Category: Technology in the Classroom

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Virtual Resource Rooms: Using Blogs to Share EFL Materials with Teachers and Students

The Implementation of Communicative Language Teaching has become more of an emphasis in teaching Chinese as a foreign language. On this teaching method, teachers need to deal with three aspects of the problem: management of classroom teaching, preparation of teaching content, and assessing the language learning outcomes. Management of classroom teaching is mainly related to

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Research of Method Integrating Accident Progression to Visually Analyze Connection between the Accident Cases

Extracting knowledge to prevent accident is useful because prevention, management, culture, solution to prevent accident again are basically made from result of factors, trends, lessons which are acquired from accident analysis. Current main methods to analyze accident are style to deeply analyze cases but method to analyze connections between cases is less because latter method

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A Model Synthesis of on e-Distance Mentoring System Using Online Social Network Service

The objective of this research was to synthesize models of an e-Distance Mentoring System using an online social network service using focus group discussion from 10 experts, and then to evaluate the appropriateness of the synthesized model by a further 5 experts using questionnaires with the aim at apply and use the synthesized model in

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Using Member Only Wiki Space for Collaborative Writing and Peer Interaction in the Undergraduate EAP Course

The use of technology in language learning and teaching has become increasingly important during the past several decades, and effective application of CMC (computer mediated communication) to the English curriculum has permeated in higher education in Japan. This paper reports on an attempt of applying wiki writing to second-year undergraduate EAP (English for Academic Purposes)

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Teaching Philosophy and Tutors: Student Expectations

The expansion of open distance learning the past years resulted in renewed interest in teaching technologies. Higher education institutes worldwide are becoming aware of the need to adapt to changes in teaching and the use of technology. Even traditional contact universities are opting for distance education as an additional method of tuition thereby needing to

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Framework for the Management of Multimedia Tools for Teaching and Learning of Spanish Language

In the era of rapid development of information and communication technology, both teachers and students are exposed to a great number of multimedia tools which can be used for teaching and learning purposes. Nevertheless, the biggest challenge faced by teachers is how to use the multimedia tools properly and effectively in classrooms. This study is

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Exploring Learner’s Satisfaction and Adopting Intention toward Task-Technology-Fit Theory in Gesture-based Learning System for Computer Assisted Circuit Learning

Gesture-based learning with Kinect will increase the learning activities performance by adding simulation interaction and situational action element. The aim of this paper is to develop a gesture-based learning system, allowing users to use skeletal tracking to capture the body movements, enabling learners to control and interact with the computer without any intermediary controller while

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The Development of Web-Based Instruction on Research Proposal for Undergraduate Students at RMUTL,Thailand

There is a general agreement that national multimedia is an effective tool to acquire knowledge. However, more than a half of new and interesting information in the 21st century are displayed in the international language of English. This article, therefore, aims to explore the impact of international multimedia proposed on facebook on the capability of

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Student Directed Twitter Usage in Japanese University EFL Courses

The microblogging platform Twitter was used for EFL students in three freshman English communication skills classes, three writing classes, two seminar classes and a presentation class at Tokyo Woman’s Christian University for the 2012 academic year. It was employed not only as a communication tool for the teacher to directly interact with students and manage

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An Evaluation of Parent and Caregiver Perceptions of Online Communication in Intermediate Schooling in New Zealand: Involvement and Effectiveness

A dominant theme of the 21st century has been the rapid changes in technology and the move towards online communication. The impact of these changes has influenced how schools interact and communicate with parents/caregivers. Effective partnerships between school and home have the potential to positively impact on student outcomes. The importance of parent engagement and

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Technology and Struggling Readers: The Ticket to a Brave New Future

Technology is changing the way reading is taught and is adding new possibilities to existing pedagogical practices. The challenge for educators is to effectively incorporate new technologies in the reading classroom to effectively introduce students to the experience and benefits of multi modal texts. As Larson (2009) notes, multimodal text experiences are common for learners

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The Contributions of E-School, a Student Information Management System, to the Data Processes, Environment, Education and Economy of Turkey

This paper is about E-school system which has a great importance in increasing the effectiveness of Turkey’s Education in terms of Information and Communication Technology. E-school is mainly computerized Education Management Information System. It is dynamic, web‐based Student Information Management System for centralized Education System of Turkey that provides solutions for schools so as to

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Wiwat Meesuwan (2012) Development of the Instructional Package Together with Augmented Reality, Pitsanulok, Naresuan University

This study included four objectives; 1) to examine the components of the teaching and learning package together with the Augmented Reality, 2) to develop the teaching and learning package together with the Augmented Reality based on the components studied, and 3) to compare the pre-learning and post-learning achievement of the learners, 4) to explore the

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Ipads in the University Classroom: Educational Change in The United Arab Emirates

On the 23 September 2012, the UAE Higher Education iPad Initiative was officially launched by His Highness Sheikh Mohammed bin Rashid Al Maktoum. This initiative aims to trigger substantive change in the practice of teaching and learning in the three federal tertiary education institutions of the UAE, and is one of a few undertakings worldwide

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Volition 2.0: English Central in the Junior High School Context

In the past few years, English Central, a website that uses authentic videos to develop the speaking and listening skills of English language learners (ELLs), has become a popular tool used by teachers to supplement classroom practice. The following presentation will outline a research study conducted at a private junior high school in Shiga, Japan

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The Practice and Effects of Using Weblogs to Motivate EFL Non-English Majors to Read and Write in English Online

With the remarkable advances in digital technologies, much attention has been paid to how Internet-mediated resources can be effectively used in ELT. To motivate my Taiwanese EFL students of non-English major, most of whom are heavy Internet users, to read extensively in English and share their responses to what they read with their peers online,

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Adaptive Course Design for WBI

Recently, with the popularization of end devices such as computer, mobile, and table PC, increasing number of web designers and developers recognize the importance of Web Standard. There are numerous advantages, inclusive of enhancing website maintenance and ensuring accessibility. This study discusses the know-how to design an online course for eighth grade students in learning

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Integrating Interactive Whiteboard Technology on Pre-Service Teacher Preparation: Process and Outcomes

Interactive Whiteboards became very popular among P-12 schools in the US. Teacher preparation programs found themselves catching up to the need of equipping preservice teachers in using this technology. This study focuses on the process and outcomes of integrating interactive white boards (IWB) specifically SMART boards in pre-service teacher preparation programs at a private university.

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Using SMS for Conducting Quizzes with Instant Checking of Answers

Depending upon the target learners, the purpose of teaching a foreign language varies. It can be explicit, as in teaching military cadets, astronauts, Red Cross volunteers, or wide-ranging, as in teaching high school students, Intermediate learners or students of Arts and Education. Specific purposes have so much been emphasised that the wide-ranging purpose is eclipsed.

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Exploration of Dynamic Identities in Interaction Design

With a variety of platforms and media vehicles, designers not only have a challenge on new concepts such as varied expression forms, elements, principles, and aesthetic concepts, they also have to take into account users’ cognitive tendencies and social media aspects during the design thinking process, especially in trying to enhance the user experience. Dynamic

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The Synthesis of an Online Project-based Learning Model with a Knowledge Management System by Analyzing Student’s Multiple Intelligence

The objective of this research was as follows : 1) to synthesize an Online Project-based Learning Model with a knowledge management system by analyzing student’s multiple intelligence, and 2) to evaluate the synthesized model. The research methodology consisted of 2 steps as follows : 1) synthesis of an Online Project-based Learning Model with a knowledge

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Voice Control Mode of Operation Used on Mobile Devices

This thesis presents a novel speech application on the Mobile Devices. Traditional speech interfaces such as Apple Siri and Google Voice Search cannot directly handle system setting on the mobile devices. Therefore, this thesis presents a friendly user interface based on a voice-controlled API. The proposed method can simplify user manipulation on the mobile device.

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Considering eLearning and Collaborative Learning in Secondary Schools – An Australian Perspective

Drawing upon my experiences as an English teacher in a West Australian public school, this workshop explores a number of case studies in which groups of secondary school students were able to achieve improved outcomes with the support of technology. Australian schools are in the process of implementing the Australian Curriculum – a set of

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Innovative Use of Technology in Teacher Education Pedagogical Practices: The Effects of ICT-BASED Inquiry Approach on Pre-service Teachers’ Achievement in the Inquiry Learning Process

This is an intervention study that examines the effects of ICT-BASED Inquiry pedagogy on pre-service teachers’ achievement in technology, pedagogy and content knowledge; ICT literacy and competence: interest towards the use of ICT; and, achievement in inquiry learning process. However, this article only reports the findings of the effects of the intervention on pre-service teachers’

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Design System for Electronic Tale Book with Creative Activities to Enhance Creative Thinking of Elementary Students

The purposes of this research were to : 1) To study opinion of the experts about design system for electronic tale book with creative activities to enhance creative thinking 2) To improve design system for electronic tale book with creative activities to enhance creative thinking 3) To study the result of using design system for

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Employing POV Video to Develop Interactional Competence in Oral Communication Courses

With the recent development of relatively lightweight and inexpensive point of view (POV) camcorders, naturalistic classroom events can now be captured from a truly participant perspective. Over the past two years, the presenter has conducted trials with a number of these head-held camcorders to examine the nature of interaction in oral communication classes at a

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The Development of Learning Centers in Virtual Worlds to Enhance Team Learning Ability of Lower Secondary School Students

The purpose of this research was to : 1) To study opinion of the expert about the development of learning centers in virtual worlds to enhance team learning ability 2) To improve the development of learning centers in virtual worlds to enhance team learning ability 3) To study the result of using the development of

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Case Study of a Teachers’ Professional Learning Community

The purpose of this study was to explore the operational effects of a teachers’ professional learning community, using qualitative research methods such as teacher interviews, documentary analysis, and reflection paper analysis. The sample consisted of eight teachers at a marine technology school who were participating in professional learning community for teachers. The results of this

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E-learning for Campus District

This paper chooses Chihlee Institute of Technology (CIT) as an example of e-learning platform to coordinates a wide range of services as a resource for life learning information outside of the classroom experiences through a website. CIT is located in Banciao District, New Taipei City, Taiwan providing students Bachelor’s and Master’s studies. This web site

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A Future Classroom Combined with Technology and Art for Efficient Innovative Learning

A highly-efficient innovative classroom, called “Bit Laboratory”, that combines the application of electrical sensors and a new type of 3D art design together for fast prototyping is presented. In order to inspire the students’ spirit of innovation, everything in this classroom is built by small “Bit”. The chairs and desks are made from transparent bricks

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Using Technologies to Improve Reading Ability

The application of technologies, particularly Moodle, to the so-called “traditional classroom” has transformed teaching, resulting in a new methodology, blended learning. Through it, students can be empowered to become more autonomous learners, while instructors can control aspects of the reading process that were formerly impossible. This presentation will provide step-by-step details of how to integrate

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Profile Based Electronic Learning Content Aggregation and Delivery System Using Self Learning Satisfaction Index of User as Feedback

Every human entity born in the universe, will possess distinct characteristics, some inherited, other their own. Human beings when compared mainly differ in their biological, chemical and psychological characteristics. These differences make human beings to receive, perceive, interpret and store information differently based on their cognitive abilities. This proposes a challenge for the design of

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The Synthesis of an Online Collaborative Learning Model Using Multiple Intelligences Groupings with the CIPP Model for Evaluation

This research aimed to synthesize an online collaborative learning model using multiple results, the synthesized model consisted of 11 modules as follows: 1) MI Test module 2) GPA module 3) MI Matching module 4) Subject Database module 5) Analytic Content module 6) Introspective Content module 7) Interactive Content module 8) STAD (Analytic) module 9) STAD

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Research of Questions and Answers Judgment Technique to Develop 4R Risk Prediction Training System

There are accidents which worker’s lack of attention to a risk factor in cause of human factor. Workers train to improve their risk prediction ability through 4R training method to prevent accidents by lack of risk prediction. The 4R method is learning method that the teacher judge’s worker’s answers as right or wrong about risk,

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Web-based Learning and Web Mining

The web mining is a very effective data mining approach in the internet-based segments of the business world. In fact, it is applying data mining for sophisticated traffic analysis of websites based on the “logfiles” continuously being created on the server machine of the content provider. Its aim is to increase the efficiency of the

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Effects of Different Cognitive Load Courses in Game-based Learning on Students’ Visual Attention and Learning Performance

Cognitive load is a critical factor affecting the learning performance of students. Previous studies have indicated the effectiveness of educational computer games for learning. However, there is little study on what effects of different cognitive load courses in game-based learning on students’ visual attention and learning performance. This study was to investigate elementary school students’