Abstract
Pictogramming (Pictoch) is an environment for integrated learning of communication, information design, and programming by designing a human-shaped pictogram and moving it with block-type programs. This tool works on a web browser with any network-connected PC, tablet, or smartphone, so it frees you from the problem of having to install an app or only working on certain models. This tool was developed at the Pictogram Research Institute of Aoyama Gakuin University. The authors experimentally taught elementary school students (10-12 years old) and junior high school students (13-15 years old) how to use Pictogramming in a simple way and how much content they could learn in about one hour. Through trial and error, the students autonomously mastered "sequential processing" and "iterative processing", which are basic elements of programming, and understood what kind of design can convey what meaning to others. In this workshop, the authors will first give an overview of the experiment. Next, the participants will experience Pictogramming. Then, the authors will discuss with the participants the application of this tool and learning situations.
Author Information
Yoshiaki Nakano, Kogakuin University, Japan
Hitoshi Inoue, Nakamura Gakuen University, Japan
Shunsuke Inagaki, Yamanashi University, Japan
Kazunari Ito, Aoyama Gakuin University, Japan
Paper Information
Conference: IICE2025
Stream: Design
This paper is part of the IICE2025 Conference Proceedings (View)
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To cite this article:
Nakano Y., Inoue H., Inagaki S., & Ito K. (2025) Workshop and Discussion on PICTOGRAMMING: An Integrated Learning Environment for Communication, Information Design and Programming ISSN: 2189-1036 – The IAFOR International Conference on Education – Hawaii 2025 Official Conference Proceedings (pp. 69-76) https://doi.org/10.22492/issn.2189-1036.2025.6
To link to this article: https://doi.org/10.22492/issn.2189-1036.2025.6
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