The Development of Virtual Tour Interface for a Wetland Park by Using Unity Technologies

Abstract

This research focuses digital interface with content for the virtual tour of a wetland park located in Dashu district of Kaohsiung, Taiwan. The development of the virtual tour commenced from field survey to investigation detail geographic and culture features. Next, a series of 3D models including traditional brick-based architectures and landscape were built into a virtual space. In addition, some biological features of the wetland such as insects and plans were added to increase the atmosphere. Reinforced with Unity technology, this virtual park allows users to walk-through within the computer monitor by the keyboard control. Then interface is modified for the use of HTC Vive, which demonstrates textures of buildings and undulate landscape in detail, providing realistic feeling to the users. On the other hand, this interface also provides small games in the theme, which are digitized experience including traditional as bricks stacking for online customization and brick making process for a virtual kiln within the wetland park. With 3D rotatable view and interactive simulation, many users experienced the virtual park and provided positive finding and advises This has proved this virtual tour interface is an effective form of cultural heritage.



Author Information
Tun Hsueh Chan, I-Shou University, Taiwan
Gwo-Long Lin, I-Shou University, Taiwan

Paper Information
Conference: ACAH2019
Stream: Media Arts Practices: Television

This paper is part of the ACAH2019 Conference Proceedings (View)
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Posted by James Alexander Gordon