- Transcultural Languages: 3D Reconstruction of the Wampo Canoe, and Its Interpretation Through Intelligent Technologies on Digital Fabrication
- Transformation Management at a University-Based Business School
- Transformational Business Education for Resilience and Economic Sustainability
- Transforming the Culture of Assessment to an Online Model: “There is More Than Meets the Eye”
- Transitions to Disability and Dependency with Increasing Age in Europe
- Translating Gay Identities in TV Series: Gayspeak and Camp Talk in Looking
- TTV GUIDE TX Project: The Importance of Patient’s Values in Research
- Tunisian EFL Students’ Awareness and Use of Metacognitive Strategies in Academic Reading
- Typography Education as a Tool to Potentiate Art Nouveau Museums
- Unboxing the Pandora’s Box: The Educational Journey From Personal Stories to Inclusive Co-creation
- Understanding Help-Seeking Behavior Among Filipino University Students
- Understanding Pain by Working It Out: Teaching Literature Interactively to Build Resilience
- Understanding the Lived Experiences Towards Online Learning During the Pandemic
- Understanding User Feedback Through Negative Emotions: A Learning Experience
- Understanding Wabi and Sabi in the Context of Japanese Aesthetics
- Universal Design for Learning in Game Design Document of a Video Game to Develop Money Management Skills
- University ESL Students’ Challenges and Insights Towards Online Learning Amidst COVID Pandemic
- University Students’ Motivations and Attitudes Towards Online Learning in the Post-pandemic Era: A Comparative Study
- University Students’ Perceptions of Using a Communication Platform for English Speaking Courses
- University-Industrial Collaboration in Industrial Design Education: A Practical Model
- Unlocking the Next Generation of Training Experience: The Impact of XR Technology on Vocational Education and Training
- Unpacking the Impact of Network Organization on Knowledge Creation: A Case Study in the Sino-foreign University
- Unveiling Educators’ Digital Media Skills in Teaching: A Case of South Africa
- Unveiling the Pragmatics of Maguindanaon Greetings
- USA Rural High School Students Creating Safe Spaces to Develop Community-Focused Techno-Social Projects
- Usability Evaluation of an App to Support the German in-home Care Consultations According to § 37. 3 Sgb XI
- Use of Infographics in Multilingual Writing: An Analysis From the Critical Digital Pedagogy Perspective
- Use of Information and Communication Technology for Quality Education
- Use of Simulations in Teaching U.S. History for Motivating in Online and Blended Learners
- Use of Storytelling to Advance Education Reform
- Uses & Gratifications of Social Media: Survey of YouTube Viewing among College Students
- Using a 3CAPs Conceptual Framework to Explore Hong Kong Kindergarten Teachers’ Perceptions About Visual Arts Education
- Using a Smart Chatbot System as a Communication Tool for Campus Navigation
- Using Analytical Hierarchy Process Technique to Explore the Core Competencies of Online-Merge-Offline Personnel
- Using Blended Learning to Create Student-Led Conversation Courses
- Using Design to Connect Children Through Playful Discovery
- Using Multiple Representations to Teach Energy– An Alternative Conceptual Approach
- Using Peer-Assisted Problem-Based Learning to Develop Business Systems Analysis Skills: An Experience Report
- Using Pre-Test for Assessing Familiarity With Japanese Culture of Foreign Students During Japanese Communication Class
- Using Social Media Platforms for Social Issue Documentary: A Case Study of “Let Kids Be Kids” in The Series “Weirdos”
- Using the ‘Candle in the Tomb’ Fandom as an Example and Explain Its Associated Behaviours and Values
- Using the Interpretive Structure Model to Design the Department of Industrial Design Curriculum of the Interdisciplinary Ability
- Using UTAUT to Explore the Acceptance of High School Students in Programming Learning With STEAM Education
- Utilizing Natural Language Processing to Develop an Interactive Web Platform for Practicing Text-based Conversational English as a Foreign Language
- Validation of Analysis by the Rule of Three on a Metropolitan International School Market: A Confirmatory Study
- Virtual Reality (VR) Simulation of Chemistry Lab Using Blender and Unity
- Visual Culture Strategies for Right-Brain Learning in the Early Stages of Maltese as a Foreign Language
- Visual Representation-Based Creative Problem-Solving
- Visual Rhetoric and Mobilization of Public Opinion: A Multi-modal Discourse Analysis of China’s Family Planning Policy Propaganda Posters
- Visualization of Social Inequality in South Korea in Bong Joon-ho’s Parasite