We present in this paper the design, implementation, and broad scale deployment and use strategy of a Mobile Music Application for Literacy Enhancement (M2APPLE)that leverages the fun activity of Karaoke music as a motivational and complementary tool to learning English as a second or even third language. English language illiteracy is a particularly endemic problem for a vast majority of youth in Northern Nigeria who are consequently disadvantaged since English is not just the language of governance but is the lingua franca for commerce and much else across the entire country. M2APPLE leverages the full potential and portability of HTML 5 for a complete client-side application that can run seamlessly on mobile and non-mobile technologies alike. The explosive growth of the mobile phone industry in Nigeria and Sub-Sahara Africa, coupled with the growing integration of web and mobile content on smart phones presents a very real, viable and affordable opportunity to begin bridging the knowledge barrier. M2APPLE puts the learner in the driver’s seat and not only allows them to pick and choose songs of their liking to play and learn from, but they can also interact with the system as a song is being played to learn words/phrasal translations and/or to get a better handle on word phonetics. The overall purpose of M2APPLE is to help increase the learner’s vocabulary pool in order to increase their level of confidence. This is part of a wider intervention measure to illiteracy supported by the United States Agency for International Development (USAID) program.
Amal Babangida, American University of Nigeria Yola, Nigeria
Mathias Fonkam, American University of Nigeria Yola, Nigeria
Abubakar Sadiq Hussaini, American University of Nigeria, Nigeria
Charles Nche, American University of Nigeria, Nigeria
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