Category: ACTC2017

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A Tree-Based Chart for Visualizing Programming for Problem Solving

Programming for solving problems has been an important skill in computer programming education. However, most of the assessment for the skill tends to emphasize on the product of programming rather than the process of programming. Considering students’ process of programming may gain insight into the understanding of students’ difficulties and their performance, this study incorporates

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Across Disciplines, Cultures and Technologies: An Item Response Theory Approach to Assessment of Learning

In the process of educating for change, we must strategically design assessment to examine how well our students are learning. This subject is important but easily neglected by educators or misrepresented in the education field. This research applied Item Response Theory (IRT), a contemporary measurement theory that models the relationship between the probability of an item

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Bringing Persuasive Design Into the Development of Mobile Interactive Media for Road Safety Education in Young Children

Parents become an important part in giving knowledge about road safety to their children due to a time limited in the academic year of teachers. Apart from its attractiveness, the animation is a powerful tool to demonstrate a graphical scene for the children to understand the impact of their behaviour. Moreover, the mobile interactive media

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Blended Learning and Total Engagement – Posters that Teach

Electronically-mediated technologies are prohibited from use in a major assessment component of a blended learning subject. This subject employs a multidisciplinary problem-based approach to explore international issues and perspectives using a rich blend of face-to-face, electronically-mediated, individual and team-based activities. The assessment is a role-play simulation which occurs during the second half of a year-long

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Crafting Digital Strategies: Empathy, Technology and Design Education

The 2009 research “Designer of 2015” presented by the AIGA, a series of competencies were outlined for future designers and its impact in design education. Among these, the research mentions experiences, systems, and services as new trends in design education, going beyond the creation of single design artifacts but the generation of multilevel strategies. Others,

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Massive Open Online Challenges in Education: Using Various Analytics to Evaluate the Success of a MOOC

The world today is witnessing an increasing interest in Massive Open Online Courses (MOOCs). This new form of Technology-Enhanced Learning (TEL) is in the spotlight, particularly when it comes to the topic of the evolving nature of higher education learning. Advocates of MOOCs propose that open courses are being celebrated because they reach an unlimited

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Teaching English Academic Writing Skills through the Flipped Classroom Model and Team-Based Learning

In recent years, there has been increased interest of flipping the classroom, a student-centered instructional model that makes classwork done at home via lecture videos and homework done in class. The ultimate goal of the flipped classroom is to enable students to spend more face-to-face class time working with the teacher or peers on creative,

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The Competency Development in Practical Skills by Hand-On Activities for Industrial Education Students (Electrical Engineering Learners)

This study was aimed to developed learning competency in practical sessions by using Hand-on activities. The tools used to collect data were a questionnaire, assessment test and Delphi technique. The purposive sampling of this study were 80 senior students in Electrical Engineering Education from King Mongkut’s University of Technology Thonburi. The Delphi technique sampling groups

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The Development of a Model to Promote Predict, Observe, Explain Strategies for Teaching about Electrical Circuits

The purpose of this presentation is to present a model to promote predict, observe, explain strategies for teaching about electrical circuits. Vocational educational students preparing to be electrical technicians often have misconceptions about electrical circuits. Yet, knowledge of such circuits is basic to the training of electrical technicians. This presentation will outline a model developed

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Toward the Cognitive Analysis of Non-Native Speakers’ Handwriting in Japanese with iPad and LMS

Tablet computers have gathered attention in classrooms in Japanese university. Apple’s iPad is the most popular among several varieties. BeeDance is a learning management system (LMS) for iPads created by a Japanese company to facilitate active participations of learners. In this study, cognitive analyses of non-native speakers’ Japanese handwriting are examined through the uses of

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The Use of Sibelius Software in Learning Counterpoint at the Music Department of Indonesia Institute of the Arts Yogyakarta

As a subject for Music students, counterpoint contributes to the ability to create a melody. Students must pay attention to the rules applied in counterpoint when they make a melody. It considers the flow of the melody in vertical and horizontal line (interval) and a musical texture of the melody. In making counterpoint melodies, students

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Web 2.0 Tools in Teacher Training Programs in a Multilingual Setting: Searching, Selecting and Using Information

The aim of this submission is to present the findings of a research conducted in Catalonia,a multilingual region in the north of Spain, aimed to gather data about the use of web 2.0 tools in academic writing among future primary and pre-primary teachers. The research focuses on two main issues:a) the criteria on which their