Sculpture Walks: Mobile Technology and the Aesthetic Experience

Abstract

This paper looks at how the use of mobile technology can affect the aesthetic experiences of sculptures for students. In Singapore, there is strong belief that ICT, and by extension mobile technology, can empower teachers and learners, transforming teaching and learning processes from a highly teacher-dominated to that of student-centredness. In my study, students of a local secondary school use a bespoke mobile application to navigate various physical sculptural sites in a 'Sculpture Walk' in the city with the augmentation of a mobile app on their assigned iPads. The app is used to gather information as well as experiment with the tools to fulfil tasks. A qualitative study was conducted and interviews were held for both students and teachers who went through the sculpture walk. The results were then triangulated with the researcher’s own observation to form conclusions regarding the students aesthetic experience toward the various sculptural works.



Author Information
Mei-Ling Audrey Tan, Ministry of Education, Singapore
Paul Benedict Lincoln, National Institute of Education, Singapore

Paper Information
Conference: ACTC2015
Stream: Mobile learning

This paper is part of the ACTC2015 Conference Proceedings (View)
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Posted by James Alexander Gordon