Category: Arts – Media Arts Practices: Television, Multimedia, Digital, Online and Other New Media

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Exploring the Synergy Between Digital Illustration and AI: An Artist’s Insight

Digital art has revolutionized the creative landscape by merging technology and artistic expression. With advancements in technology, the integration of artificial intelligence (AI) in digital art has gained significant attention. This research paper explores the utilization of AI tools, particularly Dall-E (DE) and Midjourney (MJ), in the creative process of digital art. The artworks presented

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Virtual Archive as New Materiality: Application of Virtual Reality on Digital Art Collection

“New Materialism” is a philosophical concept that has gained prominence in recent years. It represents a shift in philosophical thinking that challenges traditional dualisms and emphasizes the agency and significance of material entities and processes. Here are some key aspects and concepts associated with New Materialism. Moreover, new materialism has been used to explore how

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The Digital Transformation of Art: A Comprehensive Examination on a Theater Center Case

This article examines the experiences of the creative precariat in the age of digitalization, focusing on how they perceive mediated performances. The art world has undergone a profound transformation due to the advent of technology and digital disruption, with the COVID-19 pandemic further accelerating this shift. A theater campaign that showcased the uncertainties experienced by

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Examining the Impact of Reaction Videos on Chinese University Students’ Independent Thinking: Influential Factors and Perceived Effects

In today’s digital landscape, where social media platforms are ubiquitous and influencers with substantial followings are prevalent, the dissemination of information through these channels has profoundly influenced global citizens. However, one emerging form of secondary content creation, reaction videos, remains understudied, particularly within the field of communication. Therefore, this study aims to examine the impact

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Relationships Between Music Genre, Human Moods-Based Music and Digital Music Playlist Exploration System: Case Study

A developing area of music information retrieval is the characterization of musical mood. The emotional significance of the music’s lyrics is combined with an audio file extraction in this study to map the melody onto a psychologically based feeling space. This study investigated the driving force behind this system: the insufficiency of user-friendly, contextual-aware playlist-creation

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The Charm of Reproduction: The Special Experience Brought to Visitors by “Flying Mythological Horses” in the Hong Kong Palace Museum

The emergence of digital technology has had an immeasurable impact on society. Reproduction using VR, AR and other technologies as media also appear more frequently in museum exhibitions, which has also aroused many people’s doubts about the “authenticity” of museums. In “The Work of Art in the Age of Mechanical Reproduction,” Benjamin believes that reproduction

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The Impact of Digital Art on Traditional Arts

New technologies have affected all fields, including the arts, especially contemporary arts that embrace modernity. The rapid development of digital technology had a great impact on all types of arts, including traditional arts. It also had a great influence on the artist himself. This development has led to an escalation in breaking the boundaries between

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Sustainable Animation Production: Movement Effectiveness and Durability of Stop-Motion Puppet Using Alternative Materials for Animation Production

The stop-motion technique for making animated films is one of the oldest techniques with distinctive visual uniqueness that has a lot of enthusiasts, but the number of stop-motion filmmakers are pale in comparison. One of the expected reasons for the small number of filmmakers, especially on a movie production scale, is that it requires a

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Closeness and Alienation:A Case Study of an Exhibiting Animated Film “Inter-dine”

In modern society with high-end technology nowadays, images and video clips can be accessed by the public easily and fast via various digital devices, including mobile phones, tablets, iCloud, and streaming platforms. In the process of watching videos, the past timeline flows with the present one simultaneously. Additionally, memories and the circle of generations reveal

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The New Media and Motion Picture Content Creation: A Technological Disruption or Nation Building Tool

The COVID-19 Pandemic and the resultant lockdown set many Nigerians on a never before toured path. As businesses and schools shutdown and income streams dried up, people sought other means of indoor engagement and possible income. This, scholars argue, increased Social Media Content Creation (SMCC) and usage. This study does a comparative analysis of SMCC

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Effectiveness of NFT Art and the Economic Value of Art: Experiment Through Creative Activities and Raising Issues for the Future

The art scene has evolved dramatically in recent years due to new collectors investing in crypto assets with transactions taking place at the rate of seconds with the advent of the NFT (non-fungible token). Artists, financially frustrated by the supply-demand imbalance, have looked this new market that promises to remove the sense of entrapment caused

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Lucid Dreaming Created by Virtual Reality Technology

We know that dreams are different from reality. When you dream, we are limited in what we can do, unless we are able to achieve “lucid dreaming”. lucid dreaming is not always possible, and it is difficult to achieve this state. Therefore, this paper attempts to use virtual reality technology and specific events to create

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Fine Arts in a Digital Age

This article will summarize the research shared at The 10th European Conference on Arts & Humanities, 2022 hosted at Birkbeck, University of London, UK, including a discussion of the Canadian landscape of fine arts in an online environment, an exploration of the use of web technologies to promote diversity and equality through notable examples, and

“F O R M S”: Creating Visual Composition Through the Movement of Dance and Artificial Intelligence

What relationship exists between dance and visual arts? How can dance visually express lines, shapes, and visual compositions in space? It is true that performing arts and visual arts have common methodologies and connections with each other. However, how can the audience understand their relationship? The present work intersects art with technology, more specifically dance

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Star Trek and the Metaverse: An Analysis of Foresight for Augmented Reality in Science Fiction

An analysis combining viewpoints of futurism, strategic foresight, computer science, learning technology, and film studies to compare and contrast themes found related to Augmented Reality in Star Trek to trends found in the development and commercialization of these technologies. The use and proliferation of immersive media such as augmented and virtual reality is increasing, with

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The Impact of Snapchat Beautifying Filters on Beauty Standards and Self-image: A Self-Discrepancy Approach

This study explores the problematic nature of Snapchat’s beautifying filters by presenting Saudi women’s perceptions of self-beauty and reactions to these face-perfecting filters, from satisfaction to self-discrepancy. It expands the existing literature on Snapchat filters to users from Eastern regions. It uses the self-discrepancy theory to show the impact of perceived discrepancies between the actual

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Personal Branding on Instagram: The Challenges Encountered by Saudi Female Fitness Trainers

In Saudi Arabia, significant investments in fitness field reinforcements were started since the announcement of the 2030 vision. Instagram is a popular marketing platform for fitness professionals. This study investigates the challenges Saudi female fitness trainers face when using Instagram as a personal branding tool. A purposive, typical sample of eleven Saudi female fitness trainers

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The Implementation of VR Technology in the Recoloring of the Historical Pharaonic Sites: Case Study on Khuwy’s Tomb

Egypt has a rich Pharaonic heritage. Most of them are tombs or temples as the Egyptians believed in eternity. The ancient Egyptian artist decorated tombs and temples with colored hieroglyphic texts that serve their eternity believes. By developing his own color identity a remarkable color scheme was distinguishing most of the pharoanic arts. He used

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AI in the City: Speculating on Potential Futures Through Media Art

This paper analyses the increasing influence of artificial intelligence (AI) in the social and spatial experience of contemporary urban living, and how media art projects can enable us to speculate on its future implications. AI technologies are being combined with sensors, surveillance cameras and databases to improve the efficiency of key urban infrastructures and make

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Modified Customer Approach for Publishers Under the Influence of the Internet of Things

The Internet of Things (IoT) establishes a link between the virtual and the physical world by adding the “material” dimension to access to information via the internet – through intelligent everyday objects. Recently, the IoT has gained enormously in importance in various industries – whether warehouse transport robots, agricultural vehicles with extensive sensor technology and

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The Humanity and Feminism of Roberts in Sci-fi Movies —Take Alita: Battle Angel as an Example

The birth of the film began with the development of science and technology. As a new technology, a new medium, it began to be used for human creation and recorded human traces. As one of the types of movies, science fiction movies record the development of science and technology in the course of human history.

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The Use of English on Social Media: Deviation or Variation?

This study examined the use of English on social media with a view to assessing the extent to which the language of social media conforms to the standard English usage. The theoretical framework adopted for this study is constructed homophony. The data for the study were drawn from selected messages and posts on Facebook, Whatsapp

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Creating Meanings on Ice by Photos and Textiles

Northern residents experience the ice as an element which shapes an everyday environment. The ice can be identified also as a physical and multisensory element. These kinds of relationships can also unexpectedly determine experiences which shapes the aesthetic environment. The environment becomes part of the landscape of the soul which has individually and culturally shared

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Goodnight & Night – A Fictitious Commodity of Conceptual Art

《Goodnight&night》is an art creation using FLOSS., combining open source with space exhibition. The core of 《Goodnight&night》is an explosive cell phone cover, made using open source and 3D printing. We create this fictitious commodity to construct of this behavior conceptual art. The concept of《Goodnight&night》originates from the prevalence and rapid development of mobile internet and handheld devices,

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Traditional Art, Interactive Technology, Gamifying Cloud: Cross-Cultural Hybrid Puppetry New Experience

Puppetry is the key project intangible cultural heritage in Taiwan, which has developed into the most drama performances featuring arts and culture, modern life has become an integral part of the entertainment . In the past few years , with the significantly improved computing capabilities , emerging digital tools ( such as tablets , smart

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Introducing Cinemagraphs as a New Format for Fashion Online Advertising in Korea

Fashion marketing has used different ways to promote fashion goods, including advertisement. Print or digital media were exploited, however, both format have its strengths and weaknesses whereas the industry needs something more creative and attractive. This study is about introducing and creating cinemagraphs as a new format for fashion advertisement, particularly in Korea. Cinemagraphs are

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An Analysis on the Differences in Visitor Behaviors between Traditional and Digital Exhibitions Taking Kaohsiung Museum of Shadow

In recent years, the evolution of new technologies has affected the relationship between visitors and exhibitions. Therefore, this study attempts to investigate the differences in visitor behaviors and experience behaviors under different exhibition patterns in Kaohsiung Museum of Shadow Puppet. Firstly, this study investigated and analyzed the existing exhibition planning and patterns, further used non-participant

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Influences of Knowledge and Attitude on Using Social Media towards Adolescence’s Behavior in Using Social Media for Learning in Bangkok Area

This research aims 1) to investigate a relationship among adolescence’s knowledge, attitude, and behavior in using social media for learning and 2) to examine influence of knowledge and attitude on using social media toward adolescence’s behavior in using social media for learning and power of predictor variable. Samples were 901 of those who are 15-