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The Design and Experience Model of Mixed Reality Interactions in Museums

amp21 on 2nd June 2016

Abstract

The Museum is a physical space for preserving cultural heritage and historical records. Due to the rapid development in global technology, information, communication, and digital technology over the last century, users have been enabled to explore museums via multiple approaches. As a result, the traditional museum experience is being challenged and undergoing transformation. Hand puppetry is one of ten Taiwanese arts with the potential to be listed in UNESCO's Representative List of Intangible Cultural Heritage of Humanity. In addition to development of human resources and educational promotion, passing down heritages in more widely acceptable ways is critical to preservation of this traditional art in modern times. Thus, this study uses the display space in Li Tien-Lu Hand Puppet Historical Museum as the experimental field. By integrating iBeacon sensor technology and virtual reality technology into creation of a new experience of the hand puppetry culture, this study attempts to investigate the exploring behaviors and action strategies of visitors under the navigation of games. While seeking a balance between traditional display of artifacts and use of digital instruments, this study expects to facilitate two-way and spontaneous interactions between the museum and visitors. After implementation of the system, the ease of use of the system, user behaviors, and preferences are also analyzed. Finally, a gamifying museum with mixed reality experience design model is proposed.



Author Information
Chan-Li Lin, National Taipei University of Education, Taiwan
I-Chu Chen, National Taipei University of Education, Taiwan
Wei-Ling Wu, National Taipei University of Education, Taiwan

Paper Information
Conference: ACSS2016
Stream: Computational Social Science

This paper is part of the ACSS2016 Conference Proceedings (View)
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  • Category: ACSS ACSEE AGEN 2016, ACSS2016, Paper Available, Virtual Presentation
  • Tag: Computational Social Science,
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