ISSN: 2186-4705 – The Asian Conference on Technology in the Classroom 2015: Official Conference Proceedings

ACTC2015 Art Center of Kobe, Kobe, Japan
ACTC2015 Conference Theme: “Integrated Practices: Creating Experiences to Enhance Learning”
Thursday, April 30 - Sunday, May 3, 2015
ISSN: 2186-4705

acll-actc-2015 1

Conference Proceedings

Download a PDF version of the official conference proceedings.

Proceedings Contents


Sculpture Walks: Mobile Technology and the Aesthetic Experience
Mei-Ling Audrey Tan
Paul Benedict Lincoln

Blog for Sex Education for Teenagers
Sharay Lara Padilla

The Paperless Classroom
Laurence Craven

A Journey in Moodle: Lessons Learned in Insitutionalizing an
Open-Source Constructionist Blended Learning Tool

Rolando M. Lontok Jr
Alice M. Lontok

Exploring Approaches to Help Students with Reading Disabilities
Enhance Their Reading Comprehension through the Use of the Tablet

Ruey-Shyy Shieh
Ting Fang Wu

How to Strengthen Teacher Education Experiences Using Web 2.0
Technologies as Instruments to Enhance Learning

Gregory Powell

Improving Children's Cognitive Modifiability by Dynamic Assessment
in 3d Immersive Virtual Reality Environments

David Passig
David Tzuriel
Ganit Eshel-Kedmi

An Immersive, Interactive and Augmented Classroom:
A Proof-of-Concept

Daniel Echeverri

Fostering Independent Learning through the Use of Edmodo
and a Self-Access Learning Center

Roxana Sandu

Digital Tablets: A Trojan Virus for ICT in Education?
Jean Simon

Three Approaches to Cultivating Academic Honesty and
Fighting Plagiarism

Alexander Nanni
Rahul Sangar

Learning by Digital Games Design in Children's Teaching
and Learning Process: Issues and Challenges

Md Nasir Masran
Laili Farhana Md Ibharim

Application of Media in an ESL Environment
Rahul Sangar
Alexander Nanni

An Analysis of Weblogs' Grammatical Errors of Filipino
Learners of English as Second Language

Romualdo Mabuan

Authenticity in Project Based Learning: Building Community
Michael Stockwell

Integrating Global Education into the University English
Curriculum through Technology-Enhanced News Circles

Wan-Lun Lee

Using Blogs for Real World Writing: Encouraging Learner
Independence

Sumonta Damronglaohapan

Digital Literacy Skill of Students in Public Higher
Education Institutes

Piatip Phuapan
Chantana Viriyavejakul
Paitoon Pimdee

Cross-Cultural Investigation of Eye-Gaze Patterns for
E-Learning Content Optimization

Toshiro Takahara
Samiullah Paracha

The Result of the Study for Learning Management Suitable
to Develop Blended Learning Model in IT for Education Course

Wirachat Banyen
Chantana Viriyavejakul
Thanin Ratanaolarn

A Study of Problem of Learning Photography for Communication
Moduleto Develop the Patterns of Teaching Through a Virtual Classroom

Rojana Phungsuk
Chantana Viriyavejakul

Thanin Ratanaolarn

The Development Gamification on the Concepts Teach Less
Learn More for Vocational Education

Pratanporn Ounor
Chantana Viriyavejakul
Somkiat Tuntiwongwanich

An Interactive Example for Game-Based Programming
Environment

Po-Yao Chao
Yun-Jen Hu

Parental Involvement in Children's Gaming and Students
School Outcomes

Mido Chang

Assessing the Applicability of 3d Hologram Technology as an
Enhanced Technology for the Distance Learning

Pradeep Kalansooriya
Ashu Marasinghe

Students' Teaching Practices Using Participatory
Learning Technique and Multiple Online Learning Platforms

Ista Maharsi
Irma Windy Astuti

Campus Based Students' Perspectives on Strategic
Management Simulation: A Study in Context

Jason Evans
Clive Kerridge

Foreign Language Acquisition in a Multi-User Virtual
Environment

Puji Rahayu

Designing Digitally Enhanced Print for International
Conferences and Tourism

Eric Hawkinson
Martin Stack
Erin Noxon