The Influence of Using Movement-Based Game Integrating Guided-Discovery Teaching Model in Safety Education

Abstract

According to Ministry of Health and Welfare, accident has led death, especially for young adults and children. The iBaby Website analyzed children’s accidents and discovered that home, traffic and water are first three places that occurred accidental events and cause children’s death. Although daily safety is scheduled in students’ formal program, the class time is still insufficient and students do not have the opportunity to practice. Guided-discovery teaching emphasize that students will discover concepts by practicing and movement-based games can retain students’ attention and motivation. In this study, Guided-discovery Teaching model will be adapted in a movement-based game to improve primary students’ daily safety education. The differences in learning effect and learning motivation will further be compared and analyzed. Keller’s ARCS model was applied to evaluate learning motivation. The results showed that the participants in the experimental group performed better than the control group. Moreover, the participants in the experimental group were more motivated in learning especially in the attention, relevance, and satisfaction subscale. Participants’ experience of adopting Guided-discovery movement-based game in their learning and constraints were also provided and discussed. The results will be valuable when instructors want to adopt movement-based game technology in developing instructional materials.



Author Information
Yu-ching Chen, Chinese Culture University, Taiwan

Paper Information
Conference: ACE2016
Stream: Technology enhanced and distance learning

This paper is part of the ACE2016 Conference Proceedings (View)
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Posted by James Alexander Gordon