An Interactively Application of Fairy Tales for Preschool Children

Abstract

There are many classics fairy tales, the Grimm's Fairy Tales, Hans Christian Andersen fairy tale, etc. which are well known by every child across the world. These stories not only are interesting, but also have educational value. The rapid development of mobile devices and the increase in their use by preschool children, revealing how technology plays an important role in this generation. Technology makes content more engaging through interaction, particularly e-book. Instead of being bounded by limitations of traditional paper books, multimedia applications open up a new world in reading. In view of this, the main purpose of this research is to develop a set of interactive learning applications, based on the fairy tales as learning background for preschool children. To achieve this purpose, the methodology adopted is Unity on the Windows 10 in the programming language of C#. The paper uses the cellphone with Android 5.0.2 to be the test system. The study uses AutoCAD and Photoshop to design the background of stories. This Interactive Application includes the interactive learning prospect that allows the incorporation of animation, moving pictures and sounds which extend the ability to present materials that encourage children’s interaction with the subject matter. In addition, this system adds interaction features with readers and discussion questions, including puzzles, multiple-choice, true-false questions, sums, etc. This application provides a thinking platform for the children. It helps in the child to develop the reasoning, logic, imaginative skills and capacity for independent thinking.



Author Information
Zi-Han Wang, Chung Shan Medical University, Taiwan
Ru-Jiun Tseng, Chung Shan Medical University, Taiwan
Hsiao-Ping Lee, Chung Shan Medical University, Chung Shan Medical University Hospital, Taiwan
Tzu-Fang Sheu, Providence University, Taiwan
Yun-Ting Huang, Providence University, Taiwan

Paper Information
Conference: ACSET2016
Stream: Technology and Society: Computers, Technology & Society: IT Delivery

This paper is part of the ACSET2016 Conference Proceedings (View)
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