The Development and Evaluation of a Dual Play Online Virtual Reality Game that Incorporates Collaborative Problem-Solving Mechanism for Physics Education

Abstract

Compared to the traditional lectures and practice in science education, educational games that integrate simulation and manipulation with game-based learning theories may enhance learners’ understanding of abstract scientific concepts and their learning motivation. Collaborative problem-solving, CPS, is one teaching strategy that has been emphasized by many learner-centered instructions. The scientific educational games that incorporate CPS may promote learners’ discussions and understandings of scientific concepts by peer online interaction in a problem-solving process. Therefore, this study aims to adopt physics engine to develop an online game, Bomb Squad ©, in which two learners play as the members of a bomb disposal team in a 3D virtual reality. Clues related to physics knowledge for bomb disposal can be found in the game and the players need to solve the problems by collaboratively manipulating the objects in the game for the correct mechanics phenomenon. The learners can exchange the clues they found in the online discussion room and use classical mechanics theories for bomb disposal collaboratively. Forty-one high school students participated in this study. The results showed that the learners’ learning effectiveness related to physics knowledge was enhanced and they had high degree of acceptance and involvement in the game.



Author Information
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan
Kung Ting Chen, National Taiwan University of Science and Technology, Taiwan
Yen-Cheng Lu, National Taiwan University of Science and Technology, Taiwan

Paper Information
Conference: ACSET2016
Stream: Education and Technology: Teaching, Learning, Technology & Education Support

This paper is part of the ACSET2016 Conference Proceedings (View)
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Posted by James Alexander Gordon