Exploring Imaginary Worlds: Leveraging Immersive Virtual Reality for Designing & Constructing 3D Environments

Abstract

In an era defined by technological advancements, the integration of new media, Immersive Virtual Reality (IVR), has revolutionized art and design education, empowering students to explore innovative avenues of creative expression. This presentation outlines the key facets of a university-level art and design course integrating 3D design theory with the concept of imaginary world building. Through a series of creative design challenges, students will develop 3D versions of their own imaginary worlds, infusing personal meaning and elements of storytelling into their compositions. Emphasizing imagination and creative expression, this course employs creative-thinking and problem-solving techniques such as association-making, brainstorming, and media exploration, complemented by concept sketches, group evaluation, and personal reflection. Here, students will either construct 3D scale models or use the IVR-based drawing program, TiltBrush. Separated into 3 groups, students will work: 1) exclusively in VR; 2) solely with scale models; or 3) both on VR-based and model-based versions. Employing the narrative inquiry approach, comparisons will be drawn utilizing surveys, interviews, reflections, sketchbooks, group discourse, and process timelines. With this, the primary aim is to compare the teaching, learning, and working processes across groups, with a secondary aim of examining the use of symbols derived from the exploration of personally relevant themes. This research aims to contribute to the growing body of knowledge by exploring the convergence of IVR technology with established art practices, unveiling novel pedagogical strategies in art education, and outlining the impact of IVR on artistic expression.



Author Information
Albert Lehrman, Charles University, Czechia

Paper Information
Conference: ECE2024
Stream: Teaching Experiences

This paper is part of the ECE2024 Conference Proceedings (View)
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To cite this article:
Lehrman A. (2024) Exploring Imaginary Worlds: Leveraging Immersive Virtual Reality for Designing & Constructing 3D Environments ISSN: 2188-1162 The European Conference on Education 2024: Official Conference Proceedings (pp. 853-865) https://doi.org/10.22492/issn.2188-1162.2024.66
To link to this article: https://doi.org/10.22492/issn.2188-1162.2024.66


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Posted by James Alexander Gordon