Category: ECTC2016


The Situation of Media Literacy of Physicians in Iran

Media literacy is a set of views that addressee use it actively when confronting to Medias messages to interpret and analyze the meaning of received massages. In this research situation of media literacy of physicians in Kerman, especially general physicians and also the relation between media literacy of physicians in Kerman, their personal features, the


Modular Learning Design

Current technology integration process in education substitutes tools in the classroom and changed the way pupils reflections about learning, however woefully lacks the aspects which technology can be useful in the whole learning progression, especially, analyze, deciding, applying, collaborative working, peer learning; shortly, when learning is happening. This presentation proposes a new paradigm for schools


The Night of Science: Optics and Photonics for All

Today, optics and photonics are widely regarded as among the key technologies for this century. Many experts even anticipate that the 21st century will be the century of the photon – much as the 20th century was the century of the electron. Optics and photonics technologies have impact on nearly all areas of our life


Planning and Building Wooden Houses with, and for, Refugees and Residents

In this paper we present the project “Building as Integration” by the students of HTL Rankweil (higher level secondary technical and vocational college). The project was initiated to help the integration of young refugees and immigrants in the most western part of Austria called Vorarlberg. Throughout the course of this project, a construction engineering class


Call to Arms: Generations Clash Over Digital Technology in the Foreign Language Classroom

Is a smart phone a toy or a tool? Students can’t get enough of it – after all, social media notifications and viral videos do take time to reflect on – while teachers, quite understandably, are dismayed to see an excellent educational tool used purely for entertainment. This paper posits that these two concepts and


Five Years of Online Instruction: Lessons Learned

This paper outlines the researcher’s individual growth and evolution of online instruction over the span five years. The details of this paper include a synthesis of recent research combined with online teaching experience. The method used is autoethnography in which the author seeks to analyze personal experience within the cultural context of teaching in the


Ethics Issues on Digital Contents for Pre-Service Primary Teachers: A Gamification Experience for Self-Assessment with Socrative

The Internet has brought many possibilities to access information and digital content for reusing in other contexts. This is especially interesting for future teachers of any level, who can create their educational materials readapting the already available resources -images, sounds, videos and so on- on the Internet. However, many students do not respect the licences


Videogame Technologies for a Neurosciences Program

In this paper we present the advances corresponding to the implementation of a laboratory for neuronal rehabilitation using videogames technologies. In this laboratory we develop interactive technologies (videogames, virtual reality material, specialized devices, etc.) to be used and introduced in the Neuroscience bachelor’s degree program, which will be offered by Universidad Nacional Autónoma de México


Conceptualizing a Model for ICT Implementation in a Teacher Education Programme in Nigeria

ICT implementation for teaching and learning has been a research topic for many research studies, but there is no generalize process to implement ICT in teacher education. This study aims to examine the variables that influence teacher educator’s intention to implement ICT in classroom. Using Ely’s condition of change (1990) as the framework, a research


Resource and Profitability Assessment of Transition to Flipped Video-Based Lecturing

In the current digital era, competitiveness of educational institutions is defined by the ability to satisfy the needs of smart video-learners. It explains active transition to video-based knowledge sharing, like substituting traditional lectures with ‘flipped classroom’ approach. However, creating video materials consumes huge amount of resources hindering adaptation of this practice by universities. This paper