Abstract
The study aims to create a cognizant of futuristic technology using science fiction novels. The inquiry explores how the cognitive development and behaviour skills of humans are reformed using technology. For a quantitative study using the simple random sampling method, a survey was conducted around 250 participants belonging to various streams to test their knowledge on the four futuristic technologies - SeeChange, Childtrack, Neibourwatch, and OASIS introduced in two novels Ready Player One and The Circle. The analysed data and its consequent results obtained from the inspection stated that many were not aware among the budding generation. Further, to enhance their knowledge and to implement the idea that technology should not be considered as a replacement for human capabilities but to be regarded as the tools to augment our life, the research also provides how the HTI can be developed through the SDGs 9 and 16. It emphasizes the importance of promoting inventive sustainable technologies, thwarting crimes, injustice and abuse towards building an innovative lifestyle and democratic society. This examination intends to reflect the significance of these technologies and acquaintance to academics and parents about safety and security. It focuses on putting forth our ability in creating a better world, aiming to be an eyeopener for the scientists, and policy makers who help in forming new paths for technology in relation to human life. The additional outcomes highlight that educationists and experts are engrossed in specialized training and the need for curriculum design with practical sessions to attain global issues.
Author Information
Shenbagam Jaisankar, SASTRA Deemed University, India
Venkatraman G, SASTRA Deemed University, India
Paper Information
Conference: SEACE2025
Stream: Education
This paper is part of the SEACE2025 Conference Proceedings (View)
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To cite this article:
Jaisankar S., & G V. (2025) Promulgating Knowledge on Innovative Technology and SDGs Through Human-Technology Interaction in Ready Player One and The Circle ISSN: 2435-5240 The Southeast Asian Conference on Education 2025: Official Conference Proceedings (pp. 261-270) https://doi.org/10.22492/issn.2435-5240.2025.24
To link to this article: https://doi.org/10.22492/issn.2435-5240.2025.24
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