Category: Implementation & Assessment of Innovative Technologies in Education


Design of English Conversation Edutainment Game for Japanese University Students

Japan is a country where most of its people cannot communicate in English despite having English education in schools until the university level. This is because Japanese English education mostly focuses on grammar and reading with very little oral practices in class. Moreover, the environment in Japan is not conducive to the improvement of English


A Prototype System for Practicing English Speaking

In this study, we developed a prototype system that helps students practice speaking English. When students speak English, they may have difficulty expressing their intentions in real time, even when they know the correct words and phrases. To think of the correct English terms smoothly, it is important that students use the language knowledge they


Development of a Questionnaire System with a Response Analyzer

It has been increasing that the number of universities which try to give a bidirectional lecture by improving the content of it from responses of students. To achieve this, instructors need to know them efficiently and easily. Questionnaires are general methods used to grasp the situation of students. A lot of universities have been adopting


How to Create Educational Children’s TV Programs: A Strategic Practice for Survival in the Digital Age

Since the past to the present, the television is one type of mass communication that plays a significant role in influencing people in many areas. However, in the era of digital age, it is challenging for the Educational TV channels to create the programs that gain interest from the current individual audience. This documentary research


The Impact of Mobile Learning on Academic Achievement and Learning Experience Using a Tailor-made Mobile App

With the rapid growth of mobile technologies, mobile learning becomes more and more popular where students can learn at any time and any place using their own mobile devices. A lot of researches have proven that mobile learning is feasible with various advantages such as diversifying learning activities and synchronizing learning experience. However, its impact


Understanding, Designing and Developing Assistive Technology for Students with Dyslexia in a Singapore Classroom

When developing assistive technology (AT) for individuals with learning or developmental difficulties, considering input from alternative stakeholders in the planning process increases the likelihood of sustainable AT programme implementation (Stoner, Parette, Watts, Wojcik & Fogal, 2008; Wong & Cohen, 2015). The study seeks to understand AT use in dyslexia intervention so as to effectively design


Teaching Students With Autism Spectrum Disorder (ASD): An E-module for Teacher Training in the Lao People’s Democratic Republic

The global prevalence of autism spectrum disorder (ASD) has increased markedly in recent decades. However, many mainstream teachers are lacking knowledge and skills to teach students with Autism Spectrum Disorder (ASD) in inclusive settings, particularly in the least-developed countries. To address the issue, we designed an e-module called ‘The Story of Khamdy’, which is uploaded


OP Observer – A Class Observation Tool for Measuring the Effectiveness of Teaching Practice

The aim of this paper is to present an evaluation of the effectiveness of a class observation tool in measuring learner-centred practice at a New Zealand tertiary institution. This research arose from an awareness that many lecturers are still mainly providing teacher-centred classes, which have been proven to be less effective and engaging for the