Perception of History Education Students on the Use of Virtual Reality Tour 3D Media of the Wings Palace in Pelalawan

Abstract

This research is based on the results of the development of the Theasys Virtual Reality Tour of Pelalawan Wing Palace software. This research aims to see the extent to which students' perceptions as research objects assess the results of products that have been designed. So that becomes the initial basis for using this product in the community (school or campus). The research method used in this research is descriptive quantitative. The data collection techniques used in this research were questionnaires and interviews. Based on the results of data analysis of students' perceptions of the Virtual Reality Tour of Pelalawan Wing Palace, the five indicators of media product suitability (material, illustrations, media appearance and attractiveness) through a Likert scale questionnaire were at an average score of 5 and 4, which means they were rated as good and Very good. It can be concluded that the product is suitable for dissemination and use in the community (school or campus) as additional teaching material for historical material, especially Riau Malay History material.



Author Information
Bunari, Riau University of Riau, Indonesia
Muhammad Afrillyan Dwi Syahputra, University of Riau, Indonesia
Ria Rafianti, University of Riau, Indonesia
Chandra Perwira Negara, University of Riau, Indonesia
Asyrul Fikri, University of Riau, Indonesia

Paper Information
Conference: ACE2024
Stream: Learning Experiences

This paper is part of the ACE2024 Conference Proceedings (View)
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Posted by James Alexander Gordon