Author Information
Ti-Chieh Lin, National Taiwan University of Science and Technology, TaiwanHung-Yu Chan, National Taiwan University of Science and Technology, Taiwan
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan
Abstract
Information integration and critical thinking skills are essential core competencies in cultural education. This study combines generative AI (GenAI) characters with Spherical Video-Based Virtual Reality (SVVR) technology to design a digital learning game that integrates knowledge of military dependents' village culture with puzzle-solving mechanisms. Players will assume the role of a grandson returning to the military village of Forty-Four South Village in Taipei City. By exploring the environment and objects within the SVVR military village and engaging in dialogue with the GenAI grandfather character, players can inquire about the grandfather’s memories to compare information, piece together clues through reasoning, and recover the grandfather’s lost videotape. This process enhances immersion and understanding of the culture of military villages. A total of 17 learners participated in the empirical evaluation of this study. The findings revealed that learners experienced a high level of flow (M = 4.10) and moderate anxiety (M = 2.01) while playing the game. extrinsic cognitive load was relatively low (M = 1.45), indicating that the interface design did not impose additional burdens; however, germane cognitive load was relatively high (M = 4.41), suggesting that learners were willing to invest extra effort in reasoning and integrating clues. Among them, 88.2% of learners believed that the game deepened their impression of the village and pointed out that AI grandfather clues played a key role in reasoning. Additionally, 76.5% of learners were willing to visit the village in person as a result. This study combines GenAI and SVVR to provide an innovative model for historical and cultural education.
Paper Information
Conference: ACE2025Stream: Design
This paper is part of the ACE2025 Conference Proceedings (View)
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To cite this article:
Lin T., Chan H., & Hou H. (2026) Development of an Exploratory Heritage Educational Game Integrating SVVR Scenarios, Narrative Scripts, and Generative AI Characters ISSN: 2186-5892 – The Asian Conference on Education 2025: Official Conference Proceedings (pp. 235-243) https://doi.org/10.22492/issn.2186-5892.2026.18
To link to this article: https://doi.org/10.22492/issn.2186-5892.2026.18
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