Board games are innovative educational tools that may advance learning motivation, interest and enhance learning achievement. And the board-game teaching often offers a variation in the students, comparing with traditional teaching.This study developed a Marine Science Educational Course for Junior high School Students and designed a board game combining the path of currents in the ocean and marine science concepts and emphasized on the garbage patches problems in the world as the primary educational tool in this course, which was named “M.O.S.”. (Marine, Ocean, Sea)The study used the standard experimental method on the classes, the experimental class and the control class with pre-test & post-test. The experiment class was taught by the board-game teaching while traditional teaching on the control class in this course. The study objects are the 9th students of 2 similar level classes in a junior high school in Taipei City. The experimental class contains 25 students, and the control class provides 26 students.The purpose of this study was to advance the learning motivation, interest, achievement and further effects in marine science field of students. The expected result is that the board-game teaching has significantly positive impacts on students' motivation, interest, achievement and further effects in marine science field than the traditional teaching.
Shu-Wen Huang, National Taiwan Ocean University, Taiwan
Cheng-Chieh Chang, National Taiwan Ocean University, Taiwan
Stream: Student Learning, Learner Experiences and Learner Diversity
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