Category: IICTCHawaii2016

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Strategies and Methods for Creating an Educational Computer Game that Teaches Idioms

This paper will explain a number of strategies and evidence-based methods which were used to ensure the effective teaching of …

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Enhancing Vocabulary Learning through Pictures by E-Mails

This paper reports on the study of students' vocabulary learning through pictures by e-mail and their attitude towards their learning. …

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‘Digital Natives’ Require Basic Digital Literacy Skills

This paper discusses a Digital Academic Literacy (DAL) Programme at the University of the Western Cape (UWC). It highlights the …

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Individual Differences, Multi-Tasking and Learning in Virtual Environments

Virtual environments are inherently social spaces where user productivity and collaborative learning can take place. As part of a thesis …

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A Method of Estimating Cooperative Activities in Collaborative Learning Based on Participants’ Spatial Relationships

Collaborative learning has become more and more important in education area. In most collaborative works, students are separated into groups, …

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Rethinking the Promise of Scratch in the Applied Linguistics Classroom: Students’ Perspectives, Instructor’s Observations

For the past five fall semesters (2010-2014), undergraduate and graduate students taking applied linguistics (LN400, LN500) at the University of …

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Designing Science Simulations in Accordance with Research-Based Guidelines: A Case Study Approach

Educational researchers have shown experimentally that student learning through animations and videos can be made more effective through the consideration …