to a multitude of technical concepts. However, this versatility comes with the drawback that it is not a priori clear how such systems should be designed or how they are most …
Working With Robots: Design and Evaluation of an Introductory Computer Science Teaching Unit With Educational Robots
As our world continues to digitalize more and more, Computer Science concepts have started to interweave with our daily life. Accordingly, teaching these concepts in schools is becoming increasingly relevant. An illustrative and practical way to do this is by using haptic examples of these very same concepts in form of educational robots. This offers …
EmotiMask: Mapping Mouth Movements to an LED Matrix for Improving Recognition When Teaching With a Face Mask
The Covid-19 pandemic has led to the adoption of face masks in physical teaching spaces across the world. This has in-turn presented a number of challenges for practitioners in the face-to-face delivery of content and in effectively engaging learners in practical settings, where face coverings are an ongoing requirement. Being unable to identify the mouth …
Development of Vocabulary Study System and Measurement of its Effect
There are many ways to improve reading comprehension for learners of English as a foreign language. Learning vocabulary is one of the ways to improve it. The more vocabulary learners acquire, the deeper their understanding becomes when reading English texts. It is suggested that the learners improve reading comprehension if they understand unknown words before …
The Role of TikTok videos in Facilitating University Student Engagement in Virtual Classrooms in Egypt
TikTok is a video-based application that is immensely popular, especially among young social media users. Research shows that TikTok has been useful in remote learning during the COVID-19 pandemic. The current study examined the uses of TikTok videos among university students in Egypt and how these videos enhanced their online engagement in virtual classrooms. This …
Effectiveness of Digital Game-Based Learning on Academic Achievement in an English Grammar Lesson Among Chinese Secondary School Students
Previous studies have proven that the widespread implementation of digital game-based learning (DGBL) in educational practice can be potentially beneficial. To date, however, far too scant attention has been paid to its efficacy in English grammar learning in China. Therefore, the principal objective of this study was to examine the effectiveness of DGBL on Chinese …
Investigating Formative Assessment Strategies to Support Differentiation via Digital Technology in Elementary Math Classes
In this study we investigate how digital technologies can support educators’ differentiation and students’ learning through formative assessment (FA) strategies. A three-dimensional assessment framework is developed via a European project FaSMEd (2022) by eight experienced elementary teachers, familiar with digital technology, who received instructions (and support) for FA mathematics strategies. Five FA strategies were used …
A Problem-solving Course Designed Based on Micro: Bit to Prevent Mosquitos
In Taiwan, as the temperature rose, mosquitoes came out, causing Dengue Fever. National Mosquito-Borne Diseases Control Research Center reported that 1 out of 200 people who infected Dengue Fever died in 2015. It’s Horrible. So Hsinchu City held a competition about the prevention of mosquitoes for 6-9 grade students in 2021. Based on the competition, …
Online Learning Design and Policies on Education in Indonesia During COVID-19 Pandemic
The Covid-19 pandemic impacts each sector of life around the world, including the education sector, namely changes in the implementation of education. The impact is related to the nationwide implementation of learning carried out online/remotely. This study intends to describe Indonesia’s online learning design, platform, and policies during the COVID-19 pandemic, especially for primary and …
A Computer-based Interactive Program for Teaching the Psychological Theory of Lev Vygotsky
The idea of “intelligent machines” helping in teaching humans is not new. In 1954, B.F. Skinner proposed the first modern sample of a teaching program, and this area of educational activity began to be called “programmed learning”. His idea was enhanced by other experts and progressed due to advanced computer technologies. This paper is devoted …
An AI-Enable Knowledge Graph and Student’s Agency in Productive Struggle During Problem-Based Learning in Cybersecurity Education
Problem-based learning (PBL) is adapted to support students’ learning in cybersecurity courses. However, students frequently lack learner agency and require step-by-step instruction. With an instructor’s minimum help, students struggle with integrating coherent target concepts, applying those concepts to solve real-world problems, and managing their learning progress. To respond to the national challenge on the workforce …
Motivation in MOOCs: A Qualitative Study on the Design and Evaluation of an Online IELTS Course
Due to the pandemic, 2020 was an unprecedented year, including for online course providers as one-third of the learners that ever registered on a massive open online course (MOOC) platform did so in 2020. This paper focuses on a MOOC course on IELTS, which is the most popular test-prep language course on Udemy.com. However, despite …
Design Options and Learning Analytic Pathways in Doing Agile Scrum Team Work in Education
We extend a standard for doing agile scrum teamwork in education that permits individual assessment within teams (IAFOR ECE2020). Since the teacher’s bandwidth in education is limited and increasingly under pressure, we focus on course design options that can be used to leverage the bandwidth. One economizing option in courses is to let teams prerecord …
PACIE Methodology Applied to English Teaching in Virtual Classrooms With Moodle
The misapplication of a digital presence, academic scope, inadequate training, low interaction, and a methodology with little pedagogy suitable within a virtual learning environment such as virtual classrooms on any platform, whether Moodle, Claroline, Kornukopia, or Chamilo, Etc., lead to decrease and demerit significant learning at the time of training or study an online course …
The Role of Gamification and the New Technologies in the Construction of Mathematical Thinking
The game has always represented a role of fundamental importance in the activation of learning processes. The development of videogames have given a distinctive mark to the introduction of innovative technologies in education. With the advent of Generation Z, the theme of the game has become very important for human life. The effect of these …
The Development and Evaluation of an Online Educational Game Integrated with Gather Town for Nursing Staff Learning
Many on-the-job training courses for nursing education have been converted to online courses due to the pandemic. However, the emergency and intensive training courses emphasize the provision of real situations to promote the learners’ ability to make accurate observations and instant judgments based on the patient’s situations. This research developed an online educational simulation game …
Designing an Online Simulation Board Game with Realistic Patients and Dynamic Electrocardiogram Situations for Learning First Aid Abilities
Due to the pandemic of COVID-19, many physical first aid courses have been converted to online courses. However, first aid courses emphasize providing realistic situations that facilitate the learner’s ability to make accurate and immediate judgments and decisions according to patients’ conditions. This study aims to develop an online educational board game, Heartbeat Moment (beta) …
Education Resilience in Facing Pandemic Covid-19 (Study Case: Batam City, Indonesia)
The pandemic covid-19 in Indonesia had an impact on the education system. The Ministry of Education has produced the policy regarding the acceleration of coronavirus spread prevention in form of policy Number 3/2020 and Ministerial Order of 36962/MPK.A/HK/2020 by conducting online learning. The use of technology will be needed to support the policy. However, many …
Facilitating Self-learning and Flipped Learning Amid the Pandemic With a New Learning Management System: Design and Development
The pandemic forces students to stay home and learn online. For those who do not want to lag behind, they must learn to practice self-directed learning. Regardless of the pandemic, self-directed learning is considered an essential 21st century skill that enables learners to deal with ever-changing complex life and work environments. Knowles (1975) describes it …
Designing Outside of the Classroom: Branding Design for Thai Traditional Pottery
This research aims to develop branding for pottery products in Maha Sarakham, Thailand and to generate the collaboration between the local community and university. Ban Mo village, which is the community dedicated to pottery making, is used as the case study. This local wisdom has been inherited from ancestors for over 200 years, yet there …
Development of Exploring Computer Science With Lynx for Student Learning Geometry and Logo Programming Code
Research on Logo programming contributing to student learning has appeared in the literature during the last four decades. Empirical and meta-analysis research studies support of teaching Logo coding in developing student cognitive problem-solving skills has been documented using teacher-mediated or guided instruction. Using guided instruction with teacher-mediated scaffolding Exploring Computer Science with MicroworldsEX (Walsh 2013-2017) …
Development of Programming Learning Application for Smartphones Using Japanese
In recent years, programming education has garnered attention. The programming education has been introduced in elementary schools since the fiscal year 2020 in Japan. Conventional programming education in Japan teaches programming in English. Programming in a language that is not your native tongue is difficult. For many Japanese, it is easier to understand intuitively if …
Analyzing the Benefit of Real-time Digital Language Translation for ESL Learners in Post-Secondary Canadian Virtual Classrooms
Canadian colleges and universities have seen a steady increase in enrolment over the past decade, driven mostly by interest from international students. If any of these students experience a language barrier this would pose a significant threat to classroom equity. This qualitative research study sought to understand how real-time digital language translation technology could bridge …
The Development and Preliminary Evaluation of Learners’ Flow State of an Online Decision-making Detective Game
Information integration and decisions-making competence have gained much attention not only many fields. Assisting learners to have efficient logical reasoning and to make accurate decisions, and further form their decision-making patterns is a great issue. Therefore, exploring learners’ status and process in the decision-making game is the foundation for future learning and teaching. The study …
Intellectual Property Legal Protection Against the Resilience of Start-Ups in Overcoming the COVID-19 Pandemic in the Millennial Generation
This study aims to raise the economic resilience of the community, especially startups in overcoming the turmoil of the COVID-19 pandemic in the millennial generation through intellectual property protection. During the COVID-19 pandemic, various large companies and small and medium businesses experienced a decline in the business sector. The millennial generation as one of the …
Determinants of Emergency Remote Online Learning Satisfaction During a Pandemic
The Coronavirus (COVID-19) pandemic caused a major disruption to tertiary education around the world. With very little warning, university faculty had to convert face-to-face classes to online delivery, often without adequate guidance, training, or resources. In Japan, the situation was exacerbated by the fact that online learning in formal university education is not widespread. Therefore, …
The Accessibility of Web-based Lessons During the Time of the COVID-19 Pandemic
In this age of content digitalization, equal access to web-based learning resources is important as it contributes to offering all students with same opportunities to pursue their learning and career goals. With the current circumstance, the outbreak of the Covid-19 pandemic has forced most governments in the world to temporarily close educational institutions of different …
Fude Master: Japanese Writing Practice M-learning Application Based on Gamification Theory and Its Evaluation With ARCS Model
Foreign students have difficulty in learning Japanese, especially in kanji acquisition. This is caused by the difference in the writing system between the students’ native language and Japanese. It is especially difficult to differentiate similar-looking Japanese characters for these foreign students. Fude Master, an m-learning app for learning Japanese with pattern recognition to judge user’s …
Quantification of Knowledge Exchange Within Classrooms: An AI-based Approach
The industry is increasingly becoming a highly dynamic environment with competence and turnover indicators as prevailing characteristics, where only those who can both acquire and pass knowledge effectively can thrive. Little attention is paid to the value of incorporating Knowledge Exchange (KE) in classroom teaching, leaving students out of the current KE pipeline. Current strategies …
Study on the Use of Speech Recognition Function to Practice Speaking English Using the Voice Translator “Pocketalk”
Although some speech recognition software is highly developed, few studies have focused on how this technology should be adapted for foreign language learners with various proficiency levels, including Japanese students. Thus, this study explores the use of speech recognition to support the practice of English speaking by using the voice translator “Pocketalk.” English sentences spoken …
The Impact of Digital Interventions with Students at-Risk for Math Difficulty: A Meta-Analysis
Children in the United States continue to underperform in mathematics from the earliest grades and at alarming rates. Furthermore, the high prevalence of learner variability can make addressing the problem of math learning difficulties even more challenging to address. However, advancing technologies, in the form of digital math interventions, hold the promise of addressing learner …
Development and Integration of Freely Available Technology into Online STEM Courses to Create a Proctored Environment During Exams
The current coronavirus pandemic has left many universities and their instructors in a sudden requirement of online education. For small private universities this creates an even more precarious situation as funds for online proctors or the purchase of software for online assessment monitoring is frequently insufficient. In addition, online assesments for STEM courses are often …
Effective e-Learning for a Global Workforce: Designing with Cultural Competency
Digital transformation has introduced multinational corporations to innovative technologies that provide accessibility to a global workforce. One area of business that is influenced by this transformation is digital learning. Multinational corporations are designing e-learning for a global workforce, yet little is known about how e-learnings are designed or its effectiveness. Research has shown that the …
The African Scholarship Cohort (ASC): A Robust Online Learning Community Reaching All African Nations and Providing Tens of Thousands
The African Scholarship Cohort (ASC) is a partnership between the University of Virginia (UVA) and Distance Education of Africa (DEAfrica). The partnership started in 2015 and leverages massive open online courses (MOOCs) hosted on the Coursera platform. The ASC has provided dozens of courses and tens of thousands of scholarships to learners in Africa. There …
A Framework for Designing Metacognitive Scaffolds in Ill-structured Problem-solving Using e-Learning Authoring Tools: A Design and Development Study
Problem-solving has been studied in many disciplines (Jonassen, 2011; Lazonder & Rouet, 2008; Lester, 1994), however, it has not been explored extensively in the field of instructional design (Jonassen, 2000, 2011). Given the importance of solving ill-structured problems in daily life, there is a need to create effective instruction to teach such skills. Metacognition is …
A Prototype System With Speech Recognition Function for Practicing Speaking English
The literature indicates that many Japanese students enrolled in English language classes do not use English outside of class. Therefore, we assume that speech recognition technology can help create opportunities to speak English. Although some speech recognition software is widely available, few studies have used software with a speech recognition function to investigate how we …
Designing Learning for Students’ Affective and Cognitive Engagements
To ensure continuous student engagement in teaching and learning (T&L), The Singapore Ministry of Education (MOE) emphasises on the design of learning experiences that encourages Joy of Learning. The design of learning materials takes into consideration, students’ affective and cognitive engagement to improve teaching and learning in the classroom. In the teaching and learning of …