Conference: ACTC2015

ISSN: 2186-4705 – The Asian Conference on Technology in the Classroom 2015: Official Conference Proceedings

ACTC2015 Art Center of Kobe, Kobe, Japan
Conference Theme: “Integrated Practices: Creating Experiences to Enhance Learning”
Thursday, April 30 - …

Improving Children’s Cognitive Modifiability by Dynamic Assessment in 3d Immersive Virtual Reality Environments

Increasing evidence reveals the efficacy of dynamic assessment procedure (DA) in providing rich and reliable feedback regarding children's cognitive modifiability. …

An Immersive, Interactive and Augmented Classroom: A Proof-of-Concept

The use of mobile technology has individualized education and even when there is a sense of a connected learning community, …

Learning by Digital Games Design in Children’s Teaching and Learning Process: Issues and Challenges

The development and rapidity on the usage of the Information and Communication Technology (ICT) in the community showed that the …

Designing Digitally Enhanced Print for International Conferences and Tourism

This year at TEDxKyoto, a new interactive team was assembled and geared to get participants more engaged with speakers, vendors, …

The Paperless Classroom

This presentation will discuss the implementation of the paperless classroom in the context of an IELTS class at a university …

An Interactive Example for Game-Based Programming Environment

Many researchers suggest that programming is beneficial to career and the development of problem solving skills. However, traditional teaching methods …

Campus Based Students’ Perspectives on Strategic Management Simulation: A Study in Context

Business simulations are widely used in management education. However, there is no consensus on optimising their application. We explore business …

Exploring Approaches to Help Students with Reading Disabilities Enhance Their Reading Comprehension through the Use of the Tablet

Reading is the foundation of learning in formal education. In the mobilized digital century, how the mobile device can facilitate …

Three Approaches to Cultivating Academic Honesty and Fighting Plagiarism

Academic honesty is a critical concept for students who are enrolled in university studies; however, many of these students have …

An Analysis of Weblogs’ Grammatical Errors of Filipino Learners of English as Second Language

This study investigated grammatical errors in a corpus of 58 blog posts written by 58 participants through weblogs. It aimed …

Blog for Sex Education for Teenagers

In Mexico, we have a growing number of unwanted pregnancies in teenagers. The government family planning programs have failed in …

Using Blogs for Real World Writing: Encouraging Learner Independence

This study aimed to investigate students' opinions on using blogs for writing and giving comments among classmates outside class. Results …

Fostering Independent Learning through the Use of Edmodo and a Self-Access Learning Center

Web 2.0 technologies have become an ubiquitous component of our daily lives (McBride, 2009), and their immediate exploitation in the …

How to Strengthen Teacher Education Experiences Using Web 2.0 Technologies as Instruments to Enhance Learning

This article provides insights into the use of Web 2.0 technologies from a personal perspective of an Australian education academic …

A Study of Problem of Learning Photography for Communication Module to Develop the Patterns of Teaching Through a Virtual Classroom

One of the purposes of the research on the “The Development of problem based learning model via virtual classroom” was …

A Journey in Moodle: Lessons Learned in Insitutionalizing an Open-Source Constructionist Blended Learning Tool

Utilizing technologies to enhance traditional forms of learning is an important task for institutions, particularly in a maturing education system. …

Sculpture Walks: Mobile Technology and the Aesthetic Experience

This paper looks at how the use of mobile technology can affect the aesthetic experiences of sculptures for students. In …

Digital Literacy Skill of Students in Public Higher Education Institutes

This research is the quality research with the objective of studying the digital literacy skill of students in public higher …

Students’ Teaching Practices Using Participatory Learning Technique and Multiple Online Learning Platforms

This paper reports on an implementation of peer-participatory learning technique in reflective teaching practices in a teacher training program. The …

Parental Involvement in Children’s Gaming and Students School Outcomes

Although research on parents' involvement in their children's gaming (PMG) should be an important area of research, there is little …

The Development Gamification on the Concepts Teach Less Learn More for Vocational Education

This research studied the components of the development the Gamification on the concept "Teach Less Learn More" for learning in …

The Result of the Study for Learning Management Suitable to Develop Blended Learning Model in IT for Education Course

This qualitative research on blended learning has two main proposes. The first aim is to investigate situation of blended learning …

Assessing the Applicability of 3d Hologram Technology as an Enhanced Technology for the Distance Learning

Distance learning has provided an excellent platform for students in geographically remote locations while enabling them to learn at their …

Digital Tablets: A Trojan Virus for ICT in Education?

ICT, like classical PC, has not really invaded education because their use is a work overload for the teacher. It …

Foreign Language Acquisition in a Multi-User Virtual Environment

Learning a language is best achieved when learners can practice the target language in a natural context, or immersed in …

Authenticity in Project Based Learning: Building Community

The benefits of using authentic material as a form of input in Project-Based Learning are well established, but creating authentic …

Application of Media in an ESL Environment

All too often, EFL programs focus on developing students’ language ability without concern for providing meaningful content. A previous paper …

Cross-Cultural Investigation of Eye-Gaze Patterns for E-Learning Content Optimization

E-Learning in developing countries is still in a marginal state, mainly because of the cost of its introduction, and the …

Integrating Global Education into the University English Curriculum through Technology-Enhanced News Circles

Living in an increasingly globalized world, human beings have to solve more and more problems and face many new challenges …