Category: Innovation & Technology

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Artificial Intelligence: Toward a Substitution of the Teacher’s Role

The rise of artificial intelligence (AI) is redefining educational paradigms, posing a central question: “Can AI fully replace human teachers, …

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Development of a Proposed E-Module for Enhancing the Skill Level in Research Subjects of 11th Grade Students

In the digital age, educators must be proficient in leveraging technology to enhance the teaching and learning experience. One of …

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No Sirens: A Student Perspective on Using Virtual Reality in a Public Health Course

Lecturers of fully online qualifications face the challenge of designing activities that simulate real-life experiences for postgraduate students. Virtual reality …

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Challenges to the Use of Generative AI in Teaching and Learning Among Students and Faculty

Today, generative AI is creating disruptions in education, urging schools and universities to reconsider their lesson designs. If generative AI …

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Assessing Quality Measures for Immersive Technology Efficiency in Pediatric Psychology: Integrating Innovative Educational Technologies for Enhanced Therapeutic Outcomes

Immersive technology, including virtual reality (VR) and augmented reality (AR), has gained traction in pediatric psychology for its potential to …

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Development of an ASR-Based Subtitle Generation System for Lecture Videos to Improve Searchability

This study focused on improving the searchability of video-based online learning, specifically for Japanese lecture videos. A prototype semantic search …

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Foreign Loanwords in the Thai Language: A Case Study on the Use of Board Games to Enhance Undergraduate Learning Achievement

This study aims to develop the board game “Foreign Loanwords in the Thai Language” designed to enhance undergraduate learning achievement …

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The Impact of Gamification on the Learning Process in Higher Education

This study explores the potential of gamification in enhancing motivation and competitiveness among Spanish engineering students, with a specific focus …

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The Design and Preliminary Evaluation of a Bartending Skills Training Game Combining Generative AI-Based NPCs and Contextual Simulation Mechanisms

Bartending skills in practice emphasize the ability to respond to customer demands. However, the training approach in technical and vocational …

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The Development Process in Educational Recommendation Systems

Every computer system requires a software engineering process, however, educational recommender systems have a different engineering process since being a …

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The Role of Teacher’s Knowledge in Promoting Task-Technology Fit for Early Childhood and Inclusive Technology-Based STEM Instruction

In technology-based STEM instruction, teachers’ knowledge of how technology is being used in the instruction is crucial to initiate meaningful …

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Suggestions on Artificial Intelligence-Assisted Tools for Teaching and Learning English Writing Skills

With the rapid advancements of technology in the 21st century, artificial intelligence (AI) has a place in many facets of …

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A Study on the Integration of AR and Communication Design in Promoting Taiwan’s Local Culture

Since the late 20th century, with the wave of globalization and the global push for policies, the cultural industry has …

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A Modern Approach to Teaching Numerical Calculus With Artificial Intelligence

The advent of artificial intelligence in educational institutions has been met with fear and concern due to the ethical implications …

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Digital Strategies in Education Across Nordic Countries

Digitalization has already played an important role in education when COVID-19 forced the closing of school buildings and the digitalization …

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Bridging the Gap: ChatGPT’s Role in Enhancing STEM Education

The significance of STEM (Science, Technology, Engineering, and Mathematics) education in promoting innovation, technical progress, and economic development is well …

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Design of Complex Problem-Solving Ability Training Games That Combine Simulation Spaces and Plots

The most important thing in complex problem-solving is to recognize the characteristics of the crux of the problem, which is …

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Design and Evaluation of a Contextualized Mobile Educational Game for Learning Emergency Medical Care

The emergency medical service is a complex and variable situation and the critical thinking ability of the medical staff is …

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Early Diagnosis Prediction From COVID-19 Symptoms Using ANN-Based Machine Learning Method

Timely diagnosis of COVID-19 is crucial to mitigate the risk of virus transmission. Traditional diagnostic methods, such as medical laboratory …

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Integrating Technology-Supported Multi-representational Scaffolding Into Board Game for Learning Muscular System Physiology

In the teaching of muscular system of physiology, it is difficult for students to memorize a large amount of knowledge …

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Influence of Simulated Experiments on Advanced Subsidiary Physics Education: A Case Study of a Selected Educational Region in Namibia

This study delves into the impact of simulated experiments on Advanced Subsidiary Physics education within a specific educational region in …

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Community College Instrumental Faculty Using Technology to Engage Remote Learners During a Pandemic

Instrumental faculty include music instructors and directors focusing on teaching specific instrumentation, often in ensemble or orchestra settings. During the …

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Preserving Academic Integrity in the Age of AI

Integrating Artificial Intelligence (AI) tools into academic writing has the potential to revolutionize the process of composing academic works. As …

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The Development and Application of the Wearable Device for the Deaf Performers

This research aimed to develop a vibrating bracelet to meet the needs of deaf actors, exploring the influence of communication …

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Scitocin: Development of Science Mobile Learning Application for Least Learned Competencies in Science 9

Among the science mobile learning applications that have been proposed, only a few have been developed and validated through least …

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Design an Online Escape Game on Gather Town to Foster Electrical Troubleshooting Skills

Online learning has become increasingly important and widespread in the post-epidemic era. However, in the absence of adequate interaction, learners …

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Design and Evaluation of an Online Workplace Promotion Decision Analysis Training Game With Provided Simulation Context

Appropriate appraisal methods and promotion conditions are one of the most important issues that companies must face in their sustainable …

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Design and Evaluation of an Online Interactive Story Game for Learning the Theory of Love Attachment Style

Love is one of the most important issues in life, and everyone may have different attachment styles of love, including …

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Improving Kindergarten Readiness by Upskilling Parents Through a Webinar Series Entitled “Ready, Steady, Zoom” During the New Normal

The pandemic has forced the Philippines' education system to discontinue face-to-face sessions and adapt to new modes of instruction, but …

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Replacing Video Cameras With Mobile Phones Using the Multi-Phone Livestreaming (MultPLS) Method

Livestreaming has become the new normal for universities. It is common nowadays for academic events such as webinars and conferences …

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Development and Validation of Questionnaire on Self-Regulated Learning Strategies in Online Learning Environment

Covid-19 has resulted in a sudden shift in education settings, from face-to-face to online learning sessions. In view of this …

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Teaching and Learning in a Hybrid Environment

This poster session will explore the management, organization, and teaching strategies associated with synchronous and asynchronous course delivery in higher …

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Implementation of Input Methods with Natural Language for Pictogramming

This paper proposes the extension of input method of “Pictogramming”. We have been developing content creation environment using human pictogram, …

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Massive Open Online Classes (MOOCs) are Not Dead: An Overview of Geographic and Degree Trends in MOOCs

In 2012, the New York Times proclaimed it was the year of the MOOC. By 2015, most academics in higher …

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Technology Acceptance Model for Pre-Service Teachers of Region I

The study determined the profile of College of Teacher Education Faculty and Pre-service Teachers; Adequacy and extent of ICT – …

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The Use of Digital Videos, LMS, Peer and Self-feedback to Improve Presentation Skills

An issue with conducting presentations in class is the one-off nature of the activity. Students present their topic and have …

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Medical Undergraduates’ Core Performance Scores and Opinions Towards E-PBL

As a commonly used method in medical faculties, Problem Based Learning (PBL) is normally performed face-to-face. In this study, online …