Abstract
New opportunities for immersive learning on campuses with high fidelity installations like CAVEs and domes have been made possible by the development of various technologies like virtual reality, motion capture, projection mapping, and more. These high fidelity installations have been created by commercial companies, primarily for marketing, exhibitions, and events. However, there is still a demand for accessible and reasonably priced immersive installations in educational settings. By planning, building, and implementing a low-cost, substantial multi-user virtual installation for cooperative immersive learning and presentation of student VR/AR media, this project intends to close this gap. Key design elements have been identified and integrated into an immersive exhibit using more readily available technologies like projection mapping and VR by comparing current immersive educational environments such as CAVEs and domes. The design and development techniques used to build this immersive learning environment while preserving cost effectiveness will be covered in this article. Some early implementations of educational programs are introduced that employ the big multi-user immersive installation's early learning that includes use in giving student created virtual tours connected to tourism education and immersive storytelling. Through this study, we show the learning potential of immersive installations in learning environments while making them more accessible to more institutions, allowing students to collaborate and learn while utilizing the most recent immersive technologies.
Author Information
Eric Hawkinson, Kyoto University of Foreign Studies, Japan
Jay Klaphake, Kyoto University of Foreign Studies, Japan
Manabu Nakahara, Kyoto University of Foreign Studies, Japan
Paper Information
Conference: KAMC2023
Stream: Aesthetics and Design
This paper is part of the KAMC2023 Conference Proceedings (View)
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To cite this article:
Hawkinson E., Klaphake J., & Nakahara M. (2023) Beyond CAVEs and Domes: Creating Accessible Multi-User Virtual Installations for Immersive Learning ISSN: 2436-0503 – The Kyoto Conference on Arts, Media & Culture 2023: Official Conference Proceedings (pp. 91-101) https://doi.org/10.22492/issn.2436-0503.2023.9
To link to this article: https://doi.org/10.22492/issn.2436-0503.2023.9
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