Virtual Archive as New Materiality: Application of Virtual Reality on Digital Art Collection

Abstract

“New Materialism” is a philosophical concept that has gained prominence in recent years. It represents a shift in philosophical thinking that challenges traditional dualisms and emphasizes the agency and significance of material entities and processes. Here are some key aspects and concepts associated with New Materialism. Moreover, new materialism has been used to explore how the materiality of VR technology can shape subjectivity and consciousness in virtual worlds. This includes examining how VR can challenge or reinforce our perception of reality. By designing a series discursive networks and embodied relationships, focusing on virtual media’s new materialism, the aim of this article is to re-analyze the "technical image," "media technologies,” and “audience perception” of virtual reality by utilizing media archaeology as its fundamental methodology. The example of “Virtual Achieve” Proposed by ET@T in Taiwan will be the focus of examination. While attempting to reveal the newness in old objects and the oldness in new tools from the perspective of media archaeology, this research would like to discover the practicality of virtual reality, which is called a new ontological technology without history from three specific aspects in terms of “genealogy and evolution of technical images,” and “iteration and development of interface,” and “(syn)aesthesia and perception of audience participation.” To the extend, the purpose of this paper is to re-examine the alternative cultural significance of virtual reality.



Author Information
Chih-Yung Chiu, Tsing Hua University, Taiwan

Paper Information
Conference: IICAH2024
Stream: Arts - Media Arts Practices: Television

The full paper is not available for this title


Virtual Presentation


Comments & Feedback

Place a comment using your LinkedIn profile

Comments

Share on activity feed

Powered by WP LinkPress

Share this Research

Posted by James Alexander Gordon