The development of craft in Indonesia has a huge economic potential due to the availability and diversity of materials as well as export opportunities. The craft needs design innovation for competing in the global market because the design applied is a pattern of inherited forms of hereditary artisans. Those are bamboo, wood, ceramics, batik and silver crafts. Japan also has a bamboo culture like Indonesia as it is commonly used in worship and daily life operational. Both in Indonesia and Japan, the bamboo culture represents the relationship between humans and nature. The study was conducted experiments of creating bamboo craft using the hybridity strategy. It combines the Japanese bamboo craft design with Indonesian local design to make an innovation.The hybrid craft was created by combining the three groups of syntax and codes. The first syntax is a general pattern of Japanese bamboo woven and Indonesian craft design. The second syntax is a contextual design pattern of Beppu (bamboo craft center in Japan) and Yogyakarta (local handicraft centers of bamboo, wood, ceramics, batik, silver in Indonesia). The third group is the individual code generated from the individual concept of thought from the artists, designers and craft-men. The results is a model of hybrid craft that is syncretic (the cultural origin of constituent elements can still be distinguished and hybrid (the combination elements of different cultures have formed a new compound that can’t be referred to a certain culture). Ambiguity is the character of a hybrid design.
July Hidayat, University of Pelita Harapan, Indonesia
Ruly Darmawan, Institute of Technology Bandung, Indonesia
Cherry Dharmawan, Indonesian Computer University, Indonesia
Geoffrey Tjakra, University of Pelita Harapan, Indonesia
Stream: Visual Culture
This paper is part of the ACCS2017 Conference Proceedings (View)
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