Category: Implementation & Assessment of Innovative Technologies in Education
A ResNet-Based Deep Learning Model for Automated Scoring of Elementary Students’ Chinese Calligraphy
This study proposes an automatic scoring approach for calligraphy images using the deep learning model ResNet. The evaluation criteria are …
Design and Preliminary Evaluation of a Psychological Counseling Training Game Using Generative AI Virtual Characters Based on Situational Learning as a Case Study
Recommendations for teaching strategies in psychological counseling training suggest conducting repetitive and realistic training, which is relatively costly. Digital simulation …
Design of an Online Computational Thinking Educational Game Integrating Scaffolding and Card Battle Mechanics
Computational thinking, as a core competency for programming and problem-solving, has become a crucial skill in information education in recent …
A Game-Based Home Visit Training for Long-Term Care Personnel Integrating SVVR Scenario Exploration and Generative AI Interaction
This study simulates the real process of conducting home visits and creates an educational game that combines SVVR (situational virtual …
Artificial Hallucination in Generative AI: A Comparative Study on Accuracy, Reasoning, and Evidence Reliability in Multiple-Choice Questions
The rapid advancement of Large Language Models (LLMs) has spurred the rise of artificial intelligence-generated content (AIGC), heightening concerns about …
A Preliminary Evaluation of an Educational Game for Developing Spatial Ability Using Minecraft and Generative AI Scaffolding
Spatial ability is vital for addressing daily and scientific challenges. This study aims to design and conduct a preliminary evaluation …
Instructional Design in Community-Based Digital Learning Ecosystems: A Developmental Research Case Study in Product Innovation
The increasing prevalence of virtual learning environments and digital ecosystems necessitates a broader approach to instructional design—one that extends beyond …
Empowering Educators with AI: Enhancing Lesson Planning and Critical Thinking
This presentation explores how generative AI tools can support educators in streamlining lesson planning while fostering students’ critical thinking skills. …
The Design of Field Geology Guide Training Combines Spherical Video-Based Virtual Reality (SVVR) and Contextual Clues in Game-Based Learning
Attending field geology class can help learners develop the skills to observe rock layer sequences and infer geological history and …
Design and Preliminary Evaluation of a Generative AI-Supported Scenario-Based Travel Planning Training Game With Simulated Dialogues
In tourism education, developing the professional skill of customer demand-oriented travel planning is essential. However, the diverse and complex nature …
Design and Initial Evaluation of an Online Absolute Value Educational Game Using Sorting Mechanism and Scaffolding Hints
Absolute value is one of the basic concepts in secondary school mathematics. It is not easy for learners to maintain …
Design and Preliminary Evaluation of a Remote Digital Logic Educational Game Combined With Sandbox Game Mechanisms
Sandbox games offer open maps and a high degree of freedom, allowing players to explore, build and interact with the …
Nurturing Critical Digital Literacy in the Era of Advancing AI
This research project examines the responsible and ethical integration of Artificial Intelligence (AI) within academia, with a particular emphasis on …
Designing an Alternate Reality Educational Game That Integrates Virtual Reality and Storyline to Learn About the History and Culture of a Local Town
Local cities in Taiwan actively emphasize the preservation of town cultural assets and the creation of distinctive cultural attractions. In …
Towards Absolute Pitch Training With Wearable Technology That Incorporates Tactile Stimuli Based on Auditory-Tactile Simulated Synesthesia
This study intends to tackle the challenge of Absolute Pitch (AP) training through multisensory stimuli. Recent studies have investigated new …
Developing of E-Assessment for Microteaching Using ADDIE
This study aimed to develop a digital assessment system. The system was developed with the ADDIE model. Based on the …
Rethinking Technology Literacy for Effective Technology Integration of Secondary Teachers
Technology integration is a popular topic in educational research that provides varying views on classroom implementation. More and more countries …
Mother Tongue Based Multilingual Education Implementation: A Basis for Policy on Culture Preservation
The study aimed at determining the elementary school teachers’ socio-demographic attributes in terms of their sex, age, civil status, and …
Design of English Conversation Edutainment Game for Japanese University Students
Japan is a country where most of its people cannot communicate in English despite having English education in schools until …
Development of a Questionnaire System with a Response Analyzer
It has been increasing that the number of universities which try to give a bidirectional lecture by improving the content …
A Prototype System for Practicing English Speaking
In this study, we developed a prototype system that helps students practice speaking English. When students speak English, they may …
How to Create Educational Children’s TV Programs: A Strategic Practice for Survival in the Digital Age
Since the past to the present, the television is one type of mass communication that plays a significant role in …
The Impact of Mobile Learning on Academic Achievement and Learning Experience Using a Tailor-made Mobile App
With the rapid growth of mobile technologies, mobile learning becomes more and more popular where students can learn at any …
Understanding, Designing and Developing Assistive Technology for Students with Dyslexia in a Singapore Classroom
When developing assistive technology (AT) for individuals with learning or developmental difficulties, considering input from alternative stakeholders in the planning …
Teaching Students With Autism Spectrum Disorder (ASD): An E-module for Teacher Training in the Lao People’s Democratic Republic
The global prevalence of autism spectrum disorder (ASD) has increased markedly in recent decades. However, many mainstream teachers are lacking …
OP Observer – A Class Observation Tool for Measuring the Effectiveness of Teaching Practice
The aim of this paper is to present an evaluation of the effectiveness of a class observation tool in measuring …