Designing an Educational Board Game Combined With Spherical Video Virtual Reality Scaffolding Mechanism for Learning Inhaled Drug Therapy

Abstract

Inhalation therapy training encounters several challenges, primarily due to the intricate variety of drug types and methods of administration. These complexities often lead to cognitive overload and diminish student motivation. Moreover, there is a noticeable absence of effective contextual interaction and practical application scenarios within educational settings. To tackle these issues, this study introduces a tabletop educational game that incorporates Spherical Video Virtual Reality (SVVR) to authentically simulate clinical environments. The game involved 23 healthcare professionals, including physicians, pharmacists, respiratory therapists, specialized nurses, and medical students, who participated in the initial empirical evaluation. Participants were tasked with assessing and determining treatment regimens for two simulated patients concurrently, aiming to enhance their understanding of respiratory therapy medications and teamwork abilities. Results revealed that participants experienced high levels of flow, minimal anxiety, strong motivation, enjoyment, and expressed a desire to engage with the game again (all scores significantly above 3 on the 5-point Likert scale). Qualitative feedback also highlighted the effectiveness of the game relative to traditional courses in enhancing understanding of inhalation therapy concepts and clinical case evaluation.



Author Information
Tzu-Pei Wang, National Taiwan University of Science and Technology, Taiwan
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan

Paper Information
Conference: ACE2024
Stream: Design

This paper is part of the ACE2024 Conference Proceedings (View)
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Posted by James Alexander Gordon