Author Information
Charles Sharma Naidu, Sunway University, MalaysiaGoh Wei Wei, Taylor's University, Malaysia
An Taoran, Xi'an Academy of Fine Arts, China
John Hii, Taylor's University, Malaysia
Abstract
This paper presents findings from a workshop with 2nd-year Architecture students at Xi'an Academy of Fine Arts, investigating the impact of Mixed Reality (MR) on design ideation and education. Traditional architectural design relies on 2D drawings and screen-based 3D models. This study explores MR's "cutting-edge" potential to "supercharge" early design studies by enabling direct interaction within real-world environments. The "Sketch Your Vision in 3D Space with Mixed Reality!" workshop aimed to integrate 3D space into the design process, allowing students to freely create 3D concepts and understand themes and representations. MR uniquely merges real and virtual worlds, facilitating real-time interaction between physical and digital objects. This provides an "intuitive way to prototype and evaluate designs in context". The workshop's pedagogy redefined the design process, moving beyond 2D sketching to "design directly in the world around you". Students developed an "intuitive feel for scale, depth, and how digital ideas can exist in real spaces" by actively sketching in three dimensions within their physical environment. Five groups decorated a chosen architectural space with a decorative structure using MR, evaluated on Interpretation of Selected Space, Conceptualization, MR Modelling, and Presentation. The objective was to observe the students' experience of 3D sketching in an envisioned architectural model compared to traditional 2D methods, highlighting MR's role in fostering an immediate, embodied approach to design ideation.








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