- Culture as Competitiveness: Observations on the Global Presence of Chinese and Its Implications for Language Policy and Educational Practice
- Curricular Structure From Educational Policy in Colombia: The Case of the Doctorate in Administration at the University of Cartagena
- Data-Driven Analysis of Learning Behaviors Among At-Risk Students Across Disciplines Using Data Mining Techniques
- Decivilization: Public Non-compliance With NPIs During the COVID-19 Pandemic
- Decoding Disinformation and Emotional Persuasion in Spanish Anti-Vaccine Videos: A Comparative Study on YouTube and Odysee Before and After COVID-19
- Decolonising Education: Rethinking Early Childhood Education in Indigenous Spaces
- Deconstructing Positivist Education: A Critical Pedagogical Examination of Outcome-Based Teaching and Learning in Hong Kong Universities
- Degrees Without Doors? Exploring the Transition to Work for Differently Abled University Graduates
- Delegating Tasks, Preserving Relationships: School Counselors’ Perspectives on the Implementation of Generative AI
- Design and Evaluation of a Digital Agricultural Insurance Platform to Improve Claims Processing Efficiency in Indonesia: Applications in Agricultural Education
- Design and Preliminary Evaluation of a Psychological Counseling Training Game Using Generative AI Virtual Characters Based on Situational Learning as a Case Study
- Design and Preliminary Evaluation of a Psychological Counseling Training Game Using Generative AI Virtual Characters Based on Situational Learning as a Case Study
- Design and Preliminary Evaluation of an Interactive Form Technology-Based Escape Room Music Learning Game With Contextual Spatial Clues Exploration
- Design as a Pedagogical Tool: Visualizing Ambiguity to Enhance Contextual Awareness
- Design of a Creative Thinking and Problem-Solving Training Board Game With a GenAI Diagnostic Mechanism
- Design of an Online Computational Thinking Educational Game Integrating Scaffolding and Card Battle Mechanics
- Design Thinking-Drive Business Modelling and AI Utilization: A Study on University Students’ Entrepreneurial Competencies
- Design, Implementation, and Early Engagement Outcomes of a Student-Led AI Tutor in Higher Education
- Designing a Custom GPT: Considering the Implications for Media Education
- Designing for Bathroom Safety: Understanding Older Adults’ Support Behaviors and Grab Bar Needs
- Designing for Emotional Granularity in VR Meditation: Understanding Emotional Flow in Immersive Experiences
- Designing for Engagement: Exploring Task Workload and Interaction in an Online Professional Development Course for Teachers
- Designing HyFlex Learning for the “RU for All” Learning Center
- Designing Immersive Language Learning Experiences: An Augmented Reality Approach for Young EFL Learners in Greece
- Designing Inclusive Data Science Literacy for Non-STEM Majors: A 2023 Baseline and Design-Based Extensions Through 2025
- Designing Master Courses in Higher Education
- Designing Online and Hybrid Course Strategies to Engage Students Through Learning Outcome–Focused Activities
- Designing STEM Success Pathways: Outcomes from the VESTEMic Program
- Designing Vision and Local Development Policies for the Mayoral Election Campaign of the “Surat Progressive Team” in Surat Thani Municipality
- Detective Jackie Quiñones of Netflix’s “Hightown”: A Woman’s Dark Struggles with the Shadow Self Highlights Our Broken Society
- Determinants of Career Decision-Making in Taiwanese English Majors
- Determinants of Multi-Trajectories of Basic Activities of Daily Living (BADL) and Instrumental Activities of Daily Living (IADL)
- Developing a Conceptual Framework of Threadvertising Branding: The Case of Peg O’ My Heart (2025)
- Developing a Game-Based Learning Management Activities for Basic Passenger Assessment Training
- Developing Effective Prompts for ChatGPT: A Preliminary Study Toward Its Use as a Writing Assessment Tool
- Developing Inferential Thinking Through Academic Listening
- Developing Leadership Competencies in Medical Education: A Study of Challenges and Strategies in the Georgian Context
- Developing Leadership Through Improvisation: Insights From the MBA Classroom
- Developing Oral Speech Skills Using Artificial Intelligence in High School Students
- Developing Problem-Solving and Collaboration Skills of Grade 11 Students Through STEM-PjBL Using the Engineering Design Process (EDP): A Case Study of the KOSEN-KMUTT Program
- Developing Self-Determined Learning Using a Blended Learning Model that Harnesses the Potential of Collaborative Groups
- Development and Design of an Educational Escape Room in Teaching Pediatric Dentistry
- Development and Evaluation of Teaching Materials for University Students on Biodiversity Conservation: A Case Study
- Development and Implementation of Virtue-Oriented Design Inspired by Buddhism
- Development and Validation of a Scale for the Sustainability of Community Extension Initiatives in Philippine State Universities and Colleges
- Development and Validation of an APOS-Based Mathematics Mental Structure Scale
- Development and Validation of the Work Break Experience Scale for Japanese Workers
- Development of a STEM-PjBL Teaching and Learning Process Using the Engineering Design Process (EDP) in a Project-Based Course for Grade 11 Students in the KOSEN-KMUTT Program
- Development of an Exploratory Heritage Educational Game Integrating SVVR Scenarios, Narrative Scripts, and Generative AI Characters
- Development of Ayutthaya Metaverse Cultural Learning Resources
