Category: Technology enhanced and distance learning


A Movement-Based Game Designed According to Input-Process-Outcome Model in a Cooperative Learning Environment in Hygiene Education

Research showed that first graders may have difficulty developing their daily hygiene habits when they bridge their lives in kindergartens and primary schools. A good development of hygiene habits are grounded in cognition and behaviors. Behavior change can’t be obtained instantly and needs constant practice. Moreover, hygiene education is usually in a regular classroom with


Students-Enthusiasts in a Virtual Classroom: Their Contribution to the Educational Process

In this work, the phenomenon of students’ enthusiasm was explored. 47 graduate students, which took the author’s online psychology courses, participated in the study. The tasks included quantification of the students’ learning motivation based on the analysis of their online coursework, comparing it with their academic achievement, and the analysis of the developmental tendencies of


Students’ Experiences with Blended Learning Using a Flipped Classroom Approach

Flipped classrooms have recently emerged as a result of technological, instructional and pedagogical developments. They reflect a specific approach to blended learning in which direct instruction is shifted outside the classroom (in an online learning environment) through the use of digital technologiesGiven the dearth of research on the use and effectiveness of this new blended


A Smartphone-Assisted English Reading Instructional Model for English Major Students in the Northeast of Thailand

Title A Smartphone-assisted English Reading Instructional Model for English Major Students in the Northeast of Thailand Abstract Reading is considered as the most important skill for English learners (Komiyama, 2009) because it is one of the imperative skills which play an important role for educational and professional achievement. However, it is demonstrated that the proficiency


Designing Digitally Enhanced Print for International Conferences and Tourism

This year at TEDxKyoto, a new interactive team was assembled and geared to get participants more engaged with speakers, vendors, and volunteers. We wanted to encourage more interaction between all stakeholders both in-person and virtually on-line. Looking to approach the idea on several fronts and link them all together we put together a series of


Using Bioloid Robots as Tangible Learning Companions for Enhancing Learning of a Semaphore Flag-Signaling System

The tangible learning companion (TLC) with anthropomorphic and tangible characteristics is expected to enhance learner’s attention and motivation to increase learner’s learning performance. Thus, this paper uses a humanoid robot as a TLC to assist learners to participate in Semaphore Flag-signaling System (SFS) learning activities to explore their learning performance and cognitive load. The subject


Proposing an Innovative Library Management System for Afghanistan: E-Ketabtoon

At present, the higher-education libraries across Afghanistan are entirely paper and card-based. This paper proposes an innovative library management environment known as “e-Ketabtoon”. It aims to automate and replace the current card and paper system. The prominent features of e-Ketabtoon includes: (i) acquisitions (ordering, receiving, and invoicing materials); (ii) cataloging (classifying and indexing materials); (iii)


Challenges and Benefits Those New Technologies Bring to Teaching Mathematics

Technology is not a new concept to mathematics. As technology continues to advance, computer-assisted or computer based instruction is becoming an integral part of higher education. In online education, technology replaces some or all of the face-to-face interactions, with self-paced content that is delivered through an online system. This new situation requires new approaches and


A Study of Students’ Orientation in the Virtual Classroom

One of the most important features determining successful adjustment and learning in the virtual classroom (VCR) is an individual’s ability to quickly, independently, and flexibly orient oneself in the new learning environment. It means grasping an idea of information-technological resources as well as the course organization with its academic, administrative, technical, and communicational requirements. In


Cloud Computing for Collaborative Knowledge Construction: A Case with Google Drive

Usage of mobile technology in daily life has been developed to be a part of the cultures in many countries especially in a metropolitan city. Students nowadays bring their mobile devices to classroom and prefer to use their own devices whenever it is possible. With the advanced technology development and high connectivity to the Internet