Combining Interactive Technology with Perceptual Training to Design an Interactive Installation for Elderly

Abstract

As they grow older, seniors face many problems of physical and mental degradation, and lead to difficulties in the elderly life. This research is to combine interactive technology with perceptual training to design an interactive installation for elderly. The proposed interactive installation is named “LOHAS-GO” that means all people will get better health when they use LOHAS-GO machine. The interactive installation applies the perceptual experience from the game-based training to enhance elderly people’s visual memory and tangible sensations, as well as promote physical limb coordination and sensitivity of body motion. “LOHAS-GO” integrates the digital images, audio, physical interaction, olfactory and gustatory perceptions to create a vigorous ambiance capable that achieves the goal of LOHAS. Experimental subject penetration caregivers assist to help elderly in executive training, and this interactive installation expects to increase the willingness of participating and the interactive pleasure for elderly. First of all, the research conducted literature review and expert interview to build principles of interaction design, and then combined interactive technology with perceptual training to design and implement an interactive installation for Elderly - “LOHAS-GO”. Finally, this research used the interview survey and observation as evaluation. This research results are shown as follows. (1) Built principles of interaction design based on literature reviews and expert interview. (2) Combined interactive technology with perceptual training to design and implement an interactive installation for Elderly. (3) Used the interview survey and observation to analyze effectiveness.



Author Information
Chen-Siang Huang, National Yunlin University of Science and Technology, Taiwan
Chao-Ming Wang, National Yunlin University of Science and Technology, Taiwan

Paper Information
Conference: MediAsia2016
Stream: Social Media & Communication Technology

This paper is part of the MediAsia2016 Conference Proceedings (View)
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Posted by James Alexander Gordon