Category: Design, Implementation & Assessment of Innovative Technologies in Education

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Developing Multimodal Learning in Singapore: Perspectives of Student and Lecturer in a Pilot Study for Hybrid and Hyflex Learning

Now that Covid-19 restrictions have eased in most countries around the world, many universities have returned to full on-campus learning. …

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ChatGPT Technology and Its Role in Promoting Creativity in Education

This study aims to achieve several main objectives. First, it aims to analyze the role of ChatGPT technology in promoting …

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An Investigation Into ChatGPT Generated Assessments: Can We Tell the Difference?

The impact of ChatGPT has been revolutionary in many capacities however institutions are beginning to see the gradual increase in …

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You Don’t Have to Feel Trapped: Virtual Field Trips During School Shutdowns –A Systematic Review and SWOT Analysis

The purpose of this systematic review and Strengths, Weaknesses, Opportunities, and Threats (SWOT) analysis is to examine the Virtual Field …

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Kinetic Environmental Graphic Design and Its Impact on the Interactive Interior Space of University Educational Environments

The interior design of spaces requires the presence of many standards and design and functional requirements without compromising aesthetic values. …

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Online Flipped Learning for Engineering Students

The integration of digital tools into language teaching has increased with the COVID-19 pandemic. In parallel, online learning has become …

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Simulation or Fake: Will Extended Reality Provide a More Vivid Learning Experience?

Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is a unifying term for technologies …

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Social Factors that Facilitate the Online Collaborative Activities of Global Distributed Teams

With the ever-growing presence of online collaborative learning spaces, research on how to develop international global environments to facilitate learning …

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Using Power Tools to Automate and Scale Personalized Feedback to Learners

A critical strategy of motivating students and improving performance in higher education is communicating timely and personalized feedback (Koenka et …

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Analyzing the Effect of Technology-Based Interventions on Improving Listening Skills of EFL College Students

With the rapid development of technology, English language learning has expanded beyond traditional methods to include multimedia resources available on …

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Development of Interaction Simulation Video for Enhancing Digital Empathy Skills

This study applies research and development design aimed creates an interactive simulation video that enhances digital empathy skills. There are …

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Automated Classification of Student’s Emotion Through Facial Expressions Using Transfer Learning

Emotions play a critical role in learning. Having a good understanding of student emotions during class is important for students …

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Exploring the Dynamics of Ice Hockey Strategies Using YOLOv8 and Gephi in Sports Education

In modern fixed-field team sports, computer vision techniques have been commonly applied in analyzing team strategies and tactics. This research …

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A Design-Led Approach to STEM Education: Challenges and Opportunities in Hong Kong Secondary School Teachers’ Responses to D-STEM

Science, Technology, Engineering, and Mathematics (STEM) education is now recognised as a key factor in the development of a country’s …

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TIC – TAC and Digital Competences in Military Higher Education

In the digital age, education with excellence must be supported by teachers with advanced levels in digital competencies, therefore, the …

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Using Biometrics to Fortify E-learning Platforms Security

E-learning is here to stay. During the COVID-19 pandemic, more than 1.2 billion students were educated through online learning. Platforms …

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Exploring the Feasibility and Efficacy of ChatGPT3 for Personalized Feedback in Teaching: A Systematic Review and Empirical Analysis

This study aims to explore the feasibility of integrating artificial intelligence (AI) technologies into the teaching process, with a particular …

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A Qualitative Evaluation of an AI-Supported Quiz Application to Assess Learning Progress

In a current research project at the Ansbach University of Applied Science, an AI-based quiz function was created to serve …

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Music and Games in Education: Technological Experiences and Human Development

Music and Games share a wide range of specific characteristics mediated by the technological component which, in a way, impose …

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Challenges in Technology Integration for Online Teaching and Learning for English Sessional Academics

The new norm, post-COVID-19, is characterized by the worldwide espousal of the virtual classroom. While full-time university academics are typically …

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Knowledge, Attitude, and Perception Towards ChatGPT Among University Students and Faculty: A Preliminary Exploration

Launched on November 30, 2022, ChatGPT has taken the world by storm with its ability to generate human-like text in …

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The Development and Evaluation of Artificial Intelligence (A.I.) Tutor for a Java Programming Class

The advent of Artificial Intelligence has brought numerous opportunities for innovation in the field of education. One such tool is …

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Support Technology for Nonverbal Communication of Students With Autism Spectrum Disorder –Systematic Review

In recent years there have been an exponential number of technological proposals designed for students with autism spectrum disorder (ASD) …

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Can Artificial Intelligence Be Used as a Tutor to Improve Student Performance in a Technical Writing Class?

The utilization of artificial intelligence in language modeling has seen a significant rise in recent years, particularly in the area …

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IIIEPE – A Laboratory for the Development of Stem Teaching Competencies Through Computational Thinking and Artificial Intelligence

This article presents a teacher training strategy based on the design of an educational innovation laboratory that promotes the development …

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Towards the Design and Implementation of a Blended Learning Framework for Student-Centredness

In the 21st century, the use of the internet and technology become essential in every facet of a life. The …

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Development of a Tool to Analyze Source Code Submitted by Novice Programmers and Provide Learning Support Feedback With Comments

Novice students make various mistakes in the process of learning computer programming. In courses with more than 100 students, it …

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Research on the Learning Effect of Statics Course by the Problem-Based Learning Method Integrated With Design Thinking

Statics is a mandatory course in the departments of mechanical engineering, aerospace, and shipbuilding, and it can be challenging due …

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Promoting Teamwork Skills Among Thai Pre-service Teachers Through Gamification on Cloud Technology

Given that gamification has been applied in the classroom to stimulate students’ participation for successful learning, this study investigates the …

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Digital Teaching and Children’s Engagement in Play During Emergency Remote Teaching in Indonesia Early Childhood Education Context

The implementation of an emergency remote teaching has been informed to be quite successful in some level of educations such …

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Re-envisioning Web Learning and Communication Experience With WebXR

As the digital era progresses, various information and communication technologies are adopted to enhance the language learning process and to …

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Learner Experiences in an Activity-Based Online Course From a TPACK Perspective

In this study, we applied the TPACK framework to design and develop an online course on ‘Digital Storytelling in Education’ …

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Universal Design for Learning in Game Design Document of a Video Game to Develop Money Management Skills

The Universal Design for Learning (UDL) is a model that has received a lot of attention in the last decade …

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Promoting Student Interaction in Online Educational Environments With Engageli

Online educational scenarios are characterized by major challenges concerning the promotion of interaction, both between instructors and students and among …

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Developing a Digital Game Teaching Refugee Students English With Science Topic

A digital game-based learning platform has been developed to help refugee students to learn English using science topics. The aim …

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Grading of Project-Electronic Courses in the Pre-COVID, COVID, Hybrid, and After-COVID Semesters

Providing consistent and fair grading of the student's work during a semester is never a simple task. Consistent and fair …

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Visual Representation-Based Creative Problem-Solving

Engineering students need to develop creative thinking skills to confront contemporary problems. While many creative problem-solving (CPS) strategies are developed, …

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Modes of Learning and Performance Among Graduates During a Pandemic in a State University in Romblon, Philippines

Quality education is a key commitment of Romblon State University. By providing a performance assessment of students exposed to modes …

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Media and Information Literacy Skills for Undergraduate Students in Hong Kong: Self Perception vs Actual Skills

This study examines the media and information literacy of undergraduate students in Hong Kong with reference to frameworks developed by …

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Digital “Hack Your Future” Event as Approach to Support Entrepreneurial Capacity of Students Through the Design Thinking Process

The hackathons provide rapid, hands-on opportunities to explore the innovative creation of new business ventures, digital solutions, start-ups and students' …

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Reframing the Perspective in Teaching Science Investigatory Project in the Philippines

Teaching research in the Philippines is compartmentalized based on strands such as capstone and science investigatory project. Despite the difference …

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Automated Proctoring Solutions: Modern Techniques to Evade & Lure Computerized Proctoring Systems

Automated proctoring solutions are popular tools across multiple types of instruction, including online, hybrid, and face-to-face. Choosing the correct application …

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Analysis of the Chinese Calligraphy Using Kansei Engineering

Chinese calligraphy is closely related to the Chinese cultural circle, and it is also the most important part of Chinese …

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Immersive Virtual Field Trips: Teaching Science Vocabulary To Grade-School Students With Developmental Language Disorder

Background: Developmental Language Disorder (DLD) limits a person’s academic and social function.1,2 and is the most common childhood language-learning disorder, …

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A 3D Printed Chinese Character Learning Art Educational Tool for the Blind and Visually Impaired

As one of the world's five most widely spoken languages, Chinese is also the most widely spoken language globally. The …

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Analysis of Big Data and Education Research Using Data Mining

Background: The interest in big data in education related to the continuous industrial revolutions affecting education and several industries has …

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ASLMAD: A Virtual Tutor for a Better Learning Experience

Nowadays, educational technologies like learning management systems and Massive Open Online Courses (MOOCs) have made it possible for teachers to …

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Innovative Lecturer: Using Digital Tools in the Study Process

The modern world is characterised by terms such as the Internet of Things (IoT), cloud computing, artificial intelligence and big …

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Representation of the Student’s Controllable Performance Features Based on PS2CLH Model

Nowadays, the number of studies measuring and representing students’ learning and performance has increased. However, there remains a lack of …

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Teaching Without Borders: A Gamification Paradigm for Practical Subjects

Practical activities, unsuitable for a digital curvature centered on remote activities, have been particularly penalized by the pandemic. Our response …

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Research on the Sustainable Development of Traditional Crafts Under the Perspective of Service Design

Nowadays, along with time and technological advancements, the development of intelligent industry and industrialization is gradually replacing traditional crafts, which …

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An Analysis of the Acceptance and Anxiety of a Historical Strategic Planning Game by Combining Real Person Non-player Character Mechanism

Under the influence of Covid-19, distance synchronous learning has gradually become popular. Online history courses are a major challenge for …

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Design and Evaluation of a Contextual Distance Management Training Game With a Real-Person Non-player Character Mechanism

As the COVID-19 epidemic continues, teleconferencing has become an important mode of company operation, and many professional training courses are …

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A Remote Collaborative Decision-Making Training Game With a Real-Person Non-player Character

Decision making is a very important skill, under the COVID-19 pandemic environment, remote work is likely to become a future …

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Enhancing Pedagogical Benefits of Turnitin in Higher Education: Understanding Students’ Acceptance and Use

Turnitin has been widely used in higher education as a computer-assisted assessment tool. There is a growing trend in enhancing …

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A Survey About the Use of Educational Robots and Physical Computing Devices in Computer Science Lessons at German Secondary Schools

Educational robots and physical computing devices are steadily becoming a common sight in computer science classes, as they offer both …

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Working With Robots: Design and Evaluation of an Introductory Computer Science Teaching Unit With Educational Robots

As our world continues to digitalize more and more, Computer Science concepts have started to interweave with our daily life. …

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EmotiMask: Mapping Mouth Movements to an LED Matrix for Improving Recognition When Teaching With a Face Mask

The Covid-19 pandemic has led to the adoption of face masks in physical teaching spaces across the world. This has …

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Development of Vocabulary Study System and Measurement of its Effect

There are many ways to improve reading comprehension for learners of English as a foreign language. Learning vocabulary is one …

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The Role of TikTok videos in Facilitating University Student Engagement in Virtual Classrooms in Egypt

TikTok is a video-based application that is immensely popular, especially among young social media users. Research shows that TikTok has …

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Effectiveness of Digital Game-Based Learning on Academic Achievement in an English Grammar Lesson Among Chinese Secondary School Students

Previous studies have proven that the widespread implementation of digital game-based learning (DGBL) in educational practice can be potentially beneficial. …

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Investigating Formative Assessment Strategies to Support Differentiation via Digital Technology in Elementary Math Classes

In this study we investigate how digital technologies can support educators’ differentiation and students’ learning through formative assessment (FA) strategies. …

A Problem-solving Course Designed Based on Micro: Bit to Prevent Mosquitos

In Taiwan, as the temperature rose, mosquitoes came out, causing Dengue Fever. National Mosquito-Borne Diseases Control Research Center reported that …

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Online Learning Design and Policies on Education in Indonesia During COVID-19 Pandemic

The Covid-19 pandemic impacts each sector of life around the world, including the education sector, namely changes in the implementation …

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A Computer-based Interactive Program for Teaching the Psychological Theory of Lev Vygotsky

The idea of "intelligent machines" helping in teaching humans is not new. In 1954, B.F. Skinner proposed the first modern …

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An AI-Enable Knowledge Graph and Student’s Agency in Productive Struggle During Problem-Based Learning in Cybersecurity Education

Problem-based learning (PBL) is adapted to support students' learning in cybersecurity courses. However, students frequently lack learner agency and require …

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Motivation in MOOCs: A Qualitative Study on the Design and Evaluation of an Online IELTS Course

Due to the pandemic, 2020 was an unprecedented year, including for online course providers as one-third of the learners that …

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Design Options and Learning Analytic Pathways in Doing Agile Scrum Team Work in Education

We extend a standard for doing agile scrum teamwork in education that permits individual assessment within teams (IAFOR ECE2020). Since …

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PACIE Methodology Applied to English Teaching in Virtual Classrooms With Moodle

The misapplication of a digital presence, academic scope, inadequate training, low interaction, and a methodology with little pedagogy suitable within …

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The Role of Gamification and the New Technologies in the Construction of Mathematical Thinking

The game has always represented a role of fundamental importance in the activation of learning processes. The development of videogames …

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The Development and Evaluation of an Online Educational Game Integrated with Gather Town for Nursing Staff Learning

Many on-the-job training courses for nursing education have been converted to online courses due to the pandemic. However, the emergency …

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Education Resilience in Facing Pandemic Covid-19 (Study Case: Batam City, Indonesia)

The pandemic covid-19 in Indonesia had an impact on the education system. The Ministry of Education has produced the policy …

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Designing Outside of the Classroom: Branding Design for Thai Traditional Pottery

This research aims to develop branding for pottery products in Maha Sarakham, Thailand and to generate the collaboration between the …

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Development of Exploring Computer Science With Lynx for Student Learning Geometry and Logo Programming Code

Research on Logo programming contributing to student learning has appeared in the literature during the last four decades. Empirical and …

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Development of Programming Learning Application for Smartphones Using Japanese

In recent years, programming education has garnered attention. The programming education has been introduced in elementary schools since the fiscal …

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Analyzing the Benefit of Real-time Digital Language Translation for ESL Learners in Post-Secondary Canadian Virtual Classrooms

Canadian colleges and universities have seen a steady increase in enrolment over the past decade, driven mostly by interest from …

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The Development and Preliminary Evaluation of Learners’ Flow State of an Online Decision-making Detective Game

Information integration and decisions-making competence have gained much attention not only many fields. Assisting learners to have efficient logical reasoning …

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Determinants of Emergency Remote Online Learning Satisfaction During a Pandemic

The Coronavirus (COVID-19) pandemic caused a major disruption to tertiary education around the world. With very little warning, university faculty …

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The Accessibility of Web-based Lessons During the Time of the COVID-19 Pandemic

In this age of content digitalization, equal access to web-based learning resources is important as it contributes to offering all …

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Fude Master: Japanese Writing Practice M-learning Application Based on Gamification Theory and Its Evaluation With ARCS Model

Foreign students have difficulty in learning Japanese, especially in kanji acquisition. This is caused by the difference in the writing …

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Quantification of Knowledge Exchange Within Classrooms: An AI-based Approach

The industry is increasingly becoming a highly dynamic environment with competence and turnover indicators as prevailing characteristics, where only those …

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Study on the Use of Speech Recognition Function to Practice Speaking English Using the Voice Translator “Pocketalk”

Although some speech recognition software is highly developed, few studies have focused on how this technology should be adapted for …

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The Impact of Digital Interventions with Students at-Risk for Math Difficulty: A Meta-Analysis

Children in the United States continue to underperform in mathematics from the earliest grades and at alarming rates. Furthermore, the …

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Development and Integration of Freely Available Technology into Online STEM Courses to Create a Proctored Environment During Exams

The current coronavirus pandemic has left many universities and their instructors in a sudden requirement of online education. For small …

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Effective e-Learning for a Global Workforce: Designing with Cultural Competency

Digital transformation has introduced multinational corporations to innovative technologies that provide accessibility to a global workforce. One area of business …

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The African Scholarship Cohort (ASC): A Robust Online Learning Community Reaching All African Nations and Providing Tens of Thousands

The African Scholarship Cohort (ASC) is a partnership between the University of Virginia (UVA) and Distance Education of Africa (DEAfrica). …

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A Framework for Designing Metacognitive Scaffolds in Ill-structured Problem-solving Using e-Learning Authoring Tools: A Design and Development Study

Problem-solving has been studied in many disciplines (Jonassen, 2011; Lazonder & Rouet, 2008; Lester, 1994), however, it has not been …

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A Prototype System With Speech Recognition Function for Practicing Speaking English

The literature indicates that many Japanese students enrolled in English language classes do not use English outside of class. Therefore, …

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Designing Learning for Students’ Affective and Cognitive Engagements

To ensure continuous student engagement in teaching and learning (T&L), The Singapore Ministry of Education (MOE) emphasises on the design …

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A Real-time Engagement Assessment in Online Learning Process Using Convolutional Neural Network

Engagement is one of essential components in a learning process to provide personalized intervention pedagogy. Since there is a paradigm-shift …

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Video Annotation Tools to Support Peer Review Teaching Skills Improvement for Pre-service Teachers

This study developed a peer review mobile system to support pre-service teaching skills improvement. The review comparison function was developed …

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Study on Computer-adaptive Testing: Proposal of a Scaffolding Tool

A multiple-choice method is one of the major methods in Classical Testing Theory used at university, in certification exams, and …

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Developing and Evaluating the e-learning Material for Speaking Practice With the Latest AI Technology

There have been remarkable advancements in information and communication technology and artificial intelligence lately. Many e-learning materials with ICT and …

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Role of a Subjective Difficulty Rating in Using a System for Practicing English Speaking

We have been developing a system that checks and provides information about the words and sentences that learners use when …

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Usage Application of Multimedia for Learning Values of Thai Literature to Develop Learning Achievement for High School Students

This qualitative research had designed multimedia materials for efficient learning of Thai Literature in high school students. The created multimedia …

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Practices and Perspectives on Heritage Language Maintenance With Digital Technology Among Japanese Immigrant Families in the United Kingdom

This paper examines the level of engagement in heritage language (HL) maintenance using digital technology among Japanese immigrant families in …

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Assessment of Innovative Technologies in India’s Education Sector: Scope and Challenges

Traditionally, education has been imparted through classroom teaching methods. This classical approach is slowly changing with the application of Information …

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Robots in Education: Influence on Learning Experience and Design Considerations

The influence of digital artifacts is increasingly present in today’s life. To prepare pupils adequately for the challenges of an …

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A New Standard for Doing Agile Scrum Team Work in Education

Scrum is increasingly becoming an essential product development methodology for project education in modern curricula, however, individually assessing students that …

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Perceptions of Professional Chemical Engineers Toward Immersive Virtual Reality in Health and Safety Training

Following the rapid advancement and growing market of immersive virtual reality (IVR), it is important to understand the impacts caused …

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Using Attendance Analytics as a Motivational Tool for First-Year University Students: The Live Engagement and Attendance Project (LEAP)

The process of transitioning into a third-level learning environment can present cognitive, behavioural and emotional challenges for first-year students (Chipchase …

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Pocket Translation Effectiveness in Real Life Communication Situations

Continual internationalism has seen Japanese increase their interaction with people of various languages and cultural backgrounds for research, business, education, …

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In Search of an Effective Online Campus for Online-only Universities

This is an interim report on an investigation into the psychological and social problems in online campus life at online-only …

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Fostering Outgoing Mobility by Implementing an Innovative Online Platform for Partner University Allocation – ITMO University Educational Design Practices

Within the Russian internationalisation strategy for increasing incoming and outgoing academic mobility indicators, ITMO University utilises a variety of tools …

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The Influence of Self-determination on Mastery Experience in a Creativity Game-based Learning

Creativity refers to the process of generating contextually or culturally original and valuable products. This study aimed to develop a …

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Designing Mobile Application to Support Immigrants in Higher Education – A Practical User Experience Evaluation Case

In 2015, Finland received a record number of asylum seekers generating subsequently prominent challenge for social integration of immigrants. Regarding …

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English Language Students’ Perceptions of Interchanged Application of Face-to-Face and Synchronous Virtual Classrooms

Recent research has suggested that synchronous virtual classrooms can equally or, in some cases, better enhance students’ learning experience compared …

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Knowledge Creation of Adaptive Learning on the Blockchain System – Collaborative Cloud Educational System

The major difference of the networked society from the conventional analog society is its potential of increasing the continuity of …

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Enhancing Teaching Through Moodle: A Case Study on e-Learning-supported English Language Teaching

This paper describes the experiences of English Language Center of Nizwa College of Technology regarding the implementation of blended learning …

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The Development and Deployment of Mobile Music Application for Literacy Enhancement (M2APPLE)

We present in this paper the design, implementation, and broad scale deployment and use strategy of a Mobile Music Application …