Attitudes of Thai Male VDO Game Players in Choosing to Use VDO Games’ Women Characters

Abstract

This study aims to investigate the online social phenomenon related to the attitudes of Thai MALE GAMERS opting to use women characters in video games. The subjects were Thai male game players interacting in gaming community on social media-- Facebook. Data were collected by using a non-participatory observation of talks about female characters among gamers in online community. A participatory method used to collect the data was an open-ended questionnaire including a talk with gamers via Facebook. The study aims to pave the way for more study and design of unique VDO game characters in Thai gaming industry in the future.

It was found that the 118 Thai male game players used different platforms to play games (89% by personal computer, 45.8 by console, 71.2 by mobile, and 2.5 by other devices e.g. a hand-held game console). It was also found that the majority of online gamers put more importance on sexual desire in gazing at women’s figures in the games. Fewer respondents revealed their imagination to compensate for what they lack in reality such as the beloved or daughters.



Author Information
Nathee Monthonwit, King Mongkut's Institute of Technology Ladkrabang, Thailand
Ophascharas Nandawan, King Mongkut's Institute of Technology Ladkrabang, Thailand

Paper Information
Conference: ACCS2019
Stream: Visual Culture

This paper is part of the ACCS2019 Conference Proceedings (View)
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Posted by James Alexander Gordon