Many educators around the world have shown an interest in three-dimensional virtual world such as Second Life in order to increase the level of student engagement. This paper aims to study on the implementation of second life in Higher Education. The research methodology was analyzing and synthesizing the literature review. The literatures were reviewed to determine items relevant to three-dimension virtual world environment, second life, implementation and outcome. A total of 58 papers, published from 2003 to 2012, were selected from articles, documents, websites and related research from 2003 to 2012. The result of implementing second life in higher education reveled the elements of learning outcome : increase level of student engagement and the elements of concept in using of three-dimensional virtual world in 4 factors : 1) Metaphorical projection 2) Virtual reality system 3) learning module and 4) Designers, students, teachers. These factors are important components of educational virtual world in order to achieve the success of using second life for enhance students engagement in learning.
Chanarong Luckshaniyanavin, Chulalongkorn University, Thailand
Sornnate Areesophonpichet, Chulalongkorn University, Thailand
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