A Movement-Based Game Designed According to Input-Process-Outcome Model in a Cooperative Learning Environment in Hygiene Education

Abstract

Research showed that first graders may have difficulty developing their daily hygiene habits when they bridge their lives in kindergartens and primary schools. A good development of hygiene habits are grounded in cognition and behaviors. Behavior change can't be obtained instantly and needs constant practice. Moreover, hygiene education is usually in a regular classroom with traditional learning materials that can hardly attract students' attention and make individual practice possible. Each student's actions are not able to be corrected and modified (Yu, 2010). Although there are computer-aided learning materials available on the web, the materials lack a sense of reality because they are controlled by mouse only. The game-based learning environment is able to maintain students' attention and further stimulate their learning motivation (Hao, et al., 2010). Movement-based games enable intuitive manipulation that control games by body movements instead of keyboards and mouse. It becomes easier to manipulate and to be involved in the game environments for primary students. Movement-based games have been used in learning language, math, and chemistry (Enyedy, et al., 2012; Hao, et.al, 2010), and even motor skills and surgery training (Verdaasdonk, et al., 2009). However, game-based learning does not guarantee better learning effects than traditional teaching (Kuo, 2007). The balance of entertainment and education by adopting appropriate pedagogy to bring game-based learning into full play is essential (Becker, 2006). To secure social interaction to avoid the shortcoming of low social interactive abilities is also necessary (Squire, 2003). The Input-Process-Outcome learning model brought by Garris (2002) emphasizes the importance



Author Information
Yu-Ching Chen, Chinese Culture University, Taiwan
Yih-Jiun Lee, Chinese Culture University, Taiwan
Tsuei-Ju Hsieh, Chinese Culture University, Taiwan

Paper Information
Conference: ACE2015
Stream: Technology enhanced and distance learning

This paper is part of the ACE2015 Conference Proceedings (View)
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