Abstract
As the global population of older adults continues to grow, the use of technology products by older adults has become a trend. Virtual Reality (VR) technology, as an innovative tool for learning and entertainment, may present certain challenges for older adults. The purpose of this study is to explore the adaptability of older adults in operating VR games, including the problems encountered in operation, the level of understanding of game mechanics, and the experience of wearing the device. Through the design of a VR experiential teaching courses for older adults, which breaks down game movements and uses props for practice, this study aims to help older adults become more familiar with and accepting of VR, thereby enhancing their interest and enjoyment in VR. This research employs methods such as literature review, participant background surveys, observation method, post-course group interviews, and community manager interviews to gain an in-depth understanding of older adults' specific experiences with VR in the course. The findings of this study reveal the adaptability issues older adults face when using VR for gaming and propose suitable VR teaching courses designs and teaching methods for older adults, with the goal of promoting their learning and acceptance of new technologies.
Author Information
Cheng-Jia Chuang, National Yunlin University of Science and Technology, Taiwan
Chang-Franw Lee, National Yunlin University of Science and Technology, Taiwan
Paper Information
Conference: ACAH2024
Stream: Teaching and Learning
This paper is part of the ACAH2024 Conference Proceedings (View)
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To cite this article:
Chuang C., & Lee C. (2024) Exploring the Adaptability of Older Adults to Virtual Reality (VR) Through Experiential Teaching Courses ISSN: 2186-229X – The Asian Conference on Arts & Humanities 2024 Official Conference Proceedings (pp. 637-646) https://doi.org/10.22492/issn.2186-229X.2024.56
To link to this article: https://doi.org/10.22492/issn.2186-229X.2024.56
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