Design an Online Escape Game on Gather Town to Foster Electrical Troubleshooting Skills

Abstract

Online learning has become increasingly important and widespread in the post-epidemic era. However, in the absence of adequate interaction, learners may lose motivation, attention, and experience anxiety, thus reducing learning efficiency. Game-based learning can improve student motivation and attention, and the integration of real-world scenarios and tasks into games is believed to promote learner engagement and induce learning transfer. Meanwhile, past research has revealed that integrating cognitive scaffolding into games can help learners engage in higher level thinking and problem-solving skills. This study presents a game-based learning approach that utilizes simulation and cognitive scaffolding as design to enhance learners' physics knowledge and troubleshooting skills through an online educational escape game named “Electrician”. The game is themed on an electrician maintaining a building's circuit system, and it includes a realistic setting created on Gather Town as well as a Google form integrated to offer NPC interaction and cognitive scaffolding. In this study, flow and anxiety were measured in six persons who were publicly recruited as participants. The descriptive statistics showed that learners scored above the median of 3 on each of the nine sub-dimensions of flow, with the mean scores for concentration, time distortion and loss of self-consciousness being higher than 4.00. The anxiety score of 3.15 was close to the median of 3.00, indicating that learners had moderate anxiety while playing. The preliminary findings indicate that the mechanism developed in this study is beneficial in enhancing learners' flow, high concentration levels, and moderate anxiety in learning, making it a valuable reference for distant education in STEM.



Author Information
Chou-Pai Yeoh, National Taiwan University of Science and Technology, Taiwan
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan

Paper Information
Conference: SEACE2023
Stream: Innovation & Technology

This paper is part of the SEACE2023 Conference Proceedings (View)
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To cite this article:
Yeoh C., & Hou H. (2023) Design an Online Escape Game on Gather Town to Foster Electrical Troubleshooting Skills ISSN: 2435-5240 The Southeast Asian Conference on Education 2023: Official Conference Proceedings https://doi.org/10.22492/issn.2435-5240.2023.39
To link to this article: https://doi.org/10.22492/issn.2435-5240.2023.39


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Posted by James Alexander Gordon