Designing Digitally Enhanced Print for International Conferences and Tourism

Abstract

This year at TEDxKyoto, a new interactive team was assembled and geared to get participants more engaged with speakers, vendors, and volunteers. We wanted to encourage more interaction between all stakeholders both in-person and virtually on-line. Looking to approach the idea on several fronts and link them all together we put together a series of activities that have never been seen at TEDx events before. The result was an interesting mix that got great reaction from participants. The TEDx Program is designed to help communities, organizations and individuals to spark conversation and connection through local TED-like experiences. The focus is on curating an interesting program of speakers and performers to engage audiences. Our team’s focus was creating activities for participants that encouraged interaction. One of these activities revolved around the use of augmented reality and mobile technology. We created a smartphone application that allowed participants to explore the venue in a fun and interesting way. This app overlayed digital information on physical things all over the event such as signs, artwork, volunteer T-shirts and the distributed speaker program. Participants will have a chance to test some of these technologies as the workshop progresses using their own mobile devices. Materials created by the presenter will also be available for demo. Participants will also have the opportunity to create a simple augmented reality worksheet using a popular mobile device application using their own smartphone or tablet.



Author Information
Eric Hawkinson, Seibi University, Japan
Martin Stack, University of Shiga Prefecture, Japan
Erin Noxon, Sagano High School, Japan

Paper Information
Conference: ACTC2015
Stream: Technology enhanced and distance learning

This paper is part of the ACTC2015 Conference Proceedings (View)
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Posted by amp21