Developing a Game-Based Learning Management Activities for Basic Passenger Assessment Training



Author Information

Chayanit Pichitronnachai, King Mongkut’s University of Technology Thonburi, Thailand
Tanapon Tomrongkunanan, King Mongkut’s University of Technology Thonburi, Thailand

Abstract

This research aimed to develop game-based learning activities for basic passenger risk assessment training and improve the learning achievement of immigration officers newly appointed to the Immigration Bureau. The researcher designed the learning activities by integrating pre- and post-learning tests with an interactive simulation game. The study population consisted of 116 police officers of immigration officers newly appointed to the Immigration Bureau in the 2025 fiscal year, selected using a purposive sampling method. Statistical analysis included percentage, mean, and standard deviation. The learning activity set and achievement test on Passenger assessment were created consisting of a passport security screening simulation game in the form of a matching game and a personal identity comparison in the form of a picture comparison game, as well as an achievement test on Passenger assessment in the form of a question-and-answer game within a specified time. Then, the created activity sets were examined for quality by experts and the results showed that the created learning activity set was appropriate in all aspects, with an IOC = 1, indicating that the activity set was consistent with the objectives and could be practically applied in training. From the evaluation results from experts, it was found that the created learning activity set was appropriate in all aspects, with an IOC value of 1, indicating that the activity set was consistent with the objectives and could be practically applied in training and the study found that out of 116 trainees, 23 persons (19.80%) scored more than 60% on the pre-test, while 111 persons (95.68%) scored more than 60% on the post-test. This indicates a statistically significant increase in learning achievement of 75.88% between the pre-test and post-tests. The average score of the trainees was 49.46 on the pre-test and 81.87 on the post-test. In conclusion, Game-based learning is an effective method for training frontline immigration officers who require specialized knowledge and skills to screen and assess the risk of passengers traveling into and out of the kingdom.


Paper Information

Conference: ACEID2026
Stream: Curriculum Design & Development

This paper is part of the ACEID2026 Conference Proceedings (View)
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To cite this article:
Pichitronnachai C., & Tomrongkunanan T. (2026) Developing a Game-Based Learning Management Activities for Basic Passenger Assessment Training ISSN: 2189-101X – The Asian Conference on Education & International Development 2026 Official Conference Proceedings (pp. 187-195) https://doi.org/10.22492/issn.2189-101X.2026.16
To link to this article: https://doi.org/10.22492/issn.2189-101X.2026.16


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Posted by James Alexander Gordon