Game-Based Learning Model Using Augmented Reality Technology to Promote Creative Problem Solving

Abstract

Game-based Learning Model Using Augmented Reality Technology are educational approaches that help develop knowledge, stimulate interest and participation in learning to promote creative problem solving through an engaging and effective learning experience. The objectives of this research are: 1) To develop Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving 2) To evaluate the quality of Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving 3) To assess the satisfaction of the sample with Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving. The sample group consisted of 50 undergraduate students in the Bachelor of Science program, Applied Computer Science-Multimedia by voluntary selection method. The research tool consists of 1) Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving. 2) Quality assessment of Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving. 3) Assessment of satisfaction with Game-based Learning Model Using Augmented Reality Technology to promote Creative Problem Solving. The results of the research found that the overall quality of the media is at a very good level and satisfaction is at the highest level. This model not only imbues the learning process with elements of enjoyment and challenge but also underscores the cultivation of critical skills essential for adaptability across diverse situations. Moreover, it facilitates the development of innovation and creativity requisite in the face of a dynamically evolving world.



Author Information
Naphatsanan Suwannawong, King Mongkut’s University of Technology Thonburi, Thailand
Sirimonpak Suwannakhun, King Mongkut’s University of Technology Thonburi, Thailand

Paper Information
Conference: ACSS2024
Stream: Technology and Applied Sciences

This paper is part of the ACSS2024 Conference Proceedings (View)
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To cite this article:
Suwannawong N., & Suwannakhun S. (2024) Game-Based Learning Model Using Augmented Reality Technology to Promote Creative Problem Solving ISSN: 2186-2303 – The Asian Conference on the Social Sciences 2024: Official Conference Proceedings (pp. 665-677) https://doi.org/10.22492/issn.2186-2303.2024.57
To link to this article: https://doi.org/10.22492/issn.2186-2303.2024.57


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Posted by James Alexander Gordon