Category: Innovation & Technology


Implementation of Input Methods with Natural Language for Pictogramming

This paper proposes the extension of input method of “Pictogramming”. We have been developing content creation environment using human pictogram, called “Pictogramming.” It also leads to fit for educational use and it also has the advantage that an understanding of the concepts of programming such as sequential execution, parallel execution, variables, looping, conditional statements, etc.


Massive Open Online Classes (MOOCs) are Not Dead: An Overview of Geographic and Degree Trends in MOOCs

In 2012, the New York Times proclaimed it was the year of the MOOC. By 2015, most academics in higher education in the United States and Europe were saying MOOCs are dead. During this presentation, I will present an overview of MOOCs from 2012 through 2019. I will walk through different product developments with a


Technology Acceptance Model for Pre-Service Teachers of Region I

The study determined the profile of College of Teacher Education Faculty and Pre-service Teachers; Adequacy and extent of ICT – Based Instruction along hardware, software and peopleware; degree of Perceived Usefulness, Perceived Ease of Use, and attitudes towards the use of ICT in teaching; level of assessment of the respondents in terms of technological practices;


The Use of Digital Videos, LMS, Peer and Self-feedback to Improve Presentation Skills

An issue with conducting presentations in class is the one-off nature of the activity. Students present their topic and have little idea of how their own performance was except for their feelings and the grade they eventually receive from the teacher. However, improved access to mobile technology for both educators and students, coupled with the


Medical Undergraduates’ Core Performance Scores and Opinions Towards E-PBL

As a commonly used method in medical faculties, Problem Based Learning (PBL) is normally performed face-to-face. In this study, online sessions were conducted with multimedia supported (animation-based) problem scenarios. The aim of the study is to evaluate the effectiveness of online PBL (e-PBL) sessions and to compare the success of the both group (face-to-face and