Category: Learning Practices in Art & Design Education


Tell Me Your Story: Digital Storytelling as a Teaching and Communication Tool

The paper describes an exploratory study focused on the use of Digital Storytelling (DS) as a tool for design students to communicate their self-reflection process and reveal their soft skills to a future employer. Digital Storytelling is widely recognised in the literature, as an innovative learning strategy supported by practical cases with implementation in classrooms.


Exploring the Hybridization of Traditional Printing and Digital Fabrication Processes to Expand Design Innovation in the Classroom

Design education has been institutionalized for several decades, but digital competencies have shifted the role of the “designer-author” to a “digital black-box operator”. Computational Design and Media Literacy are directly related to the development of critical thinking. Promoting these literacies is a priority as they allow us to understand and operate a range or set


Design as a Facilitator to Changing Mindsets for Craftmanship Enterprises’ Resilience

Craftmanship is currently promoted as a foremost cultural manifestation, as they represent the heritage, diversity, and creative potential of a society. It also favors the generation of jobs, being characterized as an economic activity and not static, which must adapt to contemporary times and respond to the market and consumer needs. There are glaring gaps


Profiling the Instructional Designer: Towards a Systematization of the Profession

In recent years, particularly after the COVID-19 pandemic, the need to rethink learning experiences has become evident. Instructional design is a field that can contribute significantly to developing new ways of learning in digital environments; however, as a profession within the European context, it has not been regulated, nor the requirements for the practitioners of


Digital Media and Sustainable Development Goals Breathe New Life Into the Artworks From the Soares Dos Reis National Museum

This paper describes a pedagogical exercise involving students from two Universities and the Soares dos Reis National Museum, all based in Porto, Portugal. The students – from Design, Multimedia, Video Games, and Visual Art fields – were challenged to recreate and animate, through digital technologies, artworks from the museum’s collection. Besides exploring animation techniques, students