Category: ACTC2016

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Introducing Computer Aided Learning in Teaching Basic Electronics for Technical-Vocational Students

The use of technology in the delivery of teaching and learning is vital nowadays especially in education. Computer Aided Learning …

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Students and Teachers Perceptions of ICT Use in Classroom: Pakistani Classrooms

The use of Information and Communication Technology (ICT) has become a major driving force in transforming education throughout the world. …

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The Use of MARIE CPU Simulator in the Computer Architecture Course: A Brief Exploratory Study of the Students’ Perception Learning

The teacher has to always bear in mind that he/she has to present educational contents regarding his discipline always trying …

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Augmented Reality in Primary Science Classroom

Teaching science with 1st grade students is a great experience, we both try to transfer science contents and also integrate …

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Development of an Online Cognitive Evaluation System

Undergraduate study is an one basically to our job. If we can choose the best and fit for our behavior, …

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Blogging Revisited: The Unpredictable Learning Journey

Studies have shown that blogging supports active learning which brings in the process of active knowledge construction. This comprises of …

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SCORM Content: Technological and Educational Tool Mediator in the Teaching and Learning of Physics

This research shows the results of several experiences in the physics teaching-learning process, include teaching strategies intervene with the Information …

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E-Learning Approach and Logical Mathematical & Spatial Intelligences in Learning Solid Geometry

E-learning is the use of electronic media and information and communication technologies (ICT) in education. It is now an educational …

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Playful Coding: Game-Based Teaching for Programming Courses

In the Information Age, the Learn-to-Code movement in the Computer Science Education starts to go viral around the world in …

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Gamification or Game-Based Learning: Designing an Online Writing Course

The teaching of academic writing in universities tends to converge towards conventional pedagogy while the use of game-based learning is …

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STIG: A Short Trip Itinerary Generator for Planning Trip- Ratchaburi Province Case Study

A trip planning system is presented for planning short trip to the province of Ratchaburi, Thailand. The proposed system, the …

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Preliminary Experiment for Comparing Programming Learning Environments

Recently, attention paid to programming education is growing around the world. Programming education is expected to improve the abilities such …