Integrating Technology-Supported Multi-representational Scaffolding Into Board Game for Learning Muscular System Physiology

Abstract

In the teaching of muscular system of physiology, it is difficult for students to memorize a large amount of knowledge such as muscle names and movements generated by muscle contraction from the traditional classroom lecture, which in turn affects the motivation and learning outcome. A board game integrating technology-supported multi-representational scaffolding was designed to promote learning motivation and achievement by the board game mechanism and scanning the game cards to provide muscular 3D animation and videos. Participants were 20 nursing students from northern Taiwan. The study was conducted to investigate the learning achievements and assessment of the game through pre-test and post-test, learning motivation, flow, game acceptance, and scaffolding usefulness questionnaire. The results showed that there was a significant improvement in the academic performance of the learners after the board game learning activity, which means that it helped the learners to construct relevant academic knowledge. In addition, the high motivation, flow and game acceptability ratings indicate helped to enhance the learners' motivation and enjoy the activities of the game. Moreover, the multi-representational scaffolding in the board game is beneficial to learners, understand the abstract concepts of the muscular system better, and reduce the confusion during the game. The data proved that the use of integrated technology-assisted learning and multi-representational scaffolding board games in the curriculum of muscular system of the anatomy and physiology can help learners construct three-dimensional concepts of muscles, understand complex theoretical knowledge, and discuss to solve the problems in the game, which can significantly enhance the learning achievement of the learners.



Author Information
Chia-Hui Huang, Graduate Institute of Applied Science and Technology – National Taiwan University of Science and Technology, Taiwan
Yu-Chi Chen, Graduate Institute of Applied Science and Technology – National Taiwan University of Science and Technology, Taiwan
Huei-Tse Hou, Graduate Institute of Applied Science and Technology – National Taiwan University of Science and Technology, Taiwan

Paper Information
Conference: SEACE2024
Stream: Innovation & Technology

This paper is part of the SEACE2024 Conference Proceedings (View)
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To cite this article:
Huang C., Chen Y., & Hou H. (2024) Integrating Technology-Supported Multi-representational Scaffolding Into Board Game for Learning Muscular System Physiology ISSN: 2435-5240 The Southeast Asian Conference on Education 2024: Official Conference Proceedings https://doi.org/10.22492/issn.2435-5240.2024.26
To link to this article: https://doi.org/10.22492/issn.2435-5240.2024.26


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Posted by James Alexander Gordon