Author Information
Kevin Quitzon, FEU Diliman, PhilippinesEmmanuel Bersabe, FEU Diliman, Philippines
Abstract
This study explores the effectiveness of educational video games in enhancing concept retention in General Biology 2 among Grade 11 STEM-HA students at FEU Diliman. With biology’s extensive content posing retention challenges, the researchers developed and implemented a custom educational game titled Phylum Expedition. Using an experimental design, they compared the performance of two groups: a control group using traditional methods and an experimental group using the video game. Pretests and posttests focused on organismal biology concepts were administered, along with a gameplay satisfaction survey for the experimental group. Results showed that the experimental group had a higher mean gain score (3.67) than the control group (2.24), and a left-tailed t-test confirmed a statistically significant difference, leading to the rejection of the null hypothesis. Students responded positively to the game's lore and gameplay, though found the controls less satisfactory. The study concludes that educational video games can effectively supplement traditional teaching. The researchers recommend integrating or developing educational games in classrooms, encouraging students, teachers, and developers to explore this learning tool.
Paper Information
Conference: ACE2025Stream: Design
This paper is part of the ACE2025 Conference Proceedings (View)
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To cite this article:
Quitzon K., & Bersabe E. (2026) Effectiveness of Phylum Expedition on the Retention of General Biology 2 Concepts Among Grade 11 STEM Health Allied Students ISSN: 2186-5892 – The Asian Conference on Education 2025: Official Conference Proceedings (pp. 1701-1710) https://doi.org/10.22492/issn.2186-5892.2026.129
To link to this article: https://doi.org/10.22492/issn.2186-5892.2026.129
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