Integrating Virtual Production and MetaHuman Creator Into University Curriculum



Author Information

Lana Dujmović, University of Novi Sad, Serbia
Ana Perišić, University of Novi Sad, Serbia

Abstract

This paper presents an overview of a specialised segment of the course Engineering Animation and Other Media, we teach at the Faculty of Technical Sciences. Our focus is on integrating multimedia techniques through the Unreal Engine workflow and the MetaHuman Character Creator. The primary aim of this study is to evaluate student proficiency in digital cinematography using these tools. In the curriculum, Unreal Engine serves as a central platform for developing skills in virtual cinematography and mixed-media production. Students are tasked with recreating reference-based compositions, which are assessed based on specific technical criteria: focal length accuracy, framing, depth of field, lighting consistency, and character posing. By replicating still-image references in a game-engine environment, they learn to apply visual communication principles to virtual marketing and cinematography. Learning about synthetic human applications in marketing and creative industries prepares our students for future trends in digitalisation and virtual production. We provide an interactive and creative educational environment by combining classical principles with digital tools. The final results are validated through a structured assessment methodology; the resulting industry-level projects are presented alongside a student progress comparison chart included in this paper.


Paper Information

Conference: ACAH2026
Stream: Teaching and Learning

This paper is part of the ACAH2026 Conference Proceedings (View)
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Posted by James Alexander Gordon