Tag: Gaming and Simulation,

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Gaming and Peer to Peer Language Learning

With the encroaching use of online teaching material teachers have an abundance of materials available to make their lessons more effective . This paper examines the effects of digital media, in particular gaming, in how it can assist students in second-language acquisition As is shown students are spending more time gaming than in the language-learning

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“Hear! Hear!”: Effective Business Language Practices to Stimulate Lively Classroom Discussions

Many English language teachers believe that formal meeting is an important skill when acquiring business English. However, many instructors find it challenging to prepare student to truly engage in meaningful and focused discussions. Helping students implement formal meeting skill such as taking turns to speak and understand the correct use of discussion phrases such as

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Facilitating Language Use and Communication in ESL/EFL Classrooms through Game-Based Learning

The objectives of this paper are (a) to argue for the benefits of immersive virtual environments to enhance language use and communication in ESL/EFL classrooms using theories of second language acquisition (SLA); namely, sociocultural SLA (Vygotsky, 1978) and psycholinguistic SLA (Long, 1985), and the theory of situated learning (Greeno, Collins & Resnick , 1996); (b)