Category: Arts – Media Arts Practices: Television, Multimedia, Digital, Online and Other New Media

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Environment Concept Design of 360° 2D Animated ‘Maiden Voyage’ For Fine Dining

The animation industry has helped develop an immersive and exclusive fine dining experience. Innovations are important to stand out from …

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“The House of Bernarda Alba” by F.G. Lorca: An Online Performance

The central theme of this presentation is the online performance of F. G. Lorca’s "The House of Bernarda Alba", which …

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Digitalization, New Media & OTT: Case Study of Ushering New Perspectives for Gender Issues

Technological and digital innovations are of huge significance in contemporary scenarios. From the digitalization of business models and governance to …

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Exploring the Synergy Between Digital Illustration and AI: An Artist’s Insight

Digital art has revolutionized the creative landscape by merging technology and artistic expression. With advancements in technology, the integration of …

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Virtual Archive as New Materiality: Application of Virtual Reality on Digital Art Collection

“New Materialism” is a philosophical concept that has gained prominence in recent years. It represents a shift in philosophical thinking …

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The Digital Transformation of Art: A Comprehensive Examination on a Theater Center Case

This article examines the experiences of the creative precariat in the age of digitalization, focusing on how they perceive mediated …

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Examining the Impact of Reaction Videos on Chinese University Students’ Independent Thinking: Influential Factors and Perceived Effects

In today's digital landscape, where social media platforms are ubiquitous and influencers with substantial followings are prevalent, the dissemination of …

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Relationships Between Music Genre, Human Moods-Based Music and Digital Music Playlist Exploration System: Case Study

A developing area of music information retrieval is the characterization of musical mood. The emotional significance of the music's lyrics …

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The Impact of Digital Art on Traditional Arts

New technologies have affected all fields, including the arts, especially contemporary arts that embrace modernity. The rapid development of digital …

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Closeness and Alienation:A Case Study of an Exhibiting Animated Film “Inter-dine”

In modern society with high-end technology nowadays, images and video clips can be accessed by the public easily and fast …

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The New Media and Motion Picture Content Creation: A Technological Disruption or Nation Building Tool

The COVID-19 Pandemic and the resultant lockdown set many Nigerians on a never before toured path. As businesses and schools …

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Lucid Dreaming Created by Virtual Reality Technology

We know that dreams are different from reality. When you dream, we are limited in what we can do, unless …

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Fine Arts in a Digital Age

This article will summarize the research shared at The 10th European Conference on Arts & Humanities, 2022 hosted at Birkbeck, …

“F O R M S”: Creating Visual Composition Through the Movement of Dance and Artificial Intelligence

What relationship exists between dance and visual arts? How can dance visually express lines, shapes, and visual compositions in space? …

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Star Trek and the Metaverse: An Analysis of Foresight for Augmented Reality in Science Fiction

An analysis combining viewpoints of futurism, strategic foresight, computer science, learning technology, and film studies to compare and contrast themes …

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The Impact of Snapchat Beautifying Filters on Beauty Standards and Self-image: A Self-Discrepancy Approach

This study explores the problematic nature of Snapchat’s beautifying filters by presenting Saudi women’s perceptions of self-beauty and reactions to …

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Personal Branding on Instagram: The Challenges Encountered by Saudi Female Fitness Trainers

In Saudi Arabia, significant investments in fitness field reinforcements were started since the announcement of the 2030 vision. Instagram is …

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AI in the City: Speculating on Potential Futures Through Media Art

This paper analyses the increasing influence of artificial intelligence (AI) in the social and spatial experience of contemporary urban living, …

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Modified Customer Approach for Publishers Under the Influence of the Internet of Things

The Internet of Things (IoT) establishes a link between the virtual and the physical world by adding the "material" dimension …

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The Humanity and Feminism of Roberts in Sci-fi Movies —Take Alita: Battle Angel as an Example

The birth of the film began with the development of science and technology. As a new technology, a new medium, …

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The Use of English on Social Media: Deviation or Variation?

This study examined the use of English on social media with a view to assessing the extent to which the …

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Creating Meanings on Ice by Photos and Textiles

Northern residents experience the ice as an element which shapes an everyday environment. The ice can be identified also as …

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Goodnight & Night – A Fictitious Commodity of Conceptual Art

《Goodnight&night》is an art creation using FLOSS., combining open source with space exhibition. The core of 《Goodnight&night》is an explosive cell phone …

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Traditional Art, Interactive Technology, Gamifying Cloud: Cross-Cultural Hybrid Puppetry New Experience

Puppetry is the key project intangible cultural heritage in Taiwan, which has developed into the most drama performances featuring arts …

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Introducing Cinemagraphs as a New Format for Fashion Online Advertising in Korea

Fashion marketing has used different ways to promote fashion goods, including advertisement. Print or digital media were exploited, however, both …

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An Analysis on the Differences in Visitor Behaviors between Traditional and Digital Exhibitions Taking Kaohsiung Museum of Shadow

In recent years, the evolution of new technologies has affected the relationship between visitors and exhibitions. Therefore, this study attempts …

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Influences of Knowledge and Attitude on Using Social Media towards Adolescence’s Behavior in Using Social Media for Learning in Bangkok Area

This research aims 1) to investigate a relationship among adolescence’s knowledge, attitude, and behavior in using social media for learning …