Category: Visual Culture

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Exploring Non-human Language and Vision in Virtual Reality Within the Context of Visual Culture

This study investigates non-human communication and perception via virtual reality (VR) in the field of visual culture. It seeks to integrate visual stimuli and evaluate a non-human perspective in a simulated environment. To lay the groundwork, an emphasis is placed on comprehending the conventional human perspective, particularly through an examination of cinematic and filmic language.

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Exploring Online Memes as Pedagogical Tools in Health Knowledge and Behaviour

This exploratory workshop consisted of a rapid, intuitive, exploratory session around the following briefing: create a meme that displays understandable, accessible health-related content. The workshop addressed current scientific mistrust – partly due to a chasm between hermetic authoritative discourse, and the allure of subjective skepticism. Online disinformation has been pointed out as a main contributing

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Art X Instagram Filters: A New Aesthetic Experience for Seeing Artworks in the Contemporary Era

In this contemporary era, technology has become quite important in the field of art. Recent innovations include the phenomenon of combining Art X Technology with Instagram filters, in which artists create 2D artworks and filters through Instagram that can be used by the audience to see 2D artworks that are transformed into real or moving

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Carbonization of the Aesthetic and Aestheticization of Carbon: Historicizing Oil and Its Visual Ideologies in Iran (1920–1979)

The protracted history of consuming carbon-based energy sources in Iran culminated in 1908 with the momentous discovery of the inaugural oil field in Masjed Soleyman. This newfound carbon-based source not only brought a lot of revenues to Iran but also, brought forth a multitude of materialities like pipelines, roads, bridges, refinery factories, tankers, and rigs

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Using Visual Culture to Inform Assessment Tools in the Era of Artificial Intelligence

With the launching of ChatGPT and other Artificial Intelligent (AI) tools, educators and researchers in tertiary organisations are concerned with the possibility of students’ “cheating” with the help of AI. It is time for educators to re-think the effectiveness of our traditional assessment tools so that the students have the opportunities to obtain support from

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The Interpretation of Wayang Characters in Cyberpunk-Styled Digital Art: A Case Study of Mr. Lakon’s Artworks

Wayang, an Indonesian traditional puppet performance, represents a centuries-old tradition that has been passed down for generations. The extensive journey of wayang has resulted in the continuous transformation of wayang in its artistic aspects, form, and function. In recent years, digital art has emerged as a new form of artistic expression, and artists like Mr.

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The Framing of the Semiotic Codes in Five Filipino Movie Posters

A movie poster, as an adjunct to a film, is not only a powerful instrument of mass visual advertisement, but also a mode of communication and a tool of persuasion. This article examines and analyzes, through the conceptual lenses of semiotic and framing theories, how movie posters communicate social and cultural transformations brought about by

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Aerial Waste: the Rhetoric and Politics of Drone Environmental Photography

The purpose of this paper is to examine aerial photography of bicycle waste and bicycle graveyards constructed during the bicycle sharing fever in Contemporary China in order to understand the complex environmental issues in China. The essay argues that the environmental aerial photography of No Place to Place (2018) is important because it embodies reflective

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The Reimagined Migrant Portrait – Exploring the Lives of Chinese and Taiwanese Minorities Living in South Africa

This multimedia project explores the lives of Chinese and Taiwanese migrants living in South Africa and how language, culture, community and marginalisation have come to shape their identities and to visually represent them in a way that is not prevalent in mainstream media. It uses two visual mediums – photography and video interviews – to

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Record and Reflection: COVID-19 Pandemic Documentary in Japan, China and Korea

Documentary has always been used to characterize nature, history, and social reality. As a medium text with the spirit of realism and authenticity, it diverts our attention to the world in which we live. During the epidemic, Japan, China, and South Korea each produced documentaries on the theme of the epidemic. This paper focused on

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Attitudes of Thai Male VDO Game Players in Choosing to Use VDO Games’ Women Characters

This study aims to investigate the online social phenomenon related to the attitudes of Thai MALE GAMERS opting to use women characters in video games. The subjects were Thai male game players interacting in gaming community on social media– Facebook. Data were collected by using a non-participatory observation of talks about female characters among gamers

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Reflections on the Creative Cultural Art of an Ibibio (African) Artist – Sculptor Sunday Jack Akpan in the Global Scence

The arts of the whole world reflect various unique cultures and creative ingenuity of humanity. Ibibio cultural art works of sculptor Sunday Jack Akpan of Africa deserve being brought to limelight. Sculptor Akpan was born on August 1st, 1940 at his native home of Ikot Ise Etuk Udo, Ibesikpo Asutan Local Government Area of Akwa