Category: ACTC2016
Introducing Computer Aided Learning in Teaching Basic Electronics for Technical-Vocational Students
The use of technology in the delivery of teaching and learning is vital nowadays especially in education. Computer Aided Learning …
Students and Teachers Perceptions of ICT Use in Classroom: Pakistani Classrooms
The use of Information and Communication Technology (ICT) has become a major driving force in transforming education throughout the world. …
The Use of MARIE CPU Simulator in the Computer Architecture Course: A Brief Exploratory Study of the Students’ Perception Learning
The teacher has to always bear in mind that he/she has to present educational contents regarding his discipline always trying …
Augmented Reality in Primary Science Classroom
Teaching science with 1st grade students is a great experience, we both try to transfer science contents and also integrate …
Development of an Online Cognitive Evaluation System
Undergraduate study is an one basically to our job. If we can choose the best and fit for our behavior, …
Blogging Revisited: The Unpredictable Learning Journey
Studies have shown that blogging supports active learning which brings in the process of active knowledge construction. This comprises of …
SCORM Content: Technological and Educational Tool Mediator in the Teaching and Learning of Physics
This research shows the results of several experiences in the physics teaching-learning process, include teaching strategies intervene with the Information …
E-Learning Approach and Logical Mathematical & Spatial Intelligences in Learning Solid Geometry
E-learning is the use of electronic media and information and communication technologies (ICT) in education. It is now an educational …
Playful Coding: Game-Based Teaching for Programming Courses
In the Information Age, the Learn-to-Code movement in the Computer Science Education starts to go viral around the world in …
Gamification or Game-Based Learning: Designing an Online Writing Course
The teaching of academic writing in universities tends to converge towards conventional pedagogy while the use of game-based learning is …
STIG: A Short Trip Itinerary Generator for Planning Trip- Ratchaburi Province Case Study
A trip planning system is presented for planning short trip to the province of Ratchaburi, Thailand. The proposed system, the …
Preliminary Experiment for Comparing Programming Learning Environments
Recently, attention paid to programming education is growing around the world. Programming education is expected to improve the abilities such …
