Applying Digital Media Design in Elementary School: A Case Study of the Soma Cube

Abstract

SOMA cube is a block that combines seven units of different shapes. With diverse assembly methods, these seven blocks can be created to unlimited shapes. Practice the SOMA which implies space record that may therefore enhance the learner's sense of space memories and designing creativities. This study is to explore all possible profit that can improve design education within matured digital medium tools. The research team prepared a learning program with media materials that help learners can easily understand the basic rules in SOMA cube. Combining digital media and SOMA cube as educational content, the current activities were based on elementary environment. This research tried to applying the designing, planning and executing in school camp activities that would proof effective learning in theory. The ongoing findings are: these digital facilitated program can improve the learning, and the instruction with real cube practice increase the learner's motivation. The study outcomes also suggest that the learning activities with SOMA cube can be an alternative in design learning. The method using SOMA practice with digital tools may need to be further investigated.



Author Information
Ching-Yuan Yang, University of Yunlin, Taiwan
Jalin K. Huang, University of Yunlin, Taiwan

Paper Information
Conference: ACAH2016
Stream: Humanities - Teaching and Learning

This paper is part of the ACAH2016 Conference Proceedings (View)
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Posted by James Alexander Gordon