Universal Design for Learning in Game Design Document of a Video Game to Develop Money Management Skills

Abstract

The Universal Design for Learning (UDL) is a model that has received a lot of attention in the last decade due to its commitment to inclusive education as it allows us to respond to diversity by addressing individual educational needs. From this perspective, it is proposed to elaborate a Game Design Document (GDD), which is a synthesis element that gathers the essence of a video game, from its characteristics to its mechanics and playability. The aim of the video game will be to develop money management skills, which is one of the basic skills of everyday life.
The way of working will be through a interdisciplinary working group that includes professionals such as teachers, researchers, videogame designers and pedagogues. The results are still in progress; however, it is expected that the GDD generated will serve as a guide of good practices based on UDL principles. Presenting certain contents in a playful format can encourage and help people with intellectual disabilities to consolidate basic learning necessary to develop skills that improve their quality of life.



Author Information
Esther Rodríguez-Quintana, Complutense University of Madrid, Spain
Lea Plangger, Complutense University of Madrid, Spain
Jesús Herráez Herráez, Complutense University of Madrid, Spain

Paper Information
Conference: PCE2023
Stream: Design

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Posted by James Alexander Gordon